Forest, all ST. No post, no soft shadows, needs work, third test.
I say great start!
Like this one a lot. Seems not far from photo-real already.
Looks great as is.
A start to a lovely lush forest for sure!
sigh...so that's a part of your secret...speed tree...beautiful Ulco...
Very nice. 8)
Thanks. There should be something happening on the forest floor, perhaps some people gathering nuts/hunting. And I need to add some bump and reflection to the closer trees at least, and render with much higher settings. But it's pretty hard to make a dull forest interesting, as I can't change the light either. Must be in line with 4 prevoius periods.
Nice start. Flock of nesting rooks/crows?
Very nice start! I love views like this.
A little comment: Perhaps you can place the tree behind the pond in the middle bottom somewhere else? Its reflection/shadow makes the pond looking like an open grave full of water.
and the rest... beautiful! I trust your following work - as usual ;)
Yes, thanks, I'm aware of a few misplaced trees. I'll do some editing, if the client doesn't want it completely different. Then also add a just made crooked tree and a dead one, because Doug (Zaxxon) is right; a lot of greenery in nature isn't so vital.
It's supposed to be a drying up stream, so I think I raise the water level a little, the middle part is a bit too dry (no water at all). All based on actual GIS data, actually.
Very nice. A little dark in the shadow areas perhaps but that can be corrected I think
Same series, but earlier times. Most veggies Speedtree, except for the internal grass. With some stuff to prohibit illegal use 8)
Very nice.
very very nice picture. can you tell about creating lake. is this with black and withe again? which node you used and how
The area altitudes are based on a greyscale image map, derived from GIS data, simply fed into a displacement shader. The lake altitude can be adjusted of course and leaves dry and wet areas, trees are also distributed on the base of heights plus a fractal variation.
Quote from: Dune on October 17, 2015, 07:32:39 AM
Same series, but earlier times. Most veggies Speedtree, except for the internal grass. With some stuff to prohibit illegal use 8)
I'd like to spend my summers at this lake Ulco...
Love those long shadows on the water!
I like the areas where there are no trees, a lot. I mean the bog-ish/ marsh like areas. Those parts are my favorite.
Next will be a more recent period, same area. First iterations, still issues to solve.
Great details here! :)
Thing I really like about Dune's images is that there is so much to look at and explore.
As so often: I don't know what to say when I see this perfection...
That turned out pretty nice!
But not what I intended yet. I first had this purple bands, but got rid of them ( turned out to be the terrain colors masked by height, which touched the very tips of grass using the same colors, logical of course) Now there's too bright color specks, and the whole thing seems too 'grainy', so there's work to do.
I don't really feel disturbed by the bright area (You mean the last of thhe 3 pics?). Looks a bit like sandy area with deforestation. What if you put sume tree stumps there?
No, that is indeed a sandy area (so I got that right ;)), but in the second image there's a lot of hard colored grain on the left side.
Lowres update with a different pattern of agricultural use, but needs work (like on the paths).
And a crop of the forest render. All ST trees.
Great again Ulco :)
The path on the right side seems ok for me. With the path on the left side you are right. Something is strange but I am not exactly sure what disturbs me. Perhaps too roughly displacement?
I love the water trickle next to the path! I wan't to get a dog and walk there. :)
The second image is just beautiful in my eyes.
I changed the paths mask by color adjust to harden the edges, but that doesn't work out very well. And indeed it's too rough, also in color maybe.
Venturing near the water will get you wet socks; it's boggy there ;)
That looks fantastic! I'd love to get wet socks there right now. ;)
A lovely tapestry of beautiful colors in the first image. I really like the bark on the habitat tree ('dead' to some ;)). the mix of bare branch and decaying bark is very nice!
Been working a little on this today. There's something I would very much like to say, but can't as an alpha tester 8) But I am very pleased.
Those close-up population images look great Ulco! I love the lush, life-like feeling you get from real 3D modeled plants in great number. The marshy area looks very realistic too, and the color variation is quite nice.
- Oshyan
Looks great Ulco. Do you use one map for all of the different roads and planting areas or are there multiple rgb maps overlayed?
QuoteThere's something I would very much like to say, but can't as an alpha tester.
That's just mean, Ulco. :)
Great images!
I've seen it said around the forums, by one in particular, that TG's object rendering is not so great. But your renderings, these in particular, and Zaxxon's ST and recent TPF work really show off the objects very well indeed.
Great images Ulco.
These are great looking images.
QuoteThat's just mean, Ulco.
I just like to keep you all excited about TG but with :-X
I have a 8K road/water/meadowmask (unneccessarily big, in RGB), a single greyscale bogmap, plus a 4K map for three types of field (RGB). The edges of the bog intersect a bit with the meadows and in TG I used a multiply color and a color adjust to get that mask as well, for some shrubs and black alder along the sides of the wettest bog area.
As the water (ditch along track and lower 'stream') is not on one level, I used the soft terrain as the water base, with the only problem that the water is sometimes a bit on an angle, but who will really see that?
Very very nice colour variations in the last one, great work! :)
Waw, nice. Did you used a drone for these photos?
Yeah, the special TG-Drone by Pside Company ;)