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General => Image Sharing => Topic started by: Dune on October 10, 2015, 12:11:53 PM

Title: Forest
Post by: Dune on October 10, 2015, 12:11:53 PM
Forest, all ST. No post, no soft shadows, needs work, third test.
Title: Re: Forest
Post by: archonforest on October 10, 2015, 12:21:24 PM
I say great start!
Title: Re: Forest
Post by: fleetwood on October 10, 2015, 12:39:11 PM
Like this one a lot. Seems not far from photo-real already.
Title: Re: Forest
Post by: Lady of the Lake on October 10, 2015, 02:44:11 PM
Looks great as is.
Title: Re: Forest
Post by: zaxxon on October 10, 2015, 02:58:55 PM
A start to a lovely lush forest for sure!
Title: Re: Forest
Post by: bobbystahr on October 10, 2015, 09:13:01 PM
sigh...so that's a part of your secret...speed tree...beautiful Ulco...
Title: Re: Forest
Post by: AP on October 11, 2015, 12:22:38 AM
Very nice.    8)
Title: Re: Forest
Post by: Dune on October 11, 2015, 02:09:13 AM
Thanks. There should be something happening on the forest floor, perhaps some people gathering nuts/hunting. And I need to add some bump and reflection to the closer trees at least, and render with much higher settings. But it's pretty hard to make a dull forest interesting, as I can't change the light either. Must be in line with 4 prevoius periods.
Title: Re: Forest
Post by: mhaze on October 11, 2015, 04:53:32 AM
Nice start. Flock of nesting rooks/crows?
Title: Re: Forest
Post by: DocCharly65 on October 11, 2015, 07:50:10 AM
Very nice start! I love views like this.

A little comment: Perhaps you can place the tree behind the pond in the middle bottom somewhere else? Its reflection/shadow makes the pond looking like an open grave full of water.

and the rest... beautiful! I trust your following work - as usual  ;)
Title: Re: Forest
Post by: Dune on October 11, 2015, 11:41:35 AM
Yes, thanks, I'm aware of a few misplaced trees. I'll do some editing, if the client doesn't want it completely different. Then also add a just made crooked tree and a dead one, because Doug (Zaxxon) is right; a lot of greenery in nature isn't so vital.
It's supposed to be a drying up stream, so I think I raise the water level a little, the middle part is a bit too dry (no water at all). All based on actual GIS data, actually.
Title: Re: Forest
Post by: masonspappy on October 11, 2015, 08:29:30 PM
Very nice. A little dark in the shadow areas perhaps but that can be corrected I think
Title: Re: Forest
Post by: Dune on October 17, 2015, 07:32:39 AM
Same series, but earlier times. Most veggies Speedtree, except for the internal grass. With some stuff to prohibit illegal use  8)
Title: Re: Forest
Post by: Kadri on October 17, 2015, 07:54:37 AM

Very nice.
Title: Re: Forest
Post by: majidkaviani on October 17, 2015, 08:29:08 AM
very very nice picture. can you tell about creating lake. is this with black and withe again? which node you used and how
Title: Re: Forest
Post by: Dune on October 17, 2015, 09:30:25 AM
The area altitudes are based on a greyscale image map, derived from GIS data, simply fed into a displacement shader. The lake altitude can be adjusted of course and leaves dry and wet areas, trees are also distributed on the base of heights plus a fractal variation.
Title: Re: Forest
Post by: bobbystahr on October 17, 2015, 07:59:17 PM
Quote from: Dune on October 17, 2015, 07:32:39 AM
Same series, but earlier times. Most veggies Speedtree, except for the internal grass. With some stuff to prohibit illegal use  8)

