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General => Image Sharing => Topic started by: Antoine on July 16, 2015, 11:57:12 AM

Title: Souvenirs (Improved Final)
Post by: Antoine on July 16, 2015, 11:57:12 AM
Nothing  too difficult here, a simple panorama, but I have still to work on the clouds and despite the fact I did put some color variations for the leaves I don't see the effect here, I don't know why. I used a power fractal through transform input shader connected to the leaf colour function, is that the correct solution ? I didn't want to use the tint diffuse colour since I don't want the colour trunk to be changed.
In this one I have experienced many crashes during the grass population stage, perhaps too many instances. This is why I didn't place vegetations on the far distance mountain.

David.
Title: Re: Souvenirs
Post by: Hannes on July 16, 2015, 12:09:54 PM
First of all: great image!
And no, it's not the correct solution. Using your way each leaf will have the very same color variation, which won't be visible in the end from that distance.
The tint diffuse color function is the only way to get some overall variation. If you have enough RAM you could create another identical population of the trees (don't forget to use the same seed number!). In one pop you set the opacity of the leaves texture to zero, so that only the trunks show up. In the other population you set the branches' shader's opacity to zero. Only the leaves will be visible. Here you can add the color tint function.
Btw the trunks could use some more texturing. They look a bit grey.
Title: Re: Souvenirs
Post by: otakar on July 16, 2015, 01:19:50 PM
Very nice scene. The foreground in particular looks great. The fog seems a bit grainy to me (especially on the right hand side there seem to be some speckles). Also the sky color may be too saturated?
Title: Re: Souvenirs
Post by: fleetwood on July 16, 2015, 04:57:53 PM
I have to disagree on color variation solution. Very possibly only your scales of color fractal may be off.

A power fractal connected to a transform shader with World Space checked can be connected to the color input of a leaf part very successfully to cause color variations throughout the leaves of the population.

Here is an example render using one power fractal in world space on a plant that has one leaf part. Shadows are turned off and light from the front to better illustrate the color variation.
As usual the scale of the power fractal needs to be correct. If the fractal scales were very small then all leaves would be much the same but if the scale is made bigger the variations become clear. In this case the fractal scales are 0.6, 31, 0.1
Title: Re: Souvenirs
Post by: Antoine on July 17, 2015, 01:09:00 AM
Thank you for your help !
Yes the PF variation colour scale was correct (relating to the scale of the scene) but there are 3 different ages for  the trees here and I simply forgot to use the PF for the 2 other older ones.
Title: Re: Souvenirs
Post by: mhaze on July 17, 2015, 03:40:43 AM
Great picture and interesting thread.
Title: Re: Souvenirs
Post by: kaedorg on July 17, 2015, 03:55:23 AM
I totally agree with Fleetwood.
Even for single trees, it can be very important to use this method.
Here is an example with a Xfrog Maple.
Left side : PF used
Right side : original tgo
Of course, colours in PF can change as any effect you wish to give (green and orange here).

David
Title: Re: Souvenirs
Post by: Hannes on July 17, 2015, 04:34:10 AM
Wow, I wasn't aware of that. So the color tint function is just a simplified way of using a transform shader with world scale checked before the color function?! Cool!
Title: Re: Souvenirs
Post by: DocCharly65 on July 17, 2015, 04:55:12 AM
A really very good thread!

And your image, Antoine, Great!
And it will be even better if you check these possibilities with color variation.
Perhaps aditionaly you can look for a less saturated color of the trees in the foreground.
Title: Re: Souvenirs
Post by: Antoine on July 17, 2015, 10:18:40 AM
Here an update.
I have changed the atmosphere, the sky that was indeed too saturated, new clouds, fixed the water fireflies problem and add some basic variation colour to the trunk.

