Today my boss will not be satisfied...
because I'm very very tired today
because I didn't slep very long last night
because I had an inspiration last night
... after all these nice planets here I had an idea for a space-scene for my animation-plan. The shuttles would anyway take part but where do they come from?
After a night full of textures, recalculating normals, 36 spot-lightsources and little clouds as stars... welcome to the busstop in space.
For the models I visited scifi3d.com again.
[attach=1]
Creativity is tyring ;) Nice scene!
Love Star Trek so I like this image ;)
David
Because it's just too early for my TG3-knowledge I was shopping at NDWA :)
I was able to produce some very very simple planets... but FrankB did just a much better job with his Planet Pack.
That was worth every single cent.
But anyway I needed much time to replace and change some other things (smaller and denser stars e.g.)
Also a big "Thank You" to j meyer for a link to a better star trek model by Raul Mamoru.
Hope you like the completely new begun stardock:
[attach=1]
Good one. I think I saw this scene two days ago. Star Trek marathon running on cable :)
Quote from: DocCharly65 on October 16, 2015, 07:38:54 AM
Because it's just too early for my TG3-knowledge I was shopping at NDWA :)
I was able to produce some very very simple planets... but FrankB did just a much better job with his Planet Pack.
That was worth every single cent.
But anyway I needed much time to replace and change some other things (smaller and denser stars e.g.)
Also a big "Thank You" to j meyer for a link to a better star trek model by Raul Mamoru.
Hope you like the completely new begun stardock:
[attach=1]
The clip at this link will save tons of resources for making starry skies and space scenes.
http://www.planetside.co.uk/forums/index.php/topic,19264.0.html
someone made a Freddy Krueger vs Jason Voorhees movie ("Freddy vs Jason"). I really think its time for one of you guys to do a Star Trek Vs Star wars image, if not a film. :)
Thanks bobby, one day your suggestion can be very helpful.
In this case FrankB did such a good job with his Planet Pack that even the stars can be manipulated. They are an image map shader projected on a the background and repeated. I only understand to make them smaller, bigger, more or less dense... but that's it... I understand perhaps 5% of the planet pack so I don't change anything, I don't need ;)
The moon is almost physically correct. For easy use I used a textured spere object. It's app. 1/3 of the planets size. I chose the distance just for a plausible and realisic look and position.
Animation is already in work. This time it's a monster. Rotating the planet didn't look good and as I have seen, the clouds and surface layers seem to change.
But you all should know me - I mostly find a crazy solution through my improper use of Terragen ;) ;D
In this case I used the fact that not the planet is rotating under the satellites but satellites in reality are orbiting the Earth with the necessary escape speed for a stable orbit... believe it or not: The objects and the camera are moving with some 1000 km/h. (Not sure if it's really km or just "Terragen-units". Of course I did not calculate the exact speed - I just did some tests to find a plausible looking speed. A big challenge was finding out the relative speeds between the objects so that the ISS will overtake the docking station... and some moving vessels...
It has been a busy weekend (besides checking the new rendering of the Viper in te desert...)
Here a sideview of the docking station (TheBadger, you're right - will perhaps not be a Star Trek vs Star Wars movie but some universes may meet for playing cards - or at least the galactica viper should get lost here because of a navigation mistake :) )
[attach=1]
And to enjoy the the depth of the universe in 3D:
[attach=2]
QuoteRotating the planet didn't look good and as I have seen, the clouds and surface layers seem to change.
Did you check move/rotate textures with planet in the planet tab and move textures with cloud in the cloud tab?
I think the textures on the dock are a bit too clean. I don't know how dirty space is, but no doubt such a thing would erode through flying debris. And maybe it's nicer anyway to give it some grubby look, instead of spic and span. Just my opinion.
I should have known, Ulco ;D
You're right a bit, but I am too :)
In the animation it will be difficult to see and I think not really necessary.
But in this case I will also refer to the original Startrek the Motion Picture - the vehicle is fresh and new built waiting for the first "take off"
One of the most common criticism to the TV- and movie series: Many people see the Star Trek universe as too clean ;)
I forgot to upload:
One of the first aimation frames in the "front view":
[attach=1]
Glad to be a bit right ;) I don't know the background, obviously.
;)
If you keep the nose close to the monitor you even smell the fragrance of fresh leather and virgin plastic inside the Enterprise.
;) ;D ;D
;D
Hard time, when all PCs are rendering and I just have to wait... But a new idea and a new protagonist in my animation let me stop and pause one PC from his job and try this.
