Another thing I'm building. First concept, with faults. Crops are at max size.
:o I really like that area around the water on the right side!!!
Indeed! That area is very nice...I mean the rest look cool too :D
Makes me want to go down there and explore.
Ulco at multitasking :) Nice.
Small update. Forgot to change the max height for dark waterline on boats, well... now let's see what they think of this (and continue with the museum wall).
I love the first one. Great!
Could it be that in the second one the grass with the cows could be a bit finer - or alternatively deeper and the cows standing deeper in it? I guess it's surface shader and no population, right?
Yeah, it's surface, with its limitations. Rendered at detail 0.6 the 'fake grass' (stretched small fake stones), don't really displace up high enough. I did consider a grass pop allover, but try to avoid it. Good idea, though, about the sinking of the cows.
I definitely need ideas, also to make this more photoreal.
I like your way to use surfaces instead of obj-populations.
When I am more experienced I want to swich over to that technics too. I am aware it decreases memory and cpu requirements of the PC .
Super stuff as ever - some veg along the wall of the building, where the the walls meet the ground would be good. Maybe some ivy?
Yeah, thanks Mick.
It looks so realistic !
I was wondering about the tree leaves in the shadow area (image 11b and 14), it almost looks like as if there was some kind of radiosity; What setting or technique are you using so that it doesn't looks too flat ? are you increasing GISD ?
David
No increase in GISD. Just a little (0.2-0.5) translucency in the leaves (not too much, or the leaves would be too light in the shadows), and color variation (by the old method with the transform shader). That's all.
Thank you for your explanation!
I thought I had a post about this one, and I found it again. Update. The monastery still needs to be built, the last one apparently wasn't like the client envisioned.
Courious how it will look like. I just like your landscapes :)
The haze in the forground (between the pond and the left end of the image) is absolutely great - the one in the left top seems a bit too dense? What do you think?
Yes, it is, but getting this haze distribution was already hard (lot of seeds tried out). I may try another few or mask them by hand. On the other hand; sometimes you have these thick walls of mist, whereas other parts are already dissolved by rising sun. Only lately (this is a besides) an elderly couple (in a small car) was squashed between two trucks because the army where playing with smoke pots on a very moist/hazy morning. The smoke intensified the mist locally, hence a head-tail collision. So, it might be the 15th century army in the distance ;)
Looks very nice Ulco.
Fussy folks...what were they expecting in the monastery...other than segregated sleeping areas? Seems like a chapel and a living area and they'd need one for men(Monks) and one for women(Nuns)
Really nice Ulco. I like how the mid/foreground is in the light.
i really like these images, its so realistic with bright colors
all of these little roads are created with terragen? or you had base modeling in other 3d application ?
Great!!!
It's all based on greyscale maps drawn in Photoshop, Majid. Imported as image map shaders and used as masks for different parts.
thats perfect :)
Amazing stuff Ulco!
:)
Update with the new monastery. Too bad you can't look inside, there's more to it than you can see from this angle. Sorry about the pixelized areas, but otherwise I can't post this size. It's of no use to anyone anyway.
Still work to do though. I think I'll add some 'real' grass all over the fields, instead of mere displacement. This will be billboard size, so it's worth it.
Quote from: Dune on November 02, 2015, 03:59:14 AM
Update with the new monastery. Too bad you can't look inside, there's more to it than you can see from this angle. Sorry about the pixelized areas, but otherwise I can't post this size. It's of no use to anyone anyway.
Still work to do though. I think I'll add some 'real' grass all over the fields, instead of mere displacement. This will be billboard size, so it's worth it.
I wondered about the pixelation - noticed the distant pond/lake first... Thought my eyes had gone!
Incredible attention to detail.
Cheers
Jason
Beauty Ulco...wish I could be where the billboard size one will be installed...but such is life I guess.