comments welcome :)
Cool but looks like a brand new castle instead of abandoned. Some dirt and ruin would be convincing. :)
Yeah, this has some very good potential. Archonforest is right; dirt, and extra bump, perhaps the mesh displacer also. And some more color grades in the rock.
Agree with the preceding comments, or you could re title it Recently Abandoned Castle, hee hee hee
:D you're right.
i forgot to mention the models are from TF3DM and i have as good as no experience in modelling ;D
but thx for the advice:)
You can at least add a lot of dirt in TG, within the object node, into the color input, and below the default shader(s) for each part. Just add a transform shader after the power fractals to set it to world space.
very Arthurian! 8)
Quote from: Preacherman on July 03, 2015, 02:26:34 PM
:D you're right.
i forgot to mention the models are from TF3DM and i have as good as no experience in modelling ;D
but thx for the advice:)
Do you recall what it's name was, or do y have a link...I like that castle..thanks in advance
I think this is it Bobby...................... :o
http://tf3dm.com/3d-model/castle-bravil-30924.html (http://tf3dm.com/3d-model/castle-bravil-30924.html)
http://www.planetside.co.uk/forums/index.php/topic,16631.msg162493.html#msg162493
:)
Quote from: yossam on July 05, 2015, 10:25:01 AM
I think this is it Bobby...................... :o
http://tf3dm.com/3d-model/castle-bravil-30924.html (http://tf3dm.com/3d-model/castle-bravil-30924.html)
Thanks, thought I might have it but didn't want to go through my sorta massive castle dir. And I do.
yeah that one, sorry for no specifics ;) it was the only free castle i could work with ;D
Thought it looked familiar,. When I got it I tried to use a painted shader to get paths on the ground but though I managed the painted shader part fine I couldn't figure how to get 2 textures on a Part....so I put it away...turns out I still can't.