David.
Title: Re: Souvenirs V2
Post by: DannyG on July 17, 2015, 10:34:02 AM
Beautiful image that's for sure
Title: Re: Souvenirs V2
Post by: archonforest on July 17, 2015, 12:51:18 PM
Indeed. Very nice colors and great atmo.
Title: Re: Souvenirs V2
Post by: fleetwood on July 17, 2015, 12:58:45 PM
Has a bit of everything and a Garden of Eden quality.
Title: Re: Souvenirs V2
Post by: Antoine on July 17, 2015, 02:12:14 PM
This last one finally. I was still not happy with the sky. It is more contrasted here and looks more "morning like".

David
Title: Re: Souvenirs
Post by: Matt on July 17, 2015, 09:05:24 PM
Quote from: Hannes on July 17, 2015, 04:34:10 AM
Wow, I wasn't aware of that. So the color tint function is just a simplified way of using a transform shader with world scale checked before the color function?! Cool!

Not quite the same, because the population tint function gives every part of an instance the same tint, which can't be done any other way.

You can combine the two methods if you like.

Matt
Title: Re: Souvenirs (Final)
Post by: Antoine on July 18, 2015, 12:50:26 PM
Just one more improvement. Variation leaves colours was not noticeable enough until I found why : I just deleted the leaf image so that only the variation colours can be seen. I think it works very well here and gives much more realistic result.

David
Title: Re: Souvenirs (Improved Final)
Post by: Upon Infinity on July 18, 2015, 03:29:25 PM
Not bad.  Really good tree distribution.
Title: Re: Souvenirs (Improved Final)
Post by: fleetwood on July 18, 2015, 04:11:05 PM
Very Nice final.

I should have said that when a variation color (like a red orange for example)  is used,  I find that most often the diffuse color setting in the default shader of the leaf image has to be set to full white, 1.0 or even beyond full white like 1.5 or more. It probably depends on the darkness/tint/saturation of the leaf image file itself. Xfrog images usually seem to need a lot of boost. Dueling tints in some cases.
Title: Re: Souvenirs (Improved Final)
Post by: Stranded on July 19, 2015, 05:44:08 AM
Great thread, thanks for all the participation and commentary.
Title: Re: Souvenirs (Improved Final)
Post by: mhaze on July 19, 2015, 08:57:53 AM
Super image and interesting thread.
Title: Re: Souvenirs (Improved Final)
Post by: DocCharly65 on July 19, 2015, 09:01:21 AM
Nice tree colors in the foreground now. Good work.
Title: Re: Souvenirs (Improved Final)
Post by: Hannes on July 19, 2015, 10:34:17 AM
Really good! Quite an improvement.
Title: Re: Souvenirs (Improved Final)
Post by: Dune on July 19, 2015, 11:21:02 AM
Like it!
Title: Re: Souvenirs (Improved Final)
Post by: Lady of the Lake on July 19, 2015, 11:36:09 AM
Wow, this turned out pretty.  Love the trees now.
Title: Re: Souvenirs (Improved Final)
Post by: Cocateho on July 19, 2015, 12:26:52 PM
I love this. Sure you could tweak things all you want but this already has a great feel to it. Only thing is I wish it was a higher resolution but that has to do with your system and your patience, not the scene  ;)
Title: Re: Souvenirs (Improved Final)
Post by: TheBadger on July 19, 2015, 07:07:48 PM
I like it too.
Title: Re: Souvenirs (Improved Final)
Post by: Antoine on July 20, 2015, 12:55:22 AM
Thank you all !
Title: Re: Souvenirs (Improved Final)
Post by: otakar on July 20, 2015, 01:54:56 PM
Yeah, there you go! Getting rid of the uniform color does wonders! Lovely final.  8)
Title: Re: Souvenirs (Improved Final)
Post by: bobbystahr on July 25, 2015, 02:53:27 AM
Well done... big LIKE!
Title: Re: Souvenirs (Improved Final)
Post by: Kadri on July 25, 2015, 05:28:38 AM

Nice image David.
I like the foreground to the mid ground especially.