Creative title, I know. This is a large test render, I'll probably do a bigger one later after a little more tinkering. C&C welcome!
Nice Render. I like the view. It will get a great pic.
Can you do something with the ground? Looks a little too grey in my eyes. Perhaps more groundcover or different colors or darken it?
I thought that was water, to be honest. ???
Nicely done! Maybe if you put some variance in colours with the grass? But I think that's just being a bit nitpicky.
Nice render for sure!
I think it needs something up front; a boulder, a rugged path, a pool of mud, or a distinct (patch of) shrub/flowers...
Full sized render, tweaked a few things, might still tinker with it a bit.
Looking good but gotta agree with Dune that it seems to lack a focus point...even a hollowed out log with moss and some FS around it...some decay is needed...somehow it's all too.... 'alive'? life = entropy
Seeing it so big is quite a difference. The lighting and veggies are great, I like it very much overall. One thing that strikes me though are the tree tips of the left trees; they look too thick and unnatural, but a little post can do wonders (and you can see it's one tree). And perhaps the dark shrub on the left can have a little more translucency in the leaves.
Very nice scene, great light and veg but I want a path just a small one meandering around the grass patches.
Quote from: mhaze on May 17, 2015, 04:18:59 AM
Very nice scene, great light and veg but I want a path just a small one meandering around the grass patches.
This would be a nice addition.
Soooo... I went to make a path, starting with a painted shader. tried to invertely mask the grass populations with it to they wouldn't be all over it and nothing would change? Tried to mask a fake stones layer to it as well, and notta... nothing. It acted like the layer had no constraints at all. Is there some reason it would do this? I had the painted shader under the base colors layer, made sure it was plugged into the node network and everything. I've used this set up before, but there must be something I missed. Ended up getting frustrated and moving on for the time being lol.
The Painted Shader generates its own data, it should *not* be connected to the main network. It should just be a free-floating shader (nothing going into it) with its output feeding into the Mask Input on the nodes you want to mask.
- Oshyan
What Oshyan said
Like it so far :)
Great colors and lights.