Testing sq noise(x,z) weighed by normal(y)
looks pretty cool actually.
Interesting! Like it somehow - many ways to play with that.
adding noise
8)
V cool mogn
:)
pretty, darn cool mogn
Nothing new but redusing noise scales.
you can create a nice surface with this for a dried out lake or something.
Quote from: mogn on October 05, 2015, 09:48:08 AM
Nothing new but redusing noise scales.
Still for the Blue Node impaired it's a cool thing...
Nearly finished.
disp = normal(x)*plane(YZ) + normal(y)*plane(XZ) + normal(z)*plane(XY)
This of cause is not working, the disp only applies correctly to the XZ plane.
So I haveI have to apply a vdisp instead.
The render time is increased.
Interesting experiments, mogn.
Weird science!! ;) ;) ;)
Lake cubic noise