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General => Image Sharing => Topic started by: Dune on August 24, 2015, 12:11:10 PM

Title: Valley Hunters
Post by: Dune on August 24, 2015, 12:11:10 PM
What the title says  ;)
Title: Re: Valley Hunters
Post by: TheBadger on August 24, 2015, 04:17:28 PM
Cool shot, Ulco.
Title: Re: Valley Hunters
Post by: kaedorg on September 03, 2015, 04:47:54 AM
Is it intentional the 2 eyes behind the hunters ?

Who are the preys ?  ;)

David

Title: Re: Valley Hunters
Post by: Hannes on September 03, 2015, 04:55:26 AM
Quote from: zaynispart on September 03, 2015, 04:38:58 AM


What I'm reading this will remind us not to take life even more.

Man, I hate this spam stuff idiots! There was another one somewhere today. >:(

Sorry Ulco!

Fantastic scene as expected!!!
But since you are one of the never sleeping high quality delivering TG cracks I have to switch on nitpicking mode, I'm afraid  ;) ;) ;)
There could be some color variation in the rocks' texture.
The leaves of those plants are perfectly smooth. Maybe a very subtle bump map? There could be even some more plant species.
And the boat seems to be completely dry. A wet line of about five centimeters would be perfect I guess.

David, which eyes??
Title: Re: Valley Hunters
Post by: kaedorg on September 03, 2015, 04:59:49 AM
In the cave of the center stone.
There are 2 white spots.
I thought that could be 2 eyes of the final hunter  ;)
Title: Re: Valley Hunters
Post by: Hannes on September 03, 2015, 05:06:04 AM
Ah, I see! The well known TG displacement holes I guess  ;).
Title: Re: Valley Hunters
Post by: kaedorg on September 03, 2015, 05:08:35 AM
With Ulco's talent, it can be a Sabertooth Tiger
Title: Re: Valley Hunters
Post by: Dune on September 03, 2015, 05:12:46 AM
Yes, spammers  ::)

Please nitpick! I noticed the eyes and the too smooth leaves, but as usual, this was 'only a test' for the rocks, and I'm not pursuing it. But I keep the smoothness in the back of my head. Indeed, a little bump or rotten places on the leaves make them much more natural. And more species of course.
The eyes can be removed with the render subdiv settings set at force all edges, I noticed, but that takes (much) longer to render. So if it's only a still, I prefer some PS post (forgot here).
There is a band of darkened waterline on the boat, but perhaps too subtle.
Title: Re: Valley Hunters
Post by: DocCharly65 on September 03, 2015, 05:13:47 AM
Cool work, Ulco!

Now I see the eyes too...  ;D
Sabertooth is a nice idea... but bad place for a cat... or did they like water?

Variations in colors and vegetation would be nice.
Title: Re: Valley Hunters
Post by: Dune on September 03, 2015, 12:41:06 PM
Square rock attempt, without square noise. Better one rendering now.
Title: Re: Valley Hunters
Post by: Kadri on September 03, 2015, 12:50:40 PM
 
Looks nice.
Title: Re: Valley Hunters
Post by: DocCharly65 on September 03, 2015, 01:04:48 PM
I like this very much as well.

I'm a bit jealous that a landscape can look so great whitout any plant!  ;)
Title: Re: Valley Hunters
Post by: TheBadger on September 03, 2015, 04:26:50 PM
Hmmm, you know, Ulco, I would say that you already took it as far as it can go in earlier attempts. Not that this is bad or anything. Just that you have done better previously with rectangular shapes. But I don't think you should stop, I do love being surprised, and who knows what you have up your sleeve!

And not that I was able to reproduce your earlier attempt either. But I do basically understand in general. And given the well documented issues, I am very curious how you think you can top what you already did.

So yeah, I watch with optimism. But my pragmatic side tells me just to wait for the new noise powers... Rather than try and chase you through a node jungle  ;D
Title: Re: Valley Hunters
Post by: Dune on September 04, 2015, 02:38:21 AM
I'm always striving to top what I did before and explore a new approach. They are just tests, to which I add some stuff (river, herons) to make it look a bit better. I can stop posting them, but I like to keep this forum a bit interesting.

This one has a bit better water and shores.
Title: Re: Valley Hunters
Post by: Hannes on September 04, 2015, 02:53:24 AM
Keep posting these, Ulco!! You're right, it's making the forum a bit more interesting.

For the image: I really like the water and the wet area of the shoreline. Very natural.
I'm not quite sure about the rock walls. Probably rockwalls like these exist in real life, but somehow they remind me of crumpled paper. And to my taste the birds are a bit too small.

Anyway, great image!
Title: Re: Valley Hunters
Post by: Dune on September 04, 2015, 02:59:31 AM
I'm basically trying to get real straight squares out of a wall/terrain (without waiting for new noises). If that's succesful, I can mix them with other noises, and erode them, whatever.
The herons are on size, but perhaps the river/pond is a bit too wide and the stones too large.
I will keep messing with this today...
Title: Re: Valley Hunters
Post by: kaedorg on September 04, 2015, 04:22:32 AM
Again very nice.
The only thing that disturbs me is the reflective shader on grey stones in middle right of the water.
In my opinion, it seems too high to cover completely the stones. But I like the reflect on the top of the big one.
What will happen with 2 reflective shaders trying to simulate the evaporation on top of the stones ?

David
Title: Re: Valley Hunters
Post by: Dune on September 04, 2015, 05:57:57 AM
I already lowered the wet zone, as I noticed it too. If the fuzzy zone is big enough, one reflective shader will do for a nice fade-out, and for a patchy fade-out to the highest areas, breakup can be adjusted.
Title: Re: Valley Hunters
Post by: AP on September 04, 2015, 06:26:39 AM
How square does it have to be?
Title: Re: Valley Hunters
Post by: Dune on September 04, 2015, 06:33:28 AM
 :) Like this:
Title: Re: Valley Hunters
Post by: AP on September 04, 2015, 07:53:39 AM
Very close and that is some nice erosion you have there.
Title: Re: Valley Hunters
Post by: Hannes on September 04, 2015, 08:16:07 AM
These rocks look much better now! And the birds.
Title: Re: Valley Hunters
Post by: mhaze on September 04, 2015, 08:18:10 AM
Impressive rocks
Title: Re: Valley Hunters
Post by: Dune on September 04, 2015, 08:19:23 AM
I forgot to mention that the erosion is partly due to Daniil's (test) erosion shader. I used it to carve out the larger gullies in a low octave setting, which works very nicely. The rest of the erosion is from a fractal warp shader.
Title: Re: Valley Hunters
Post by: kaedorg on September 04, 2015, 09:03:32 AM
Very impressive. Indeed the rocks look really great now.

David
Title: Re: Valley Hunters
Post by: TheBadger on September 04, 2015, 05:45:22 PM
QuoteI can stop posting them
No one anywhere ever said that is what you should do!  ;)

On the last render, I really like the smoothness of the tops of the mounds. This is a effect I see in nature in many many places regardless of the rock type it happens to. Would like to see that effect as a one click preset in TG. 8)
Title: Re: Valley Hunters
Post by: bobbystahr on September 06, 2015, 04:22:07 PM
rockin rocks Ulco...sitting here amazed as always