I dug up an old scene to work on. Hopefully it will be part of an animation. There will be a few things to add in post.
Cheers
Jon
I like............ ;D
Is this the new version or the same? Looks good and curious about the animation..
Nice composition. Nice mood and colours. A bit dark in the trees maybe.
David
Thanks guys.
Kadri, it's an old scene in terms of landscape. I've pretty much reworked everything, from veg to animated water flowing, to making a fake stones displacement out blues to get more 'rounded' rocks without hard lines.
There'll be some flying stuff over the water, but that will come from outside of TG.
Nice work.
Hey Jon, good of you to pop up here again! Nice river, expecially the soft mossy rocks are outstanding, veggies also of course.
Superb, Jon. That looks very realistic. Can't wait for the animation.
The rounded rocks are great. 8)
Interesting POV, I think the rocks are a bit to big, decent texturing though. the trees need a bit of variation methinks, but overall its awesome:-)
http://3.bp.blogspot.com/-a2tqrx21PRE/UtC_KWff97I/AAAAAAAAAm8/RQV4wHl7ub8/s1600/006.JPG
Sorry couldn't resist :)
It is a low POV so i think they are OK if Hetzen doesn't say anything different.
Super stuff Jon!
:)
I await the animation with great anticipation.
I took another look, and missed some grass or groundveggies in the righthandside, just above the rounded rocks. I think you can add some there. I also am keen to know whether these rocks are a nifty use of the fake stones (but it's hard to get them so nice and rounded), or a pop of objects (much easier), or perhaps a vdisp displacement. The latter could well be the case.
Excellent. There's a nice stillness to the image - I keep expecting a fish to jump or a deer to appear.
Thanks again for the comments.
Ulco it has been a while, you're right there is room for some grass on the right, I'll have to look and see what I have to place in there. I could tweek some of the other veg too. I quite like the overall darkness, it very much depends on how your monitor's contrast is set. I remember seeing a painting in the Tate called "Three Witches Of McBeth" or something like that, that on first glance looks completely black, but the more you looked at it you then realised there were three witches dancing around a bright fire. A great demonstration of exploring an image.
The rocks are made with a combination of Voronoi 3D Vector A and Cell noise at different scales, which do indeed use the Vector to Displacment node.
So no previously modeled stones turned into vdispl map. Thanks for explaining, Jon. I have to experiment with those kind of stones, you got my attention there! Really nice!
Cool image! Unbelievable stones!
I like it!
Quote from: Hetzen on June 02, 2015, 07:28:41 AM
Thanks again for the comments.
Ulco it has been a while, you're right there is room for some grass on the right, I'll have to look and see what I have to place in there. I could tweek some of the other veg too. I quite like the overall darkness, it very much depends on how your monitor's contrast is set. I remember seeing a painting in the Tate called "Three Witches Of McBeth" or something like that, that on first glance looks completely black, but the more you looked at it you then realised there were three witches dancing around a bright fire. A great demonstration of exploring an image.
The rocks are made with a combination of Voronoi 3D Vector A and Cell noise at different scales, which do indeed use the Vector to Displacment node.
As a blue node imbicile I'd like to see a clip of that for sure...might help with groking blue nodes....
I would too. Did some experiments yesterday, but couldn't get the soft vectors from the blue nodes, particularly the bulging sideways. I admit defeat :(
Ah, just reread the last sentece... I took that as the vector displacement shader, but it's the convert vector to displacement node....
Quote from: Dune on June 03, 2015, 05:14:18 AM
I would too. Did some experiments yesterday, but couldn't get the soft vectors from the blue nodes, particularly the bulging sideways. I admit defeat :(
Ah, just reread the last sentece... I took that as the vector displacement shader, but it's the convert vector to displacement node....
That's what I did...will bash away at this after my chiro appt. today...off to get my guitar hands and neck tended to...this aging sucks man o man...thanks for your sharp mind Ulco...
I did not find that node in a quick check of the Convert node list Ulco.
There's a few things that need doing to get these shapes. Sorry guys, I don't want to give out the network just yet. I want to use similar stones in an another scene.
I can appreciate that. We just have to find out ourselves ;)
Ditto to Ulco's comment re: the network.
Ulco I found the Convert Displacement to Vector, I thought I was looking for Convert Vector to Displacement as your comment was phrased:
but it's the convert vector to displacement node....
Hopefully tomorrow afternoon I should have 200 frames rendered and ready to comp. Got a wide scene breakdown too.
Ah! Blues too?
Somehow missed this topic, how could I!
I'm sitting in the lab at work right now and the lighting is bright, so I guess the render looks dark to me because of that.
Else I'm very curious to see the animation as well as your take on the rocks :)
Is there a special reason you did it this way, instead of 'just' using fake stones?
Perhaps your method is less prone to the underlying terrain, as fake stones tend to get f'ed up big time very easily? ;)
Cheers,
Martin
Missed this image too :o But its cool that an animation has already been decided! Now I don't have to say, HEY, make an animation! ;D
In the OP, I really like the image down stream. The trees have a great feeling, and the light works with the set really well. Agree that it may be just a tad too dark in some places. But it depends if I am supposed to believe I am looking at a photo of a real place, or that I am standing at a window to a real place, if that makes sense.
Never quite sure if we are supposed to render like film, or like our eyes see, HDR, sorta ;D
Thanks again guys.
The image has come on some. I have a 200 frame sequence, which I'll post in the morning. It's not perfect, but it's the best I could do with today's developments in my world.
Sad day, I've had to say goodbye to a lot of good work colleagues, whom I consider good friends. I think I'll be joining them very soon.
Martin. I wanted soft eroded big rounded boulders without hard edges, which tend to cause exploded stones when you mask them. I came up with another method which needs some refining.
The break down I had in mind was one of those scene build up animations.
Cheers.
Quote from: TheBadger on June 16, 2015, 09:36:34 AM
Never quite sure if we are supposed to render like film, or like our eyes see, HDR, sorta ;D
I think it should be more to do with how much you can engage with it. Do you believe it. That can be any style or process.
I am open minded on this topic. I live for the results, as you say the interaction. But I am quite impressed when someone can finish something the way they set out to. I more often than not, bend to the will of the 3D programs I use.
I've posted a low rez version of the animation here....
http://www.planetside.co.uk/forums/index.php/topic,20145.new.html#new
Hi rez version of the animation plus a breakdown of this can be found here...
https://www.youtube.com/watch?v=VZIxR-ebsPc
Freakin' brilliant and a total inspiration Jon...thanks for sharing this piece of peace....(spoiler alert)the dragonfly leaping into flight caught me by surprise and took my breath away*****
Quote from: Hetzen on June 16, 2015, 04:42:55 PM
Quote from: TheBadger on June 16, 2015, 09:36:34 AM
Never quite sure if we are supposed to render like film, or like our eyes see, HDR, sorta ;D
I think it should be more to do with how much you can engage with it. Do you believe it. That can be any style or process.
I believe it btw
An intriguing and inspiring TG project, very well done. I especially enjoyed the dragonfly! Your presentation of the elements was nicely planned and executed, bravo!
Top stuff! Thanks for showing, Jon!
Brilliant! shows just what is possible with TG.
Great video! The wetness of the rocks is beautifully believable. Should be a great work reference should you need it as indicated in your comments. Good luck!
Excellent Jon! Do you mind if we share it publicly (e.g. social media)?
- Oshyan
Thank you everyone for you kind words. Please do Oshyan.
Quote from: Hetzen on July 08, 2015, 06:03:44 AM
Thank you everyone for you kind words. Please do Oshyan.
Uh oh...now yer gonna be as famous as Ulco hee hee hee