I'd like to spend my summers at this lake Ulco...
Title: Re: Forest
Post by: mhaze on October 18, 2015, 05:23:10 AM
Love those long shadows on the water!
Title: Re: Forest
Post by: TheBadger on October 18, 2015, 05:35:33 PM
I like the areas where there are no trees, a lot. I mean the bog-ish/ marsh like areas. Those parts are my favorite.
Title: Re: Forest
Post by: Dune on October 20, 2015, 03:36:05 AM
Next will be a more recent period, same area. First iterations, still issues to solve.
Title: Re: Forest
Post by: archonforest on October 20, 2015, 04:38:38 AM
Great details here! :)
Title: Re: Forest
Post by: masonspappy on October 20, 2015, 07:03:57 AM
Thing I really like about Dune's images is that there is so much to look at and explore.
Title: Re: Forest
Post by: DocCharly65 on October 23, 2015, 03:20:37 AM
As so often: I don't know what to say when I see this perfection...
Title: Re: Forest
Post by: Clay on October 24, 2015, 10:21:39 PM
That turned out pretty nice!
Title: Re: Forest
Post by: Dune on October 25, 2015, 03:00:03 AM
But not what I intended yet. I first had this purple bands, but got rid of them ( turned out to be the terrain colors masked by height, which touched the very tips of grass using the same colors, logical of course) Now there's too bright color specks, and the whole thing seems too 'grainy', so there's work to do.
Title: Re: Forest
Post by: DocCharly65 on October 25, 2015, 08:29:47 AM
I don't really feel disturbed by the bright area (You mean the last of thhe 3 pics?). Looks a bit like sandy area with deforestation. What if you put sume tree stumps there?
Title: Re: Forest
Post by: Dune on October 25, 2015, 09:01:08 AM
No, that is indeed a sandy area (so I got that right  ;)), but in the second image there's a lot of hard colored grain on the left side.
Title: Re: Forest
Post by: Dune on October 30, 2015, 03:43:55 AM
Lowres update with a different pattern of agricultural use, but needs work (like on the paths).

And a crop of the forest render. All ST trees.
Title: Re: Forest
Post by: DocCharly65 on October 30, 2015, 03:50:20 AM
Great again Ulco  :)

The path on the right side seems ok for me. With the path on the left side you are right. Something is strange but I am not exactly sure what disturbs me. Perhaps too roughly displacement?
I love the water trickle next to the path! I wan't to get a dog and walk there.  :)

The second image is just beautiful in my eyes.
Title: Re: Forest
Post by: Dune on October 30, 2015, 04:00:40 AM
I changed the paths mask by color adjust to harden the edges, but that doesn't work out very well. And indeed it's too rough, also in color maybe.
Venturing near the water will get you wet socks; it's boggy there  ;)
Title: Re: Forest
Post by: Hannes on October 30, 2015, 05:30:33 AM
That looks fantastic! I'd love to get wet socks there right now. ;)
Title: Re: Forest
Post by: zaxxon on October 30, 2015, 10:54:59 AM
A lovely tapestry of beautiful colors in the first image. I really like the bark on the habitat tree ('dead' to some  ;)). the mix of bare branch and decaying bark is very nice!
Title: Re: Forest
Post by: Dune on October 30, 2015, 12:43:22 PM
Been working a little on this today. There's something I would very much like to say, but can't as an alpha tester  8) But I am very pleased.
Title: Re: Forest
Post by: Oshyan on October 30, 2015, 12:47:21 PM
Those close-up population images look great Ulco! I love the lush, life-like feeling you get from real 3D modeled plants in great number. The marshy area looks very realistic too, and the color variation is quite nice.

- Oshyan
Title: Re: Forest
Post by: dorianvan on October 30, 2015, 02:05:07 PM
Looks great Ulco. Do you use one map for all of the different roads and planting areas or are there multiple rgb maps overlayed?
Title: Re: Forest
Post by: mhall on October 30, 2015, 06:52:01 PM
QuoteThere's something I would very much like to say, but can't as an alpha tester.

That's just mean, Ulco. :)

Great images!

I've seen it said around the forums, by one in particular, that TG's object rendering is not so great. But your renderings, these in particular, and Zaxxon's ST and recent TPF work really show off the objects very well indeed.
Title: Re: Forest
Post by: Kadri on October 30, 2015, 07:21:00 PM

Great images Ulco.
Title: Re: Forest
Post by: Mor on October 31, 2015, 02:54:07 AM
These are great looking images.
Title: Re: Forest
Post by: Dune on October 31, 2015, 03:23:09 AM
QuoteThat's just mean, Ulco.
I just like to keep you all excited about TG but with  :-X

I have a 8K road/water/meadowmask (unneccessarily big, in RGB), a single greyscale bogmap, plus a 4K map for three types of field (RGB). The edges of the bog intersect  a bit with the meadows and in TG I used a multiply color and a color adjust to get that mask as well, for some shrubs and black alder along the sides of the wettest bog area.
As the water (ditch along track and lower 'stream') is not on one level, I used the soft terrain as the water base, with the only problem that the water is sometimes a bit on an angle, but who will really see that?
Title: Re: Forest
Post by: Tangled-Universe on October 31, 2015, 06:37:18 AM
Very very nice colour variations in the last one, great work! :)
Title: Re: Forest
Post by: Logan Bates on October 31, 2015, 07:07:30 AM
Waw, nice. Did you used a drone for these photos?
Title: Re: Forest
Post by: Dune on October 31, 2015, 09:28:24 AM
Yeah, the special TG-Drone by Pside Company  ;)