Enjoy a sunday afternoon in this place.
And keep an eye on your children when they jump in the water.
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More seriously, it is a tribute to Ulco's Vector Displacement Setup. This view has been made with it.
Thanks again Ulco
David
Neat!
Looks good.
Cool!!
I didn't know this was in it, but you probably set one of the displacements to a negative. If you play with that, you can probably also make a cave of it. Nice result, David.
Thanks Guys
Yes Ulco, it is your shared file http://www.planetside.co.uk/forums/index.php/topic,20084.0.html
Just let me explain the trick.
From your vector displacement shader, i change "y function multiplier" from 1 to -1
Then i copy+paste the vector displacement shader and the image map shader
On the second image map shader I put the location 100,0,260
Then i put a blue node rotate y vector between the 2nd vector displacement shader and the 2nd image map shader with angle about y at 180
That's it. After it is just a question of colour shaders and object populations.
Hope this will help guys to test your file.
David
Hey that looks extremely good!
I'd like to walk there!
Clever use of the file and a nice image.
Great! Looks very natural and interesting.
Brilliant; as of last night I'm still tryin' to get a result I like that doesn't have 'missing' geometry. Ulco posted some tips I've yet to try and it is Sunday, a day to play so...............
I see, you're using 2 sets. You can also warp the set(s), set them to repeat, transform merge them, angle them indeed, do all your tricks.... fun!
great title, great result!