Planetside Software Forums

General => Terragen Discussion => Topic started by: WAS on October 22, 2015, 04:13:50 AM

Title: Ideal Intersection Settings for Cracks
Post by: WAS on October 22, 2015, 04:13:50 AM
What would be the ideal settings to use for following cracks in terrain? I've been trying to get this down for some time for awhile and can't seem to get anything correct. Lets say I have a rock face, now Imagine water pouring down it's face, now imagine time, particulates, and moss gathering in said intersections. How might I achieve this in dynamic terrain without masks?

(http://www.frcc.co.uk/climb_pics/162_ColdPike3,4,5.jpg)
Title: Re: Ideal Intersection Settings for Cracks
Post by: mhaze on October 22, 2015, 05:41:02 AM
This might get you thinking - look inside the cube object.
Title: Re: Ideal Intersection Settings for Cracks
Post by: WAS on October 22, 2015, 02:18:11 PM
Quote from: mhaze on October 22, 2015, 05:41:02 AM
This might get you thinking - look inside the cube object.

So it does require a "somewhat" level of masking? This being the displacement?
Title: Re: Ideal Intersection Settings for Cracks
Post by: mhaze on October 23, 2015, 04:16:34 AM
Yes but in this case the mask comes procedurally from the displacement. I haven't explored this fully and I'm sure improvements can be made.
Title: Re: Ideal Intersection Settings for Cracks
Post by: WAS on October 23, 2015, 02:02:03 PM
When I apply this method on terrain outside a object, the displacement as a mask (using it's color) doesn't seem to match the detail of the terrain. Any ideas?
Title: Re: Ideal Intersection Settings for Cracks
Post by: Dune on October 24, 2015, 03:58:11 AM
Compute terrain interferes with its larger patch size.
Title: Re: Ideal Intersection Settings for Cracks
Post by: WAS on October 24, 2015, 04:03:27 AM
Quote from: Dune on October 24, 2015, 03:58:11 AM
Compute terrain interferes with its larger patch size.

Thank you oh enlightened one! Much appreciated, this actually explains a lot.
Title: Re: Ideal Intersection Settings for Cracks
Post by: mhaze on October 25, 2015, 11:56:55 AM
Sorry I haven't replied, I've been away - Dune has it!