Saw this(he has a whole series) on CGSOCIETYbeta today...any tips on doing this?
http://cgimg.s3.amazonaws.com/t/g00/173300/1248449_large.jpg
Being a horrid newbie - could you do that with a crater shader thrown into reverse, and panning the camera up so the bottom bit is not visible?
Theres a tower tutorial somewhere on these forums that would be helpful for this.
Just my $0.02
Edit: When looking closer at the image I figured that might not work. Leaving the post up, to generate more ideas though. :-\
It seems from his other images that there's more than a touch of PhotoShop involved. He's very good with that.
Easy in photoshop, largely doable in TG, I'd say. Stack some cubes for the floating thing, make the top out of a larger cube. The most difficult would be the water from the side, but even that would in theory be possible.
Quote from: Dune on May 15, 2015, 01:48:13 AM
Easy in photoshop, largely doable in TG, I'd say. Stack some cubes for the floating thing, make the top out of a larger cube. The most difficult would be the water from the side, but even that would in theory be possible.
Easy is a stretch, must be a few hundred cubes in that 'floating thing' heh heh heh. I did think of that but it seems a
computer unfriendly approach for old under-powered machines like mine. Just thinking, maybe populate a cube with .obj cubes as the displaceable one can't be a pop member.That way you could possibly get it close.
That guy's images are 2D only,aren't they? I mean he doesn't use 3D elements,
but I might be wrong of course.
Anyway... could be hard to arrange the cubes like that,the skulls especially.
One would be better off sculpting/modeling the big chunk and then go from
there.(Sculptris is still free Bobby ;))
But,in case you like to place several cubes better,think of the cubic noise.
Some of the TG cubes could be displaced with that noise.Then a bit of stretching
and warping maybe...
a rough test using a displaced cube only 3 Terragen meters high so the plants and castle are extremely tiny scale.
Used a random block image and a skull image as cylindrical projection displacement input to the cube plus power fractals.
Base Planet surface is turned off.
Noble-one tree by Walli
Castle by Herminio Nieves
You're getting a long way with this. I think the cubes should have softer corners and set apart a little, then displaced, so you get the 'cracks' between them. But the 3D effect is already far better than in the original.
Quote from: fleetwood on May 15, 2015, 08:25:14 PM
a rough test using a displaced cube only 3 Terragen meters high so the plants and castle are extremely tiny scale.
Used a random block image and a skull image as cylindrical projection displacement input to the cube plus power fractals.
Base Planet surface is turned off.
Noble-one tree by Walli
Castle by Herminio Nieves
Pretty damn good, I've only had success in mapping the Cube using Y projection and rotating the cube -90 on the X so the Y points up, then scaling the Cube in the Y so it sorta becomes a Plane at that point....makes great walls like that though, hmmmmm 4 walls + a top + bottom = a cube and as separate objects it can be tapered........