Time for for some play in between.
nice play.
did you notice the small blue behind the rider ? it seems like a hole in the cliff.
David
Nice :)
The little dots sometimes occur with too much displacement, overlapping areas. Hard to avoid sometimes, but didn't put any effort in postwork this time.
You should play more often!
I know.
Last one for now.
The dust devils are great - like the rocks too.
Awesome stuff Ulco!
... Where hoodoos and dervishes meet!
:)
J
Do you have any masking or transparency stuff on the cloud tube?
I very like the rock formation of the last one !
Hello Ulco. Just to tell you that the land of your last image greatly inspires me. If you ever decide to sell it with its colors and textures on ex. NWDA, I would be a buyer. :)
The last dust devil and the formations are incredible! Very creative.
Amazing formations....
The cloud is masked indeed; by a soft ring (2 simple shapes merged) for the outer dust, with a height restriction and 0.5 coverage and 2 vortex shaders (Y and Z), and a circle (color at 3 for more intense cloud) for the inner, which are then warped by 2 warpers, small scales and a big scale for the grand movement.
The terrain is a perlin dotty mask raised by displacement shader, then a compute normal, then some masked (some vertically stretched) displacements in normal and lateral direction, including the available square noise setup, and a low octave strata shader (also masked by PF). Not even a compute terrain, by the way, which makes it render pretty fast. An hour or so for the biggest.
The colors are reds and greens merged normal, then hauled through a adjust saturation (blue node) with another fractal as 'mask'.
That is too neat. I am expecting Pecos Bill to rope that thing any moment now. ;)
;D