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General => Image Sharing => Topic started by: Cocateho on May 14, 2015, 07:15:10 PM

Title: Fields and woods
Post by: Cocateho on May 14, 2015, 07:15:10 PM
Creative title, I know. This is a large test render, I'll probably do a bigger one later after a little more tinkering. C&C welcome!
Title: Re: Fields and woods
Post by: DocCharly65 on May 14, 2015, 08:30:23 PM
Nice Render. I like the view. It will get a great pic.

Can you do something with the ground? Looks a little too grey in my eyes. Perhaps more groundcover or different colors or darken it?
Title: Re: Fields and woods
Post by: Emmeline on May 14, 2015, 08:43:24 PM
I thought that was water, to be honest. ???
Nicely done! Maybe if you put some variance in colours with the grass? But I think that's just being a bit nitpicky.
Title: Re: Fields and woods
Post by: Clay on May 14, 2015, 11:25:47 PM
Nice render for sure!
Title: Re: Fields and woods
Post by: Dune on May 15, 2015, 01:45:12 AM
I think it needs something up front; a boulder, a rugged path, a pool of mud, or a distinct (patch of) shrub/flowers...
Title: Re: Fields and woods
Post by: Cocateho on May 16, 2015, 06:22:15 PM
Full sized render, tweaked a few things, might still tinker with it a bit.
Title: Re: Fields and woods
Post by: bobbystahr on May 16, 2015, 10:08:39 PM
Looking good but gotta agree with Dune that it seems to lack a focus point...even a hollowed out log with moss  and some FS around it...some decay is needed...somehow it's all too.... 'alive'? life = entropy
Title: Re: Fields and woods
Post by: Dune on May 17, 2015, 03:08:45 AM
Seeing it so big is quite a difference. The lighting and veggies are great, I like it very much overall. One thing that strikes me though are the tree tips of the left trees; they look too thick and unnatural, but a little post can do wonders (and you can see it's one tree). And perhaps the dark shrub on the left can have a little more translucency in the leaves.
Title: Re: Fields and woods
Post by: mhaze on May 17, 2015, 04:18:59 AM
Very nice scene, great light and veg but I want a path just a small one meandering around the grass patches.
Title: Re: Fields and woods
Post by: bobbystahr on May 17, 2015, 10:09:29 AM
Quote from: mhaze on May 17, 2015, 04:18:59 AM
Very nice scene, great light and veg but I want a path just a small one meandering around the grass patches.

This would be a nice addition.
Title: Re: Fields and woods
Post by: Cocateho on May 18, 2015, 11:36:53 AM
Soooo... I went to make a path, starting with a painted shader. tried to invertely mask the grass populations with it to they wouldn't be all over it and nothing would change? Tried to mask a fake stones layer to it as well, and notta... nothing. It acted like the layer had no constraints at all. Is there some reason it would do this? I had the painted shader under the base colors layer, made sure it was plugged into the node network and everything. I've used this set up before, but there must be something I missed. Ended up getting frustrated and moving on for the time being lol.
Title: Re: Fields and woods
Post by: Oshyan on May 18, 2015, 02:38:11 PM
The Painted Shader generates its own data, it should *not* be connected to the main network. It should just be a free-floating shader (nothing going into it) with its output feeding into the Mask Input on the nodes you want to mask.

- Oshyan
Title: Re: Fields and woods
Post by: bobbystahr on May 19, 2015, 05:09:32 PM
What Oshyan said
Title: Re: Fields and woods
Post by: archonforest on May 22, 2015, 10:25:52 AM
Like it so far :)
Great colors and lights.