Planetside Software Forums

General => Image Sharing => Topic started by: kaedorg on July 06, 2015, 12:37:47 PM

Title: Water Up and Down
Post by: kaedorg on July 06, 2015, 12:37:47 PM
Summer is here
And i thought about those waterproof photocameras which allow to take pictures half underwater.

Here is the first try

David
Title: Re: Water Up and Down
Post by: bobbystahr on July 06, 2015, 07:09:31 PM
Very cool experiment.
Title: Re: Water Up and Down
Post by: Dune on July 07, 2015, 01:20:28 AM
Indeed, very good for educational/illustrative work on some kind of sea project. You could try taking the edge of the plane/lake closer, so you can see the waves bend the edge. Will you be adding stuff to the sea floor and under water? Like fish, rocks, seaweed...
Title: Re: Water Up and Down
Post by: DocCharly65 on July 07, 2015, 02:23:11 AM
Yes, great! -- And adding stuff for more life would be cool!
Title: Re: Water Up and Down
Post by: kaedorg on July 08, 2015, 03:36:59 AM
A second try.
As suggested, some stuff from Xfrog RedSea Library

David
Title: Re: Water Up and Down
Post by: Dune on July 08, 2015, 08:41:18 AM
Nice, but a bit too murky, I think. Especially for a Red Sea area.
Title: Re: Water Up and Down
Post by: bobbystahr on July 08, 2015, 09:27:46 AM
Agree, much better with the veg but too murky for good effect.
Title: Re: Water Up and Down
Post by: kaedorg on July 08, 2015, 09:44:58 AM
Thanks for the comments. I agree Red Sea deserves a clearer water.

Here is something less murky

David
Title: Re: Water Up and Down
Post by: bobbystahr on July 08, 2015, 10:00:51 AM
Yup...I like this....may have to try one myself...thanks for the inspiration
Title: Re: Water Up and Down
Post by: kaedorg on July 08, 2015, 10:48:54 AM
Here is some tricks I used for this one.
Hope this could help and inspire people. Hope to see underwater renders  ;)

First the water is not a lake but a plane object with a water shader.

To simulate the water under this plane. I used a cumulus layer with a low density, here 0.04 ( otherwise it's too murky  ::)).
You need to adjust altitude and depth. This fog must touch the plane (or at least be the nearest under the plane) but must not be over it.
You will need to change the cloud colour from the grey to a blue-green colour.

Then you can create both world and underwater world.

David
Title: Re: Water Up and Down
Post by: bobbystahr on July 08, 2015, 12:42:01 PM
Quote from: kaedorg on July 08, 2015, 10:48:54 AM
Here is some tricks I used for this one.
Hope this could help and inspire people. Hope to see underwater renders  ;)

First the water is not a lake but a plane object with a water shader.

To simulate the water under this plane. I used a cumulus layer with a low density, here 0.04 ( otherwise it's too murky  ::)).
You need to adjust altitude and depth. This fog must touch the plane (or at least be the nearest under the plane) but must not be over it.
You will need to change the cloud colour from the grey to a blue-green colour.

Then you can create both world and underwater world.

David

Cool, I used a similar take on my shark scene a few years(?) back.