Tested the latest erosion shader, a genius work by Daniil. Eroding a simple soft perlin terrain, and using the deposition mask for some snow fields. Masking a rocky promontery, I added some extra displacements.
Very, very neat.
Where there improvements added to the deposition itself with this latest version?
Can't tell you, as I don't exactly know. Flow map (for rivers) has been greatly improved, but I haven't used that yet in the latest version.
Alright, not a problem.
Nice work! I'm hopping up and down waiting to play with this :o
Agreed. Something i have been keenly investigating for many years.
Won't be long, I think...
Nice work Ulco.
A study in contrasts, very nice! The high deserts of Chile perhaps?
http://4.bp.blogspot.com/-Br0EfEvkZOg/VSK2Jj1RMoI/AAAAAAAAAr4/uVgg4DmAD08/s1600/chile%2Bsunset.jpg
- Oshyan
Sorry the nooby question, but is this shader the same one inbuilt into the "heightfield add operator"?
No, this is an entirely new shader developed by Daniil Kamperov, an independent programmer who is using the Terragen SDK to realize is unique ideas about procedural erosion. He is entirely responsible for the development of this plugin. He's hoping to make it available more publicly in the relatively near future. :)
- Oshyan
Quote from: Oshyan on November 03, 2015, 03:45:45 PM
No, this is an entirely new shader developed by Daniil Kamperov, an independent programmer who is using the Terragen SDK to realize is unique ideas about procedural erosion. He is entirely responsible for the development of this plugin. He's hoping to make it available more publicly in the relatively near future. :)
- Oshyan
Thanks for the answer. :) Is it paid?
That will be up to Daniil, but I believe he has said he will not charge for the initial (beta?) version.
- Oshyan
Quote from Daniil:
I just don't feel that it is right to ask money for it because it is quite inconvinient and unrealistic for regular use. :)