hi :)
i have a question about creating smoke like the attached image.
i add a cloud layer with ground position and mask that with a simple shape shader but my smoke limited with a cylinder.
i know i can use redirect to simulate some random transform but i dont want to limit that.
can you help me to solve this problem.
thanks.
Did you try the techniques in the Fumarole thread here:
http://www.planetside.co.uk/forums/index.php/topic,19639.msg193822.html#msg193822
http://www.planetside.co.uk/forums/index.php/topic,19639.msg193874.html#msg193874
http://www.planetside.co.uk/forums/index.php/topic,19639.msg193775.html#msg193775
- Oshyan
thank you dear.its perfect.