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General => Image Sharing => Topic started by: DocCharly65 on September 21, 2015, 05:49:29 AM

Title: Lara
Post by: DocCharly65 on September 21, 2015, 05:49:29 AM
A new world opened for me... I am not sure if I have the time and patience to enter it completely...

On saturday I just wanted to check some of my objects... among others I got this result:
[attach=1]

First thing I learned:
In the right model I have the "unpremultiply colors box" checked (standard)
In the second model on the left side I unchecked the box and now see, what happened...
I don't know, what happens there but it works (all older tries to avoid that color problem did'nt work. Not with poseray or blender or resaving the diffuse color images in different formats...)


But then my playfulness overcame me...
The pose of lara and that stupid ponytail ... terrible!
The disarming was still easy... I could even delete and rotate the ponytail...
... but bending the arms and legs... Most of the Saturday was google-work...
Then I learned what a dae-file including armature is... and what blender can do with it  ;D 8) :o

So please welcome the new Lara Croft, finding me sleeping in the grass after doing rigging-research the complete saturday and saturday night...  ;D

[attach=2]

The other eye view is already being rendered at home for the 3D-View - should be nice as well  :)
Title: Re: Lara
Post by: Dune on September 21, 2015, 05:58:31 AM
Cool lady. But the white blotches are just that the perhaps non-existent or unchecked alpha channel is f**ing up the semitransparent hairparts.
DAE, huh? Interesting. And 'bender'... you mean 'Blender'? Would be interesting if dae could be opened in LW.....
Title: Re: Lara
Post by: archonforest on September 21, 2015, 05:58:55 AM
Huh...wow...khmmm... ::)
Well rendered!!! :P
wow.... :-X
Title: Re: Lara
Post by: j meyer on September 21, 2015, 12:13:55 PM
Had similar color problems with .tga files,but those could be solved by
saving in another format and 8-bit instead of 16-bit.Strange.

Ulco - maybe there's a plugin for that format for LW.
Title: Re: Lara
Post by: bobbystahr on September 21, 2015, 12:45:25 PM
me same as j meyer...I resave the image maps as .tif in Photoshop and correct the alpha maps there. There is likely a degree of variable (greyscale) transparency at play.
Title: Re: Lara
Post by: Kadri on September 21, 2015, 01:00:24 PM

DAE (Collada) can be imported natively into Lightwave.Not sure since which version.
Title: Re: Lara
Post by: Dune on September 22, 2015, 02:57:00 AM
Thanks, Jochen and Kadri.
Title: Re: Lara
Post by: DocCharly65 on September 22, 2015, 07:06:50 AM
Sorry Ulco, I don't know anything about Lightwave (except the name)
I just "pressed some buttons" in Blender and something happened.  ;)

3D finished
[attach=1]

...and the jps:
[attach=2]

Title: Re: Lara
Post by: DocCharly65 on November 08, 2015, 01:01:21 AM
Last night I buyed a new object again and of course I had to try... and again I stopped for a day and a night my animation-render...
... for Laras sister Angelina Croft  :P ;)

The face is from vefilanna on CGTrader, who gave me very quick and nice support.
... and because its so long time ago that I used it... an old friend is back...

Left eye 2D:
[attach=1]

Anaglyphic 3D (for red blue glasses):
[attach=2]

JPS Stereo file L/R inverted and zipped:
[attachurl=3]

It was not so easy (and anyway morally questionable :) ) to take of Laras head and fix the new one and modify the textures to hide all borders. Hope it looks ok in your eyes.

Perhaps someone could please help me with a (small) problem: The original eyelashes of Angelina's face are made with splines but it seems that Terragen ignores them. I improvised some smaller ones which are just objects with a opacity map.
In Blender I can see and modify the eyelashes but I don't know how to export them in a way, Terragen will understand and render. Poseray and Wings3D even don't import them or report an error ("no faces detected").
Title: Re: Lara
Post by: bobbystahr on November 08, 2015, 02:21:20 AM
Have you tried running the model through PoseRay? or are you on a mac....it seems to fix a lot of things.
If you're on a mac you could send it to me and I'd try it for you.  bstar at mts dot net
Title: Re: Lara
Post by: DocCharly65 on November 08, 2015, 02:33:29 AM
Nice of you Bobby, but PoseRay is mostly the first thing I try.

Poseray says "objects have no faces" and imports nothing.
Wings 3D says nothing and just doesn't import.
And Blender imports it correctly, shows it correctly ... but I guess it cannot just "export" splines into a polygon object.

Mac? No - sorry - no mac...

