eeek, more rocks
relieved by a bit of Ulco's heather
Actually rather lovely rough ground/rock texturing. Reminds me a lot of the rapidly eroding South Dakota Badlands:
http://www.nps.gov/badl/learn/photosmultimedia/images/0409-BADL-SD-1506.jpg
http://previews.123rf.com/images/bethpartin/bethpartin1307/bethpartin130700009/21027599-Close-up-of-white-rock-resembling-ax-head-against-black-rocks-Bisti-badlands-Stock-Photo.jpg
http://www.wornoutboots.com/wp-content/uploads/badlands/IMG_5371.JPG
- Oshyan
The middle one is Terragen! You can easily spot mogn's square noise ;D
very cool rock!
Nice texturing.
Very realistic!!
Dig this rock stuff,
Real nice!
:)
J
Thanks for all comments
Here are two more experiments where I made a small height field, eroded it with a height field erode and used that to supply some displacement to the same base stones. One uses positive displacement and one uses negative. The negative seems to confuse the merge by height shader since it allows the gravel layer to appear in the large stone where it is very close to the ground on the left.
Quote from: fleetwood on October 15, 2015, 11:03:05 AM
Thanks for all comments
Here are two more experiments where I made a small height field, eroded it with a height field erode and used that to supply some displacement to the same base stones. One uses positive displacement and one uses negative. The negative seems to confuse the merge by height shader since it allows the gravel layer to appear in the large stone where it is very close to the ground on the left.
Car to shar a screen grab of the network...can't aseem to get this idea up and running intriguing tho it is.
This is the basic idea. Height field is 65 meters by 65 meters has a high number of points 3000 by 3000 and centered over the stones. Just make it a child of a surface layer.
Thanks..very cool idea. I've come up with some interesting stuff in my stumbling way so thanks for this and the added inspiration.and thanks for interrupting tour supper to reply..I see it's 6 ish where you are.
That is a clever idea and very nice tiny details to add.
Quote from: fleetwood on October 15, 2015, 01:29:06 PM
This is the basic idea. Height field is 65 meters by 65 meters has a high number of points 3000 by 3000 and centered over the stones. Just make it a child of a surface layer.
D'oh..My brain just sorted the title, ha ha ha ha ha ha
Quote from: Chris on October 15, 2015, 06:25:33 PM
That is a clever idea and very nice tiny details to add.
It locked my machine up on the erode step sadly...not enough of something