Hi I need a basic setup to move a small group of fake stones around. Probably only five-six stones at a time, area of containment about 10m square.
Try masking with a Simple Shape shader then you can move the location by locating the new area with a right click and pasting to the SS shader.
Cheers Bobby. Seems to work just need to play with the random seed a bit for the fit. Still need to work on the look for some nice stones (rocks slabs) want to achieve that squared off sand stone look but from all efforts its quite hard.
:)
Quote from: Flythru on November 20, 2015, 06:57:48 AM
Cheers Bobby. Seems to work just need to play with the random seed a bit for the fit. Still need to work on the look for some nice stones (rocks slabs) want to achieve that squared off sand stone look but from all efforts its quite hard.
:)
Square rock seems to be hard in TG3.....good luck with that...post results pleeeease.
I still think we need a dedicated noise type for that. The efforts are good from some of the users, no doubt.
Quote from: Chris on November 20, 2015, 05:05:01 PM
I still think we need a dedicated noise type for that. The efforts are good from some of the users, no doubt.
Honestly I'm wondering why we don't have more noise types. Voronoi and Perlin are nice, but there are basic vector noises too. Squares, circles, zig zags, anything math can come up with. Doing this via functions without a good grip on them is near impossible.
For example, in HTML5 we can now simple render vector graphics with any points we want and render a nifty icon like a message icon without any image or data besides the script in the page. Would it be possible to add a "Vector Graphic" function which simply takes point data and renders the vector with edge/main color like a simple shape shader and such? Nice little "repeat" or not checkbox, and stuff.
I'm confident we will see more noises in the near future. Also with the SDK all sorts of ideas can be constructed by various coders with there efforts. Just look at the Procedural erosion plugin. That can be just one of many plugins that show up down the timeline so who knows what is possible and that is a very nice thought.
Quote from: Chris on December 08, 2015, 04:11:29 PM
I'm confident we will see more noises in the near future. Also with the SDK all sorts of ideas can be constructed by various coders with there efforts. Just look at the Procedural erosion plugin. That can be just one of many plugins that show up down the timeline so who knows what is possible and that is a very nice thought.
True, the Procedural Erosion is a great example of the SDK's power. I hope my life gets better some day so I get get all the books and software I want cause I'd love to contribute. I mainly code as is.
That and a very excellent coder at work. ;)
If you can learn to code well, do it. Something i am interested in also. Computer sciences, programming languages, code writing, all of that. Finding a mentorship, internship or vocational training would be great. Plenty of great on-line training resources, classes where you can interact while on-line. It's cheep and sometimes even free.
See what Ebay has in terms of books and software. You may get some very good deals and just because it may be older does not mean there is no value. Take in all of it in. Each step, carefully to not be overwhelmed.
Quote from: Chris on December 08, 2015, 11:03:59 PM
That and a very excellent coder at work. ;)
If you can learn to code well, do it. Something i am interested in also. Computer sciences, programming languages, code writing, all of that. Finding a mentorship, internship or vocational training would be great. Plenty of great on-line training resources, classes where you can interact while on-line. It's cheep and sometimes even free.
See what Ebay has in terms of books and software. You may get some very good deals and just because it may be older does not mean there is no value. Take in all of it in. Each step, carefully to not be overwhelmed.
I learned online. Classes were a bit odd for me. PHP/HTML/CSS were all just things I practiced on myself and learned when I was younger. PHP5+ I learned via a book my dad got me.
Great, what ever works best for the individual i always say. :)