Happened because I found the free "FBX-converter" from Autodesk. http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909 (http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909) I could convert a model now that was useless for me before. This is one of the first Models I wanted to get into my Viper animation but I couldn'd because conerting didn't work.
On the other side of the Planet many thousands of km's away from the drydock:
[attach=1]
anaglyphic 3D:
[attach=2]
I found the model by Wil Jaspers on scyfi3D
The sun flares are one of my seldom postworks.
At the moment I start reading manuals for "fusion 7.5". I agree now that there is no way to avoid some postwork in my animation. But I still hope to be able to do most of the rendering including effects inside Terragen.
Looks good.
A purist approach is nice from some aspects and i like it too.
But if you want to make some bigger projects there is almost no way to do it without other software-postwork.
When i finish my animation i want to to learn Fusion too.
Hitfilm is nice and i made some good use of it but sometimes i get some render problems.
Would be nice if you share the experience you have with Fusion here too :)
Thanks Kadri :)
My first experience with fusion (I have already installed):
I don't understand so intensive that I even would not know what to ask.
But I have successfully managed to open and close fusion without burning down my PC ;D
The background of all that is so complicated that I would even have a hard way to go in german language. The english surface doesn't make it easier.
But what will help is just doing something concrete (e.g. an animation with moving sun flares) with the help of youtube tutorials. It worked great with the Cryengine and my first Terragen 3 steps (doing more than open and close the program ;) ) were parallel to watching the tutorials.
:D
they need to fight. Star trek is best in all the series when stuff is blowing up. I can't help but think I would enjoy watching the Galactica nuking San Fran... I mean star fleet headquarters.
After much research, I found out something unpleasant:
The drydock is too small! Not a bit - absolutely too small!
I had to completely revise all animations. Hard work with all the lights, relative movements...
But now - Look at the new size - It should be authentic now and if you see the small space-shuttle, you can imagine, what kind of monster that drydock must be:
[attach=1]
And now it also brings a few advantages and improvements.
E.g. some added blinking lights (of course only visible in the animation, when finished :) ).
On the Celestia Motherlode homepage (Celestia is a nice free astronomy software) I found the Discovery from Odyssey 2001 modelled by "Jestr"
Also I did some ilumination tests with the Enterprise too. With the lights on the saucer I think it looks more interesting:
[attach=2]
That's a real drawback. Good lesson, to test size first, then do ALL the work. Must be fun to work on these space animations. I know from I few I did that it renders blazingly fast. No water, no atmo, no tiny displacements, terrific.
That's what it made easier, Ulco :)
The shots in empty space are rendering extremely fast. But the planet... still a challenge for a PC ::) :)
What about the starboard/port lights? (And the little white ones on saucer and nacelles)
Should be easy enough with luminosity.
Sorry for being picky. ;)
Really am loving these scenes. The Cylons look rad. Very ominous. Love the second scene with the starbase in the background with corrected lighting the best.
These ones , Jochen? Sorry they flash at regular intervals ... so you could not see them ;)
This weekend I added some more lights but that was not working with luminosity because some parts in the model were stuck together.
So we have over 40 animated lightsources or spotlights in the scene (3 for the new glowing of the sensor dish).
[attach=1]
I am working on 4-5 animations (different POVs and places) for the film.
In this scene we have another (blue) sun for the simulation of the reflections of earth (behind us)
In a making-of I heard that the mostly loved scene of the light technicians was blowing up the Enterprise in Star Trek III: The Search for Spock. They hated the model because it was extremely difficult to illuminate - I can understand them now ;D
Quote from: WASasquatch on December 05, 2015, 05:22:22 PM
Really am loving these scenes. The Cylons look rad. Very ominous. Love the second scene with the starbase in the background with corrected lighting the best.
Sorry - my school English doesn't help me to understand "The Cylons look rad." Could you explain, please?
You really use so many light sources? And they kind of blink? Then, isn't it easier to use the windows UV map and add an animated world scale PF to vary luminance?
Ulco, that seems to be a kind of special workflow that I just need to be happy. I need a lamp or a spot to put it somewhere and give it the right direction until I get the light effect I want. ;)
But most of the little windows and 8 blinking lights are made with maps and the luminosity function :)
Aaaah,yeah the intervals,of course I didn't think of that. ;)
It can be quite cumbersome to get these models to do what you want them to.
