Is there a way to prevent clipping when using a sphere for a ocean? Even at high altitudes the clipping gets noticeable. Especially when adding beaches with light colors.
(http://i.imgur.com/HwnHyym.png)
(http://i.imgur.com/fc0UQkg.png)
I'd have thought that would disappear with higher quality settings in the Render tab.
It happens with the Lake object too. I don't think there's any difference between the Lake and a Sphere in this regard.
It looks much better at higher detail, especially if you also increase the Ray detail multiplier in the Render subdiv settings. There doesn't seem to be a way to get rid of it completely, but it's not bad.
Here's what I was able to render with Detail 1 and Ray detail multiplier 0.5.
Matt
...but I probably need to change how it's tracing rays at close distances like this so it looks better at lower detail.
Matt
Does look a lot better. Makes sense. Alright I was just afraid, as I send off to render farms or my friend which takes up a lot of time and not really wanting to send a bugged file to be rendered.