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General => Image Sharing => Topic started by: Dune on July 27, 2015, 10:42:02 AM

Title: Lone Rider
Post by: Dune on July 27, 2015, 10:42:02 AM
Time for for some play in between.
Title: Re: Lone Rider
Post by: kaedorg on July 27, 2015, 10:47:26 AM
nice play.
did you notice the small blue behind the rider ? it seems like a hole in the cliff.

David
Title: Re: Lone Rider
Post by: Kadri on July 27, 2015, 11:03:22 AM

Nice :)
Title: Re: Lone Rider
Post by: Dune on July 27, 2015, 11:16:45 AM
The little dots sometimes occur with too much displacement, overlapping areas. Hard to avoid sometimes, but didn't put any effort in postwork this time.
Title: Re: Lone Rider
Post by: mhaze on July 27, 2015, 12:52:22 PM
You should play more often!
Title: Re: Lone Rider
Post by: Dune on July 28, 2015, 04:35:04 AM
I know.
Title: Re: Lone Rider
Post by: Dune on July 28, 2015, 04:52:12 AM
Last one for now.
Title: Re: Lone Rider
Post by: mhaze on July 28, 2015, 06:13:37 AM
The dust devils are great - like the rocks too.
Title: Re: Lone Rider
Post by: inkydigit on July 28, 2015, 07:57:01 AM
Awesome stuff Ulco!
... Where hoodoos and dervishes meet!
:)
J
Title: Re: Lone Rider
Post by: j meyer on July 28, 2015, 12:14:11 PM
Do you have any masking or transparency stuff on the cloud tube?
Title: Re: Lone Rider
Post by: Jo Kariboo on July 28, 2015, 12:18:49 PM
I very like the rock formation of the last one !
Title: Re: Lone Rider
Post by: Jo Kariboo on July 28, 2015, 12:33:22 PM
Hello Ulco. Just to tell you that the land of your last image greatly inspires me. If you ever decide to sell it with its colors and textures on ex. NWDA, I would be a buyer.  :)
Title: Re: Lone Rider
Post by: otakar on July 28, 2015, 01:39:53 PM
The last dust devil and the formations are incredible! Very creative.
Title: Re: Lone Rider
Post by: Stranded on July 28, 2015, 08:59:55 PM
Amazing formations....
Title: Re: Lone Rider
Post by: Dune on July 29, 2015, 02:27:00 AM
The cloud is masked indeed; by a soft ring (2 simple shapes merged) for the outer dust, with a height restriction and 0.5 coverage and 2 vortex shaders (Y and Z), and a circle (color at 3 for more intense cloud) for the inner, which are then warped by 2 warpers, small scales and a big scale for the grand movement.

The terrain is a perlin dotty mask raised by displacement shader, then a compute normal, then some masked (some vertically stretched) displacements in normal and lateral direction, including the available square noise setup, and a low octave strata shader (also masked by PF). Not even a compute terrain, by the way, which makes it render pretty fast. An hour or so for the biggest.

The colors are reds and greens merged normal, then hauled through a adjust saturation (blue node) with another fractal as 'mask'. 
Title: Re: Lone Rider
Post by: AP on July 29, 2015, 05:32:27 PM
That is too neat. I am expecting Pecos Bill to rope that thing any moment now.  ;)
Title: Re: Lone Rider
Post by: Dune on July 30, 2015, 02:22:45 AM
 ;D