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General => Open Discussion => Topic started by: rcallicotte on October 02, 2015, 03:23:52 PM

Title: The Grove Tree Maker!
Post by: rcallicotte on October 02, 2015, 03:23:52 PM
https://www.youtube.com/watch?t=0&v=5z7f62T-rUM

https://www.thegrove3d.com/

Might be Blender only.
Title: Re: The Grove Tree Maker!
Post by: archonforest on October 02, 2015, 03:33:13 PM
Now this looks pretty cool.
Title: Re: The Grove Tree Maker!
Post by: AP on October 02, 2015, 04:08:39 PM
It is Blender only add-on.   :P

I have to wonder though if it is as versatile as Plant Factory or Speed Tree? It is certainly a lot more affordable then the other softwares.
Title: Re: The Grove Tree Maker!
Post by: Kadri on October 02, 2015, 04:17:56 PM
Quote from: Chris on October 02, 2015, 04:08:39 PM
...It is certainly a lot more affordable then the other softwares.

Yes but having to learn Blender first sounds awful  :P  ;D
Title: Re: The Grove Tree Maker!
Post by: AP on October 02, 2015, 05:23:26 PM
I tried to get to know Blender over the years. Every time i get it running, it still goes over my head. I want to use software, not spend more time learning how to navigate it verses actually using it.
Title: Re: The Grove Tree Maker!
Post by: Kadri on October 02, 2015, 05:38:47 PM

I don't know how many times i did the same Chris :)
Title: Re: The Grove Tree Maker!
Post by: AP on October 02, 2015, 05:51:56 PM
Maybe i might try again in time for Blender 3.    ;D
Title: Re: The Grove Tree Maker!
Post by: Kadri on October 02, 2015, 06:27:57 PM

;D
Title: Re: The Grove Tree Maker!
Post by: Dune on October 03, 2015, 02:43:40 AM
Looks really good, yes, but Blender... Perhaps only for tree making it's not so hard. Funny thing is that the guy lives 40 mins away from me. I'll stick to Speedtree, however.
Title: Re: The Grove Tree Maker!
Post by: AP on October 03, 2015, 05:53:41 PM
As an add-on, yes it might not be so bad to use judging by the controls and layout.
Title: Re: The Grove Tree Maker!
Post by: Upon Infinity on October 03, 2015, 11:12:20 PM
Quote from: Dune on October 03, 2015, 02:43:40 AM
Looks really good, yes, but Blender... Perhaps only for tree making it's not so hard. Funny thing is that the guy lives 40 mins away from me. I'll stick to Speedtree, however.

So, pay him a visit?  Seriously.
Title: Re: The Grove Tree Maker!
Post by: Dune on October 04, 2015, 02:44:10 AM
Why would I? He's no 'use' to me, and I am not to him. Not atm anyway.
Title: Re: The Grove Tree Maker!
Post by: Upon Infinity on October 05, 2015, 05:02:33 AM
 :-\
Title: Re: The Grove Tree Maker!
Post by: Dune on October 05, 2015, 11:16:07 AM
That's too bad! Even more reason not to pay him a visit  ;)  ::)
Title: Re: The Grove Tree Maker!
Post by: archonforest on October 05, 2015, 11:36:10 AM
Quote from: Dune on October 05, 2015, 11:16:07 AM
That's too bad! Even more reason not to pay him a visit  ;)  ::)
And if he come to you? :P
Title: Re: The Grove Tree Maker!
Post by: Dune on October 05, 2015, 11:42:02 AM
We'd have an interesting chat, no doubt.  :)
Title: Re: The Grove Tree Maker!
Post by: Oshyan on October 05, 2015, 03:19:34 PM
Interesting answer. I wonder what specifically he feels makes this plant generator work best with Blender. Does it rely on Blender's built-in physics functions, or particles, for example? Perhaps there really is some technical reason and not just a preference or philosophical one.

Has anyone found anything that talks about the license for the end-result models? Are they proprietary like in most such systems? Even if so, once you buy the software you could easily create your plants in Blender and then export to OBJ and use in Terragen if desired.

