I/P render but not sure how to continue... :(
Any ideas? Lemme know....
Some dead/twisted trees or stumps, ruins, dramatic clouds... something that screams "desolation" ;D (face is completely appropriate for the subject, I know lol)
Already reminds me of the land of Rohan from Lord of the Rings. Horse country, snow on the peaks, Orthanc tower in the distance, a winding river.
Maybe a mangled fence with a warning sign dangling from it to reinforce the danger of going any further.
Thx guys for the input. Seems like we going to be dark here :) Thats okay, I like it hehehe...
Well I will look through my models and see what I can use here...will post results.
Maybe something like this.
Lol, that will be a challenge for me since never did a road before but I will try. I think I had a castle somewhere but not sure...I hope since your idea is cool :)
You can just hover over the country and paint the road from top down. You can make a natural castle by using a displaced circular simple shape on that bump, then add a vortex shader...
Cool. I like where this is, and where it looks like it is going!
Quote from: Dune on July 22, 2015, 03:02:08 AM
You can just hover over the country and paint the road from top down. You can make a natural castle by using a displaced circular simple shape on that bump, then add a vortex shader...
So I added a disc with a PF into the displacement function on the default shader...not sure if this was your idea... ???
No, just a circular (and 50% or so soft) simple shape on the location of the mountain/rock, and have it displaced (either through displacement shader or within the SSS), then haul this through a vortex, with about the same size as the SSS. Ah, you need a PF as wel.
Thx God u are back ;D
Was waiting for your answer all day. Did all kind of test but...khm... :(
Yeah, I'm only online a few periods per day. Hope you get it done. But an object is also possible of course.
Looking your screenshot I have a question. Maybe a stupid one but how come you even have a 3d preview when u have a broken flow line?
Its trippy to see how different the windows version of TG is from the mac version that I use as far as the pop windows etc, interesting.
Quote from: Clay on July 22, 2015, 02:46:21 PM
Its trippy to see how different the windows version of TG is from the mac version that I use as far as the pop windows etc, interesting.
Yeah, Ulco is definitely old-schooling it when it comes to the UI on his Windows boxes. That's Windows 2000 stuff right there.
But his images definitely aren't TG Classic/2000. :)
Quote from: archonforest on July 22, 2015, 01:57:02 PM
Looking your screenshot I have a question. Maybe a stupid one but how come you even have a 3d preview when u have a broken flow line?
He's just disconnected the default terrain features and connected his demonstration nodes instead. The default mask/mountains no longer show in the preview, only his vortex creation, which is connected to the Compute Terrain.
Simplicity. I don't like all the fancy windows stuff. Clean and tight is what I want. And regarding the setup, I've said it before; you don't always need the compute terrain, certainly not for such simple demo's, so Mick is completely right.
The reason I asked coz i have only a black screen even though I have pretty much the same node set up... :(
Weird.
Indeed. If you saved the file can you pop it over pls?
OKay dunno how but it works now! I am into creating this castle...
OKay here is the update for the nomansland stuck scene. It is not stuck anymore thanks for Dune and for the other who helped with ideas.
So I have the castle in place and the road is kinda i/p. Trees and stuff comin' after I feel good fully with the road. Sky will be handled after.
What do you guys think about it?
Looks interesting.
The road is a bit too yellow. You could make the 'castle' top a greyer color, to make it more distinct as a castle. You can also try and see what happens if you put a strata shader in the castle line as well, small sizes.
Yes I will handle the road for sure. Just did not found the correct dust color so far I like. Will try the rest of the ideas. Thx Dune :)
Coming along nicely - look forward to the finished picture