Planetside Software Forums

General => Image Sharing => Topic started by: paq on September 29, 2015, 05:59:12 PM

Title: FishEye dome render
Post by: paq on September 29, 2015, 05:59:12 PM
[attachimg=2]


FishEye rendering : 4096*4096
RenderTime : 90 hours
Remap on a dome, 360 rendering in Modo.

Title: Re: FishEye dome render
Post by: Kadri on September 29, 2015, 06:08:02 PM

Sweet.
Title: Re: FishEye dome render
Post by: Oshyan on September 29, 2015, 06:25:33 PM
Very cool!

- Oshyan
Title: Re: FishEye dome render
Post by: AP on September 29, 2015, 11:16:01 PM
Different and very neat.
Title: Re: FishEye dome render
Post by: DocCharly65 on September 30, 2015, 03:46:02 AM
Very impressive!
Title: Re: FishEye dome render
Post by: archonforest on September 30, 2015, 03:51:31 AM
great idea and great implementation. very cool.
Title: Re: FishEye dome render
Post by: Dune on September 30, 2015, 04:30:51 AM
Ditto all.
Title: Re: FishEye dome render
Post by: TheBadger on September 30, 2015, 07:27:29 AM
What are you using this workflow for Paq?
Title: Re: FishEye dome render
Post by: paq on September 30, 2015, 11:55:49 AM
Hi guys,

Hi TheBadger,

That's for ingame skybox.

- Cube map are very annoying to paint over
- Spherical gives good resolution on horizon, but doesn't work that great on the dome pole (still a good choice for racing games).
- Fisheye (also called stereographic projection) is really great for fps, and the easiest to deal with in compositing/paint over.

There are many options/workflow to switch from one type of projection to an other ... but I have to say having fisheye cam in Terragen is such a time saver !
Title: Re: FishEye dome render
Post by: bla bla 2 on September 30, 2015, 12:39:01 PM
yeah cool ! :)
Title: Re: FishEye dome render
Post by: bobbystahr on October 03, 2015, 07:23:06 PM
Niiiiiiiiice one paq