- Oshyan
Title: Re: The Grove Tree Maker!
Post by: AP on October 05, 2015, 05:21:27 PM
I looked for such information. I had not seen anything at the site so far. I don't recall seeing a FAQ there.
Title: Re: The Grove Tree Maker!
Post by: AP on October 06, 2015, 12:28:15 AM
There is a thread about this over at the foundry modo forums also.

http://community.thefoundry.co.uk/discussion/topic.aspx?f=4&t=115966&page=0
Title: Re: The Grove Tree Maker!
Post by: Dune on October 06, 2015, 03:01:21 AM
Just ask him. He's Dutch, so he must be a nice guy  ::)
Title: Re: The Grove Tree Maker!
Post by: kaedorg on October 06, 2015, 04:29:25 AM
Quote from: Dune on October 06, 2015, 03:01:21 AM
Just ask him. He's Dutch, so he must be a nice guy  ::)

I do confirm that. I have some recent examples in mind  ::)

David
Title: Re: The Grove Tree Maker!
Post by: mhall on October 06, 2015, 07:25:28 PM
Quote from: Oshyan on October 05, 2015, 03:19:34 PM
Interesting answer. I wonder what specifically he feels makes this plant generator work best with Blender. Does it rely on Blender's built-in physics functions, or particles, for example? Perhaps there really is some technical reason and not just a preference or philosophical one.
- Oshyan

In reading through the site, it looks as though the plugin allows you to build the trunk/branches of the tree, then either manually or using a Blender Particle system, apply "twigs" which are the living portion - leaves, buds, blooms, etc.

https://www.thegrove3d.com/learn/build/

It's under the Twig Duplication section.

The author is still adding documentation and planning a couple of UI changes.

Aside from that, there are some very good points made in the thread at the Foundry - including that Blender can be run from a USB stick (meaning, for those that don't want to, you don't have to install it), that the plugin interface is pretty extensive, so there's minimal interaction with Blender's interface and that, by making it a plugin for Blender, the author gets all of Blenders tools, viewport, navigation and object export for free and can concentrate instead on the plant specific features.

And, of course, Blender itself is free - so the monetary cost is simply what you spend on the plugin and any of the twigs you purchase. So, it's essentially a standalone system for generating plants with a massive set of free 3D functionality you don't have to use if you don't want to. :)

~Micheal
Title: Re: The Grove Tree Maker!
Post by: Dune on October 07, 2015, 02:57:24 AM
But can you export?
Title: Re: The Grove Tree Maker!
Post by: mhall on October 07, 2015, 04:03:20 AM
Yes, according the website:

Quote
Export your 3D tree model

If you want to use the tree in another 3D software than Blender, you will have to export the model. Blender exports 3D objects to industry standard formats like OBJ, 3DS, FBX and DAE.

Let's try exporting an OBJ, a well supported format. Select your tree object and its twig duplicator objects. From the File menu, go to Export and select Wavefront (.obj). Browse to your preferred location and check the export settings at the lower left. Check Apply Modifiers and also check Selection Only. Export your OBJ and import it in whatever application your project is in.

Check if your application supports duplicating objects at the center of each face. Just as Blender does through its particle system. You can then set up twig duplication to enjoy all the benefits of twigs. To do this, export the twig as a separate object. And be sure to uncheck Apply Modifiers when exporting your tree. Now you get the branching structure, and the two twig duplicator objects.

Title: Re: The Grove Tree Maker!
Post by: Oshyan on October 07, 2015, 01:49:53 PM
Yeah, I just learned (from The Foundry thread, I think) that it uses Blender particles. So yes it's dependent on Blender's base functionality. It's still unclear to me whether the geometry is fully exportable, i.e. you could get a resulting tree model like an Xfrog or Speedtree model, with attached leaves, textures, etc. Or whether it requires specific support in the destination app as mentioned in the quote above (that quote may refer more to a better way of supporting its features, but not a *necessary* capability to support the model).

- Oshyan
Title: Re: The Grove Tree Maker!
Post by: Dune on October 08, 2015, 03:13:47 AM
I was indeed afraid of the latter, hence my question. Not that I'm really interested, though  :P
Title: Re: The Grove Tree Maker!
Post by: AP on October 08, 2015, 03:20:59 AM
Most unfortunate so at least for me, there seems no point to look into this any further.
Title: Re: The Grove Tree Maker!
Post by: masonspappy on October 08, 2015, 05:47:16 AM
I've been looking for an alternative to xFrog so emailed TGTM to see if a demo version of their software was available.  Turns out there is none, and so I no longer have any interest in the product.  There are too many questions about how TGMT works and potential drawbacks to part with my $$$ without understanding what I'm getting in return.
Title: Re: The Grove Tree Maker!
Post by: Dune on October 08, 2015, 10:30:45 AM
Get Speedtree, it's very good.  I'm hooked anyway.
Title: Re: The Grove Tree Maker!
Post by: otakar on October 08, 2015, 12:18:14 PM
Keep in mind, this seems to be a single developer tool, so progress may be slow. The questions raised are good. What is the process of getting a regular OBJ usable in TG out of this? What's the quality? Is it distributable? I will follow its progress.

Thanks for the info!