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General => Image Sharing => Topic started by: archonforest on July 21, 2015, 01:53:55 PM

Title: nomansland stuck scene
Post by: archonforest on July 21, 2015, 01:53:55 PM
I/P render but not sure how to continue... :(
Any ideas? Lemme know....
Title: Re: nomansland stuck scene
Post by: Cocateho on July 21, 2015, 04:56:34 PM
Some dead/twisted trees or stumps, ruins, dramatic clouds... something that screams "desolation"  ;D (face is completely appropriate for the subject, I know lol)
Title: Re: nomansland stuck scene
Post by: fleetwood on July 21, 2015, 05:19:48 PM
Already reminds me of the land of Rohan from Lord of the Rings. Horse country, snow on the peaks, Orthanc tower in the distance, a winding river.
Title: Re: nomansland stuck scene
Post by: Stranded on July 21, 2015, 07:08:45 PM
Maybe a mangled fence with a warning sign dangling from it to reinforce the danger of going any further.
Title: Re: nomansland stuck scene
Post by: archonforest on July 22, 2015, 02:49:16 AM
Thx guys for the input. Seems like we going to be dark here :) Thats okay, I like it hehehe...
Well I will look through my models and see what I can use here...will post results.
Title: Re: nomansland stuck scene
Post by: Dune on July 22, 2015, 02:53:17 AM
Maybe something like this.
Title: Re: nomansland stuck scene
Post by: archonforest on July 22, 2015, 02:59:31 AM
Lol, that will be a challenge for me since never did a road before but I will try. I think I had a castle somewhere but not sure...I hope since your idea is cool :)
Title: Re: nomansland stuck scene
Post by: Dune on July 22, 2015, 03:02:08 AM
You can just hover over the country and paint the road from top down. You can make a natural castle by using a displaced circular simple shape on that bump, then add a vortex shader...
Title: Re: nomansland stuck scene
Post by: TheBadger on July 22, 2015, 03:15:05 AM
Cool. I like where this is, and where it looks like it is going!
Title: Re: nomansland stuck scene
Post by: archonforest on July 22, 2015, 04:45:48 AM
Quote from: Dune on July 22, 2015, 03:02:08 AM
You can just hover over the country and paint the road from top down. You can make a natural castle by using a displaced circular simple shape on that bump, then add a vortex shader...

So I added a disc with a PF into the displacement function on the default shader...not sure if this was your idea... ???
Title: Re: nomansland stuck scene
Post by: Dune on July 22, 2015, 01:35:47 PM
No, just a circular (and 50% or so soft) simple shape on the location of the mountain/rock, and have it displaced (either through displacement shader or within the SSS), then haul this through a vortex, with about the same size as the SSS. Ah, you need a PF as wel.
Title: Re: nomansland stuck scene
Post by: archonforest on July 22, 2015, 01:42:49 PM
Thx God u are back ;D
Was waiting for your answer all day. Did all kind of test but...khm... :(
Title: Re: nomansland stuck scene
Post by: Dune on July 22, 2015, 01:47:51 PM
Yeah, I'm only online a few periods per day. Hope you get it done. But an object is also possible of course.
Title: Re: nomansland stuck scene
Post by: archonforest on July 22, 2015, 01:57:02 PM
Looking your screenshot I have a question. Maybe a stupid one but how come you even have a 3d preview when u have a broken flow line?
Title: Re: nomansland stuck scene
Post by: Clay on July 22, 2015, 02:46:21 PM
Its trippy to see how different the windows version of TG is from the mac version that I use as far as the pop windows etc, interesting.
Title: Re: nomansland stuck scene
Post by: mhall on July 22, 2015, 10:09:54 PM
Quote from: Clay on July 22, 2015, 02:46:21 PM
Its trippy to see how different the windows version of TG is from the mac version that I use as far as the pop windows etc, interesting.

Yeah, Ulco is definitely old-schooling it when it comes to the UI on his Windows boxes. That's Windows 2000 stuff right there.

But his images definitely aren't TG Classic/2000. :)
Title: Re: nomansland stuck scene
Post by: mhall on July 22, 2015, 10:28:09 PM
Quote from: archonforest on July 22, 2015, 01:57:02 PM
Looking your screenshot I have a question. Maybe a stupid one but how come you even have a 3d preview when u have a broken flow line?

He's just disconnected the default terrain features and connected his demonstration nodes instead. The default mask/mountains no longer show in the preview, only his vortex creation, which is connected to the Compute Terrain.
Title: Re: nomansland stuck scene
Post by: Dune on July 23, 2015, 02:18:37 AM
Simplicity. I don't like all the fancy windows stuff. Clean and tight is what I want. And regarding the setup, I've said it before; you don't always need the compute terrain, certainly not for such simple demo's, so Mick is completely right.
Title: Re: nomansland stuck scene
Post by: archonforest on July 23, 2015, 02:42:41 AM
The reason I asked coz i have only a black screen even though I have pretty much the same node set up... :(
Title: Re: nomansland stuck scene
Post by: Dune on July 23, 2015, 03:50:36 AM
Weird.
Title: Re: nomansland stuck scene
Post by: archonforest on July 23, 2015, 03:55:44 AM
Indeed. If you saved the file can you pop it over pls?
Title: Re: nomansland stuck scene
Post by: archonforest on July 23, 2015, 12:53:05 PM
OKay dunno how but it works now! I am into creating this castle...
Title: Re: UPDATE nomansland
Post by: archonforest on July 26, 2015, 02:21:51 PM
OKay here is the update for the nomansland stuck scene. It is not stuck anymore thanks for Dune and for the other who helped with ideas.

So I have the castle in place and the road is kinda i/p. Trees and stuff comin' after I feel good fully with the road. Sky will be handled after.

What do you guys think about it?
Title: Re: nomansland stuck scene
Post by: Kadri on July 26, 2015, 02:26:25 PM

Looks interesting.
Title: Re: nomansland stuck scene
Post by: Dune on July 27, 2015, 02:34:25 AM
The road is a bit too yellow. You could make the 'castle' top a greyer color, to make it more distinct as a castle. You can also try and see what happens if you put a strata shader in the castle line as well, small sizes.
Title: Re: nomansland stuck scene
Post by: archonforest on July 27, 2015, 12:44:38 PM
Yes I will handle the road for sure. Just did not found the correct dust color so far I like. Will try the rest of the ideas. Thx Dune :)
Title: Re: nomansland stuck scene
Post by: mhaze on July 27, 2015, 12:50:55 PM
Coming along nicely - look forward to the finished picture