Planetside Software Forums

General => Terragen Discussion => Topic started by: majidkaviani on November 07, 2015, 12:53:30 AM

Title: ground smoke
Post by: majidkaviani on November 07, 2015, 12:53:30 AM
hi  :)
i have a question about creating smoke like the attached image.
i add a cloud layer with ground position and mask that with a  simple shape shader but my smoke limited with a cylinder.
i  know i can use redirect to simulate some random transform but i dont want to limit that.
can you help me to solve this problem.
thanks.
Title: Re: ground smoke
Post by: Oshyan on November 07, 2015, 01:03:14 AM
Did you try the techniques in the Fumarole thread here:
http://www.planetside.co.uk/forums/index.php/topic,19639.msg193822.html#msg193822
http://www.planetside.co.uk/forums/index.php/topic,19639.msg193874.html#msg193874
http://www.planetside.co.uk/forums/index.php/topic,19639.msg193775.html#msg193775

- Oshyan
Title: Re: ground smoke
Post by: majidkaviani on November 07, 2015, 01:43:55 AM
thank you dear.its perfect.