Things like the lettering on the main hull have to be separate to make them
work as intended in TG,because -in this case at least - you'd have to turn of
cast shadows ideally.Or light emitting things or glass parts etc.
Lots of work often unless you use the model in the same app it was created for.
We have to live with that,I'm afraid.
Hey man, since you like animations, and everyone says this would be fast, please do some animations of the ship traveling with the stars in the back ground moving at warp. Does not even have to be new movie quality, you can do like the original trek series and it would still give much pleasure.
Nerd Solidarity!
By the way, I don't believe I ever saw an episode from any of the series, that showed what would happen if two ships both moving at warp 9 collided head on at warp. Its worth investigating I think.
At the very excessive speeds they are moving at, they would vaporize. However in a warp bubble, space moves and not the ship itself so could it happen? :o
If space moves at warp speed, doesn't time reverse :o
No clue how they deal with relativity in Star Trek. Could be explained with some Technobabble.
Lightspeed?
Ok: 8) ;D
[attach=1]
Of course the lightspeed-effect is realized with Terragen!
Pretty simple, really. Place tachyon emitters a regulars intervals around an ship in space, which produces a faster-than-light cloud while also isolating the object from influence of external space. Minus that external influence the ship will displace itself at same frequency and angular velocity as the tachyon cloud, and speed/direction is determined by increasing intensity of tachyons in any particular direction. Without influence of external space, the ship also references itself for location and velocity, so there is no need artificial gravity.
Simple constructs, really. I build them in the garage on weekends.
8)
...about the lightspeed and relativity:
Last week I found a WORMHOLE even at only 30 mph! :o
IT WAS IN MY APPLE, I buyed some minutes ago from my fruit farmer !!!
And I thought: This is RELATIVE UGLY!!! :P
;D ;D
Watch out for getting absorbed by that wormhole! You might end up somewhere you don't want to be (other universe or so) :P
;D ;D ;D
Cool stuff!
;D
I am already confused as hell.
You think your confused, i have to run a level two diagnostic on myself to make sure i'm not stuck in a holodeck program.
After the last animation test I had to come back here for closing some small logical holes.
Many hundred frames to render again but since TG4 I spare so much time that it's worth it.
In the allied fleet animation I had changed the position and direction of the Voyager. I also could find a "logical reason" like "it turned 180° for the start" but becaue of more reasons I prefered to rerender the scene.
I will add a little scene where two astronauts fly in their EMUs to the Enterprise's back to check the damage produced by the A-Team 8) ;)
Meanwhile the Voyager sends a reserve shuttle to the enterprise, which will be used by the smoking Doc later.
Here I want to credit the artist again who designed the Enterprise model: Raul Mamoru. I found so many lovely details - even interior details I didn't notice that I wanted to show more of them.
What happened he last days:
[attach=1] [attach=2] [attach=3]
From left to right:
1. The little crew to check the damage
2. The docking door with some additional light
3. The docking reserve shuttle (an older render - the actual version will have the more yellow/orange door lights)
Older renders didn't look good at all untill I found the reason: I added 30 little glass plates dirctly behind each window. almost unvisible but making the difference. (E.g. you can see the reflection of the astronauts in the windows of the bottany)
The starting "Smoking Doc":
[attach=4] [attach=5]
The left one is the new TG4 version. In the right one old TG3 version) I have marked the two main changes.
Also the Voyager was too small in relation and the shuttle will pass the camera closer.
Thanks for the update, Nils. I really appreciate you doing this (both actually doing it and posting), but I won't say words like 'wonderful, and wow' again every time ;)
No problem Ulco ;D
I'm just happy to know, not boring everyone too much.
Of course as always c&c welcome but as you correctly see... no 10 times copy-pasted "wow" necessary :D
I'm not sure who it was, saying this is a kind of "longest making of" ever. So I just try to keep you all informed while nothing "really new" happens ;) Sometimes I feel a bit bad that I go back to the same scenes again and again and do not really develop myself in TG. But If I try something new there's a 90% chance (or risk?) that I'll add it to the film project... ;D 8)
You will be so happy when you finish this Nils ;D
And by the way J.J. Abrams would be very proud of the last render :P ;D
Can't wait for the animation! Some of the renders posted get me so excited.
