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General => Image Sharing => Topic started by: Dune on July 25, 2015, 10:27:52 AM

Title: Monastery
Post by: Dune on July 25, 2015, 10:27:52 AM
Another thing I'm building. First concept, with faults. Crops are at max size.
Title: Re: Monastery
Post by: TheBadger on July 25, 2015, 10:56:57 AM
 :o I really like that area around the water on the right side!!!
Title: Re: Monastery
Post by: archonforest on July 25, 2015, 11:27:11 AM
Indeed! That area is very nice...I mean the rest look cool too :D
Title: Re: Monastery
Post by: fleetwood on July 25, 2015, 12:14:30 PM
Makes me want to go down there and explore.
Title: Re: Monastery
Post by: Kadri on July 25, 2015, 12:44:45 PM

Ulco at multitasking :) Nice.
Title: Re: Monastery
Post by: Dune on July 26, 2015, 02:14:45 AM
Small update. Forgot to change the max height for dark waterline on boats, well... now let's see what they think of this (and continue with the museum wall).
Title: Re: Monastery
Post by: DocCharly65 on July 26, 2015, 01:45:15 PM
I love the first one. Great!

Could it be that in the second one the grass with the cows could be a bit finer - or alternatively deeper and the cows standing deeper in it? I guess it's surface shader and no population, right?
Title: Re: Monastery
Post by: Dune on July 27, 2015, 02:39:02 AM
Yeah, it's surface, with its limitations. Rendered at detail 0.6 the 'fake grass' (stretched small fake stones), don't really displace up high enough. I did consider a grass pop allover, but try to avoid it. Good idea, though, about the sinking of the cows.
I definitely need ideas, also to make this more photoreal.
Title: Re: Monastery
Post by: DocCharly65 on July 27, 2015, 03:26:55 AM
I like your way to use surfaces instead of obj-populations.

When I am more experienced I want to swich over to that technics too. I am aware it decreases memory and cpu requirements of the PC .
Title: Re: Monastery
Post by: mhaze on July 27, 2015, 03:59:20 AM
Super stuff as ever - some veg along the wall of the building, where the the walls meet the ground would be good.  Maybe some ivy?
Title: Re: Monastery
Post by: Dune on July 27, 2015, 07:04:44 AM
Yeah, thanks Mick.
Title: Re: Monastery
Post by: Antoine on July 27, 2015, 08:37:27 AM
It looks so realistic !
I was wondering about the tree leaves in the shadow area (image 11b and 14), it almost looks like as if there was some kind of radiosity; What setting or technique are you using so that it doesn't looks too flat ? are you increasing GISD ?

David
Title: Re: Monastery
Post by: Dune on July 27, 2015, 09:33:12 AM
No increase in GISD. Just a little (0.2-0.5) translucency in the leaves (not too much, or the leaves would be too light in the shadows), and color variation (by the old method with the transform shader). That's all.
Title: Re: Monastery
Post by: Antoine on July 27, 2015, 09:41:10 AM
Thank you for your explanation!
Title: Re: Monastery
Post by: Dune on October 11, 2015, 11:45:54 AM
I thought I had a post about this one, and I found it again. Update. The monastery still needs to be built, the last one apparently wasn't like the client envisioned.
Title: Re: Monastery
Post by: DocCharly65 on October 11, 2015, 11:53:08 AM
Courious how it will look like. I just like your landscapes  :)


The haze in the forground (between the pond and the left end of the image) is absolutely great - the one in the left top seems a bit too dense? What do you think?
Title: Re: Monastery
Post by: Dune on October 12, 2015, 02:33:29 AM
Yes, it is, but getting this haze distribution was already hard (lot of seeds tried out). I may try another few or mask them by hand. On the other hand; sometimes you have these thick walls of mist, whereas other parts are already dissolved by rising sun. Only lately (this is a besides) an elderly couple (in a small car) was squashed between two trucks because the army where playing with smoke pots on a very moist/hazy morning. The smoke intensified the mist locally, hence a head-tail collision. So, it might be the 15th century army in the distance  ;)
Title: Re: Monastery
Post by: Kadri on October 12, 2015, 02:39:04 AM

Looks very nice Ulco.
Title: Re: Monastery
Post by: bobbystahr on October 12, 2015, 01:10:24 PM
Fussy folks...what were they expecting in the monastery...other than segregated sleeping areas? Seems like a chapel and a living area and they'd need one for men(Monks) and one for women(Nuns)
Title: Re: Monastery
Post by: dorianvan on October 12, 2015, 08:06:37 PM
Really nice Ulco. I like how the mid/foreground is in the light.
Title: Re: Monastery
Post by: majidkaviani on October 13, 2015, 05:08:46 AM
i really like these images, its so realistic with bright colors
all of these little roads are created with terragen? or you had base modeling in other 3d application ?
Title: Re: Monastery
Post by: Hannes on October 13, 2015, 05:32:23 AM
Great!!!
Title: Re: Monastery
Post by: Dune on October 13, 2015, 07:29:02 AM
It's all based on greyscale maps drawn in Photoshop, Majid. Imported as image map shaders and used as masks for different parts.
Title: Re: Monastery
Post by: majidkaviani on October 13, 2015, 09:28:48 AM
thats perfect :)
Title: Re: Monastery
Post by: inkydigit on October 13, 2015, 06:20:30 PM
Amazing stuff Ulco!
:)
Title: Re: Monastery
Post by: Dune on November 02, 2015, 03:59:14 AM
Update with the new monastery. Too bad you can't look inside, there's more to it than you can see from this angle. Sorry about the pixelized areas, but otherwise I can't post this size. It's of no use to anyone anyway.
Still work to do though. I think I'll add some 'real' grass all over the fields, instead of mere displacement. This will be billboard size, so it's worth it.
Title: Re: Monastery
Post by: inkydigit on November 02, 2015, 05:20:17 AM
Quote from: Dune on November 02, 2015, 03:59:14 AM
Update with the new monastery. Too bad you can't look inside, there's more to it than you can see from this angle. Sorry about the pixelized areas, but otherwise I can't post this size. It's of no use to anyone anyway.
Still work to do though. I think I'll add some 'real' grass all over the fields, instead of mere displacement. This will be billboard size, so it's worth it.
I wondered about the pixelation - noticed the distant pond/lake first... Thought my eyes had gone!
Incredible attention to detail.
Cheers
Jason
Title: Re: Monastery
Post by: bobbystahr on November 02, 2015, 09:31:56 AM
Beauty Ulco...wish I could be where the billboard size one will be installed...but such is life I guess.