I started this image as another test for vertical displacement. The wall is completely procedural: fractal terrain, tilted towards the camera by a twist and shear shader. Added displacement with vertically and horizontally stretched PFs plus a wavy strata (a file from somewhere here).
I don't remember where this ruin model came from. I had it on my harddisk for years now.
Hope you like it.
Excellent render! Great mood, rock face and the trees are better than average too.
Totally agree, though I would have liked to see more of that cliff! It's a bit wild/restless for the eyes with the trees in front is another small comment.
I like it Hannes.
It is harder then said sometimes i know, but i just have a feeling that you could find a better composition of this scene.
Thanks guys!
Ulco, here is an early test render showing the cliff with different sun settings. I had to sacrifice this view to get some moody morning feeling.
Great cliff face! The leaves on the foreground (upper-left) tree don't look quite right to me though. Too much yellow perhaps, or baked-in lighting? Hard to say.
- Oshyan
I love the ruins! Look great.
I think I like just about every part of this image, but just not all together. Feels like every part is worthy of its own scene. On the other hand, when I first looked at it (before I started to pick it apart to see what you did) I was like, "WOW!" Sooooo... This is probably not too helpful then ;)
Thanks again. I agree, I seem to put a little bit too much stuff into one picture, but I like that.
The leaves' texture of the foreground tree (it's exactly the same tree like the one to the right) are maybe a bit too saturated. Maybe I'll try to make a new one. This one was a modified texture I found somewhere in the net. It's one image with three leaves. Sometimes the planes representing the leaves on a tree model are way too big compared to the rest of the model. I wanted a really big looking tree, so using such a texture was a neat trick. Anyway the texture has to be improved.
Quote from: Hannes on May 27, 2015, 12:51:22 PM
Thanks guys!
Ulco, here is an early test render showing the cliff with different sun settings. I had to sacrifice this view to get some moody morning feeling.
Very cool indeed!
Hannes, what if you lower the camera a meter or so and move it to the right same amount, then apply some dof, so the front tree is just a little less 'intruding'. That wall is awesome!
Ulco, I'm not quite sure, if you mean the tree to the left as the "front tree". If I'd lower the camera and move it to the right, the camera would be a bit further away from this tree, which would be a bit problematic in terms of DOF. Anyway, good idea. If I'd move the tree a bit towards the camera, the DOF would work imho. I'll see what I can do.
Great mood! Love the tree, really adds an 'untamed' feel to this.
Yeah, I mean the left tree. Curious what you come up with.
Created a new leaves texture.
I like it already.
But with the left tree closer to the camera for DoF it will be awesome
I had some trouble with the DOF since I forgot to check the scale of the scene when I started this image. Everything is way too big. I guess I'll never learn... >:(
At last it worked (with crazy settings: focus distance 6000, aperture 2000!). Here is a small low quality test render with most of all the other objects, water shader and fog disabled. The tree is a bit closer to the camera and moved to the left. Everything looks brighter than the original, although I didn't touch the lighting. Maybe it's because of the water plane's grey shader which is bouncing light back to the rock ?
Or the bouncing of light off the fog? I like this DOF, will be an awesome image.
Thanks, Ulco! I guess, it doesn't matter, what causes the brightness. Once everything is activated again, the lighting will be like before.
Did a test render to see if anything is missing. Seems to be OK now. I'm starting the final render.
Btw, I didn't change the camera's position, only the tree's. It's going to take some time until it's finished. The DOF is even more time consuming.
I just stopped the final render and decided to have some DOF on the lying dead tree to the left as well. So I moved it (and the bush that's with it) towards the camera and decreased its size to display it almost like before. It's not as close as the tree, so the DOF is a bit less, which hopefully gives the impression of some depth.
Yeah that DOF is awesome. Gives a great 3d feeling there! :)
Thanks!! Yes, I hope there will be some sense of depth.
Here is another lowres DOF test.
I'm not really sure if the amount of DOF also works on render time, or just the AA or detail settings. I can't wait, Hannes... hurry! ;)
Looks good Hannes.
I'm screaming at my computer to hurry up now, but he (it's male) seems to be quite relaxed. Damn thing!
:D
Quote from: Hannes on May 29, 2015, 10:11:57 AM
I'm screaming at my computer to hurry up now, but he (it's male) seems to be quite relaxed. Damn thing!
You didn't buy one made in Calif. did you...they're always chillin', hee hee hee
My well tanned beach boy lame duck rendering slave is taking his time. I treat him quite well, but he refuses to please me by hurrying up.
Bitch!
Rendering for 20 hours now and still a fifth to go. The DOF parts and another localised cloud layer I put around the tree to the right take their toll. I guess tomorrow it'll be done.
Funny! The rest took only a bit more than two hours to finish. Maybe it's because I constantly threatened my rendering beach boy to kick his virtual ass.
Or it's because the lower area has less localised clouds with "receive shadows from surfaces" on.
It took quite a while until I had the right cloud fractal for the mist around the tree. The seed button seems to be my best friend.
Looks great Hannes. Worth for the waiting :)
Gee this is awesome. The DOF created a great very real 3 d effect. :D
Thanks guys, I really appreciate your constructive input!! If you work on an image for quite long, it really helps to get some fresh suggestions.
Yes, it has been good to do the extra work! I really like it. I also like the dog, looking at the boss, saying; 'What are you waiting for? Let's go inside that ruin and explore (or have a piss).'
;D ;D ;D ;D
Yep - very cool now with the DoF...
But I think the dog says: "You comedian threw the branch and you bring him back now"
Worth the effort for sure...stellar render. The sun rays are perfect...and that is one awesome tree casting the shadows...where, if I may ask, is that from?
Dobies are great dogs! A great image too.
Are TGers dog or cat people? I vote dog!
Quote from: TheBadger on May 31, 2015, 02:16:14 PM
Dobies are great dogs! A great image too.
Are TGers dog or cat people? I vote dog!
I like both :o
Dog!!!
Bobby, this was a long time ago. I remember, I had a tree model from somwhere, don't remember. I edited the trunk and the branches and used a particle system to distribute the foliage, since the original foliage was way too sparse. Then I used the ivy generator. This is quite a Big Mac. The TGO has 169 MB.
Quote from: Hannes on June 01, 2015, 12:40:02 AM
Dog!!!
Bobby, this was a long time ago. I remember, I had a tree model from somwhere, don't remember. I edited the trunk and the branches and used a particle system to distribute the foliage, since the original foliage was way too sparse. Then I used the ivy generator. This is quite a Big Mac. The TGO has 169 MB.
Cool, well done then. Was curious as huge ones like that are rare.
DOG
.
Quote from: Dune on June 01, 2015, 02:36:25 AM
.
Love dogs for their temperment and closeness to humans as much as how they look...