I almost bought the fully functional new bluetooth communicator badge [http://www.startrek.com/article/tng-bluetooth-communicator-badge-available-now (http://www.startrek.com/article/tng-bluetooth-communicator-badge-available-now)], but it won't ship till November, so I can wait (for next Halloween). The 50 year anniversary is a good time for this, tough :0
So there is some kind of forest inside the Enterprise? :D
- Oshyan
I was surprised too, Oshyan :D
When I first saw the huge windows in the first movie I thought they were just a kind of big panorama windows and liked them. That was at VHS video times so I never had any doubt for a long time.
Just a graphical overview I found in the web. Here it's described as a botanical garden.
https://images.alphacoders.com/275/thumb-1920-275133.jpg (https://images.alphacoders.com/275/thumb-1920-275133.jpg)
I just added the link - hope it works.
Also I don't remember any film with a scene there. Only later in TNG and DS9 some scenes used a kind of arboretum or botanical garden.
I found out this detail when I examined the model but just these days I decided to work out illumination and textures for the close up.
There are unbelievable details in the model... I love it more and more!
Otakar, I want to be 40 years younger now! Immedately! Then I would buy that thingy!
(Perhaps I'll do anyway ;) ;D )
Oh wow, so it's not one of your humorous additions! Very cool. I learned something new today. :)
- Oshyan
No Oshyan, no humorous addition - not this time ;D
But I am shocked how good you know me... ;)
In fact yesterday and today I still planned to add a few garden furniture exactly here:
[attach=1]
But that was just too much - and much too silly - even for me! ;)
Aww, I am disappointed that you did not. ;)
- Oshyan
;D
Some conflicting info, but very justifiable I'd say: http://memory-alpha.wikia.com/wiki/Arboretum (http://memory-alpha.wikia.com/wiki/Arboretum)
Yes a Aboretum is a must be, smile ;) ;)
Great. Must be awkward for the trees to lift off (how many G's?). And beware of branches and roots poking through the hull :o
Quote from: Oshyan on October 25, 2016, 04:20:10 PM
Aww, I am disappointed that you did not. ;)
- Oshyan
Quote from: Oshyan on October 25, 2016, 04:20:10 PM
Aww, I am disappointed that you did not. ;)
- Oshyan
You never should have said this, dear Oshyan... that caused a kind of creative explosion in my brain...
After the A_Team has destroyed the Enterprise Hangar - someone must care about the damage. Welcome the Security:
(Rescue Fire Truck bought on cgtrader from q_dree - many details like the rubbish by Tim Yoon or the washing machine by by Tom Blake for free from archive3D.net)
[attach=1]
When all the allies arrive at the station - one vessel cant start it's engines... The JJ-Version of the Enterprise!
I can't tell the reason now - only that the whole film is some seconds longer now :) thanks Oshyan ;)
U.S.S. Enterprise NCC-1701 (Abrams) by Ricky MadMan and A Wallace found on Trekmeshes
[attach=2] [attach=3]
Some other scenes I started, don't belong here into the drydock -- You will find them in the alien queen post soon 8)
Cool.
Nice.
Norton Security on the Fire Truck. ;D
Quote from: AP on November 07, 2016, 06:25:17 AM
Norton Security on the Fire Truck. ;D
Someone had to do that job ;D
...and gues who is the boss of that devision! ;)
Great stuff!!!!
Quote from: AP on November 07, 2016, 06:25:17 AM
Norton Security on the Fire Truck. ;D
Damn , y beat me to that chuckle AP...
Hey Doc, you and Kadri ought to develop a project together. Just watched his movie and wow...you two could do a mind blowing film unless I miss my guess.
Not without you, Bobby! We will need at least one of your Oldtimer cars renders ;)
Quote from: DocCharly65 on November 07, 2016, 06:30:22 AM
Quote from: AP on November 07, 2016, 06:25:17 AM
Norton Security on the Fire Truck. ;D
Someone had to do that job ;D
...and gues who is the boss of that devision! ;)
;D
Quote from: DocCharly65 on November 07, 2016, 12:41:06 PM
Not without you, Bobby! We will need at least one of your Oldtimer cars renders ;)
::) heh heh heh
Since I saw Startrek "Beyond" last weekend I changed my mind a bit about the updated Startrek franchise.
Though I anyway did not hate the new Startrek movies at all, I will change my JJ Abrams parody into a more friendly one and I will rerender some scenes because of some little new details of the new Enterprise I became aware of.
Most important for me was the retexturing of the fans of the bussard collectors.
The impact of this change makes itself paid mostly in the animation but is already visible in a single frame:
Frame 82 old:
[attach=1]
Frame 82 new:
[attach=2]
Looking really crisp! :)