I looked all over the forums and i could not find any answers on this so my question is this. Is there a way to warp a distance shader? I am using a fractal warp shader attached after a distance shader and after altering the settings in various ways, i see no change to the distance shader as it remains flat.
Alright, using a simple shape shader solved the issue. Duh!
I tested it using a warp+vdisp+PF, but it doesn't seem it can be warped, indeed.
That is a bit disappointing but at least the simple shape shader worked.
Yes, luckily there are a million ways to do things.
Very true.
A distance shader works in camera space, if I'm correct.
A shader needs to be in texture space to be able to be warped.