But I think it's a small drawback, because in the grass at the farm Lara Angelina doesn't need so much makeup  ;D ;)
Title: Re: Lara
Post by: Dune on November 08, 2015, 02:35:11 AM
She won't need much of anything at the farm  ::)
Title: Re: Lara
Post by: bobbystahr on November 08, 2015, 05:25:40 AM
Quote from: Dune on November 08, 2015, 02:35:11 AM
She won't need much of anything at the farm  ::)

Oooh Ulco's feeling his oats, hee hee hee
Title: Re: Lara
Post by: masonspappy on November 08, 2015, 08:54:40 AM
Quote from: DocCharly65 on November 08, 2015, 01:01:21 AM


Perhaps someone could please help me with a (small) problem: The original eyelashes of Angelina's face are made with splines but it seems that Terragen ignores them. I improvised some smaller ones which are just objects with a opacity map.
In Blender I can see and modify the eyelashes but I don't know how to export them in a way, Terragen will understand and render. Poseray and Wings3D even don't import them or report an error ("no faces detected").

Not sure if this is your problem, but when exporting from Blender make sure everything in your work is selected, including eyebrows. It's easy to miss exporting pieces in Blender. in my latest work I just noticed the girl has been missing her right arm for about a week.   :o  For exporting (into .OBJ format) I usually choose 'selection only', 'apply modifiers', 'include edges', 'write normals', 'include UVs' , 'write materials', 'Objects as object groups' and leave everything else unchecked.
Title: Re: Lara
Post by: j meyer on November 08, 2015, 10:29:44 AM
Splines have to be converted to polygons before they can be exported as obj.
Blender should have a feature that allows you to do so.
Wings doesn't have splines or curves at all.So anything related won't import.
Title: Re: Lara
Post by: TheBadger on November 08, 2015, 03:59:30 PM
#gamergate



:o

;D
;D
;D
;D
;D
Title: Re: Lara
Post by: inkydigit on November 08, 2015, 05:53:10 PM
Nice posing, asleep in the grass until I saw the dog!
:)
Jason

Title: Re: Lara
Post by: DocCharly65 on November 09, 2015, 03:41:28 AM
@ mason and jmeyer

Thanks for your suggestions. I already had checked some options.
Only way for me seems to be con vert via Blender... I only must find out, how.  :)

Until now I know, that Alt+C converts splines into meshes. But I didn't have any success so far. I think there is much more behind.

Perhaps it's only 2 mousclicks untill success but I don't see the way so far. If you'd like to see the original file you can find it in the zip below, but please don't invest too much time. (somehow I have the feeling that most of the guys here anyway do not look into her eyes at all...  ;D ;D ;D )

[attachurl=1]
Title: Re: Lara
Post by: Hannes on November 09, 2015, 04:34:31 AM
Just sent you the splines converted to OBJ by e-mail. The file was too large for the forum (600kB too much!)
But be aware that the uncompressed file has more than 20MB! Some heavy lashes! ;)
Title: Re: Lara
Post by: DocCharly65 on November 09, 2015, 04:50:27 AM
Hannes, you're the greatest!
I've tried around myself for a long time, but after a certain point it's rather for genuine expertise, instead of trial and error.
PoseRay (usually my first test of an object) displays them - very good so far :-)
Would I understand if you explain what you've done? (if you used 3DMAX it's obviously futile for me trying to understand :) )
Otherwise thanks again -- I'll have a look, how much better our Angelina Croft looks with her own lashes ;-)

[attachimg=1]
Title: Re: Lara
Post by: Hannes on November 09, 2015, 04:54:52 AM
Well, I used 3ds max. So, it seems to be futile ;).
However, it took quite a while to understand, that I had to import it "as splines", otherwise Max didn't find anything to import.
I had to set the thickness of the splines, so if you think it's too thin or too thick, tell me, and I'll change that.
Title: Re: Lara
Post by: DocCharly65 on November 09, 2015, 05:08:53 AM
Thanks, Hannes. I'll let you know - better: I'll let you see, how it works and looks like.
Title: Re: Lara
Post by: DocCharly65 on November 09, 2015, 11:17:24 AM
Ok Hannes, I did some tests. the eyelashes work good and thickness is ok. But the amount was a bit small. So I tried to get denser eyelashes by duplicating your objects and move them 0.001 "terragen units in z-direction"  :)

First image single lashes:
[attach=1]

Second image duplicated lashes:
[attach=2]

Sorry - Some mistakes occur because both (original Lara Croft and Angelina Jolie) are low poly models and at some places where the necks are connected I forgot to delete one or the other polygon...

I must see, how big "Lara's" role in my animation will be and if it's useful for me to spend time on repairing all that details.
Title: Re: Lara
Post by: Hannes on November 09, 2015, 11:23:25 AM
I think in the second image they look good.
Title: Re: Lara
Post by: bobbystahr on November 09, 2015, 08:59:54 PM
Quote from: Hannes on November 09, 2015, 11:23:25 AM
I think in the second image they look good.

agree