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General => Terragen Discussion => Topic started by: N-drju on November 12, 2015, 03:19:06 PM

Title: Orbital shot
Post by: N-drju on November 12, 2015, 03:19:06 PM
Hey,

I was just wondering if you could help me out with an orbital-type of render? I am having problems with creating land mass that would look plausible from 140 km above the planet's surface. At first I tried to simply put several generate heightfields and stick tchem together but that does not look good (these are square y'know...). Power fractal seems to be too uniform to me - look like a bunch of pebbles scattered across the whole world. How do I make realistic-looking continents in TG?

Any ideas? :)
Title: Re: Orbital shot
Post by: WAS on November 12, 2015, 03:26:14 PM
Use a large PF scale, ie 3e+006 and larger scales with extreme displacement (to cover ocean floor and highest mountains) and then maybe some masked smaller PFs at 1e+006 for mountainous detail.

If you render a Planet object and look at it's internal shaders, the PF Shader there is a good base to look at.

I use a very similar setup here

(http://i.imgur.com/JEyyhXy.png)
Title: Re: Orbital shot
Post by: Oshyan on November 12, 2015, 06:59:32 PM
There are also several good planet setups at NWDA: http://www.store.nwdastore.com/planets

- Oshyan
Title: Re: Orbital shot
Post by: N-drju on November 13, 2015, 03:15:57 AM
I guess I need to have a look into PF again. Thanks for directions WASasquatch! By the way, how do you mask the remaining PF? By painted shader or another fractal?

Oshyan, I was thinking of something more DIY / free of charge. :D
Title: Re: Orbital shot
Post by: WAS on November 13, 2015, 12:25:29 PM
Another fractal at large scales and Colour Contrast at 1-5
Title: Re: Orbital shot
Post by: Ariel DK on November 18, 2015, 11:21:59 PM
Hi WASasquatch, nice atmos, if you don't mind, could you post the Tgc here? 8) :D
Title: Re: Orbital shot
Post by: WAS on November 19, 2015, 03:35:28 AM
Yeash, what file is that... I'll have a look in the morning. I believe it's my "Eclideon", but not positive.
Title: Re: Orbital shot
Post by: WAS on November 19, 2015, 01:30:07 PM
Not positive but I believe it's this Storm Test where the vortex shader settings are off and not giving me the effect I wanted.