Ok working on some more new stuff, how can you get rid of the cloud banding I have circled, I also have the atmosphere set to 64 and the jitter tirned down but it still seems to be noisy, I guess maybe set up all the quality settings more?
The banding is most likely *because* you are turning down jitter. We don't recommend messing with that setting; frankly it might be better off hidden or in an advanced area. It causes banding because it makes the samples less jittered (i.e. random) and more regular (in regular patterns, i.e. bands).
- Oshyan
Getting closer to the effect I'm after with the clouds, still have some tweaking to do:-)
This can be a pretty killer image. May I suggest breaking up the strata a bit with some more srf work, you rocking than
Quote from: Danny on April 29, 2015, 02:02:50 PM
This can be a pretty killer image. May I suggest breaking up the strata a bit with some more srf work, you rocking than
Explain SRF work?
I think he is talking about your surface shaders............. ;)
Quote from: yossam on April 29, 2015, 03:59:51 PM
I think he is talking about your surface shaders............. ;)
INTERESTING, everytime I add surface shaders etc, everything goes black in preview and in rendering, maybe the "shaders" names should be changed around, example terrain textures/ materials, terrain elevation for making the terrain, sky atmosphere clouds are straight forward, but no real way to see what you are creating etc. In other words to many thing are named shaders so it gets a bit confusing, I'm a seasoned 3D artist on such stuff but am getting a bit confused here lately, outta the box it was awesome, now that I dig into it more shifting things around in the schematic portion doesn't seem to function so well, maybe its just a Mac osx thing? Not sure, but it acts kinda like it has a memory leak at points, then at other times perform awesomely. then again am new to the mac osx version 3 so I'm sure I can figure it out:-)
You need to talk to the Badger, he is the only one I know for sure that uses a Mac. :)
Clay, the Surface layers work similar, in the way I see, it to photoshop layers...the bottom or most recently added covers all untill you adjust it's Distribution either in the Surface layer itself, or by adding a Distribution shader in the Mask by shader area. Layers can be moved up and down with the Move arrows as well if you want a layer under a different one for any reason. It was, to me, more confusing at first using the node pane but in many ways it's as fast or faster and you can see things a bit better. Once you have a stack of Surface layers you can alter each layer further by adding Child layers to each main layer and they can be adjusted so they interact with the main layer using the same tools. Was this at all helpful...i seem to be rambling.
Image update...I think I'm getting the hang of of a few things here..lots to sort out.
I get the "wonky" point that the layers are kinda "reversed in the way its set up, it just seems the software gets confused, again it just might be on the Mac osx side.
Like you were saying Bobby add a shader to make the strata different, I tried all I could think of and nothing worked, I'm getting the jist of the level shader and such to where I can add water lines etc to an image, which to some new people is very important! Oh crap now I gotta learn how to the coastline junk LOL!!!!
There's a masking input in the strata shader. If you add a PF there with large values (say 50/500/10) and quite some contrast, you'll see parts of the strata dissappear. Add another strata shader, inversely masked or by another PF, you can change the strata settings for a different look in other places. Etc.
You can also bend the strata by pluging the strata shader into the input of a redirect shader and a power fractal into the y input of the redirect shader.
Ok confused, are you two talking about for a texture or the actual terrain height map?
When you use the PF as a mask it prevents the strata shader from applying in the masked areas.
Gonna have to try mhaze's suggestion myself.
Have a look at this Clay. I made it a while back when figuring out Surface layers. It's all preview colours so just turn em off and apply your own preferences
Ok went through your file, where the hell are you adding the color variants? Its all blacks and greys and whites, this has to be a mac and a PC and version thing.
The Mac and PC versions work identically in terms of shading, etc. The only differences are hotkeys, minor UI layout variances, and access to the native OS color picker.
- Oshyan
Quote from: Clay on April 30, 2015, 06:39:59 PM
Ok went through your file, where the hell are you adding the color variants? Its all blacks and greys and whites, this has to be a mac and a PC and version thing.
I don't get that at all. The preview colours are added in the Surface layer with the click box...that really has to be a mac thing as I see no preferences for the preview window. Could it be you have shaders disabled in 3D preview, the button next to Reset at the top of the Preview window?
I got it figured out now after watching a bit of geekatplay's shader tut on youtube, now it makes sense<---feels like a dork now LOL!
Quote from: Clay on April 30, 2015, 10:42:54 PM
I got it figured out now after watching a bit of geekatplay's shader tut on youtube, now it makes sense<---feels like a dork now LOL!
heh heh...been doing 3D since Imagine on Amiga and this baby has totally bamboozled me at times....
Ever try using Maya unlimited? Been using it for years and years, but they change it so much its a il hard to learn LOL!! It is overload!
Quote from: Clay on May 01, 2015, 12:28:58 AM
Ever try using Maya unlimited? Been using it for years and years, but they change it so much its a il hard to learn LOL!! It is overload!
Gave it a try back when I was still mainly working in Imagine and Bryce..wasn't a fit with me and good thing cuz I couldn't afford it then or now. The program that's always intrigued me is C4D..has a similar feel to Imagine but 21st century. Imagine was barely out of the Amiga in it's thinking.
Ok, so here we go with another, I'm getting the clouds, so disregard the basic landscape hehe. I made it look cartoonish so I could see the shader network:-P
Quote from: Clay on May 02, 2015, 03:23:30 AM
Ok, so here we go with another, I'm getting the clouds, so disregard the basic landscape hehe. I made it look cartoonish so I could see the shader network:-P
Oh and I circled the edging? why does that happen? I know how haze and such works, but it looks "masked out" might be one of my settings being off?
Do you have Fake dark power and Fake dark sharpness settings on in the cloud's Tweaks settings? It's often easier if you just attach the .tgd to your message then we can look under the hood
Ok I'll start doing that I spect, attching the files.
So did that help?