This is a 8k image by Farkas Ekho Zsolt.
Michael (Thebadger) you might find this interesting probably :)
https://www.dropbox.com/s/8j6xxohxtkrj31y/caviusmaximus_8k.jpg?dl=0
Holly cow this is fantastic!
I do! And thank you.
8)
There is a lot of detail in that. I hope they had some nice tools to get some of the elements done. Looks like a LOT of work.
He uses Lightwave.Not sure about other software Michael.
Unbelievable, that sure is a lot of work. You can look for hours at all the little details. Too bad though, that the natural terrain itself is not very good.
In Facebook he said this:
"Actually.. in... 16K :) Rendertime was 5 hours, plus i cached the GI before, that took 4 hours. Setup: nothing special: dp sun, sunsky atmo, realfog and instances.. LOT OF INSTANCES"
"The basic modeling was pretty fast ( a couple of days total), but refining + texturing... that took almost 3 weeks. So let's say a month. But obviously i made this beside my daily work. I'll calculate the working hours later, but right now i need a big cup of coffee :) "
It is only Lightwave as it looks. But yeah a little touch of like Terragen would be nice too.
Quote"The basic modeling was pretty fast ( a couple of days total), but refining + texturing... that took almost 3 weeks. So let's say a month
Yes. Oh how I have learned about this. >:( I can model lots in a few hours, but making it not suck can take days, even weeks. And not sucking is the important part. Not to mention UVs and having any hope of being renderable. And then to start texturing
But he has the benefit to render where he models. If he was planing on going to TG it would take longer! When he says that it did not take too long to create the models them selves, from that I can guess the detail is mostly bump, via normal maps. Which is standard. For me, I want to render in TG. This just makes everything so much harder. Because I can't just follow tuts and stuff I find on line. I have to learn and know all the un-standard things about TG.
I know that PlanetSide is working to bridge the gap between how models work in standard packages and TG though. SO that will be good.
On the other hand, one great thing about TG, is that I can do all real geometry, which I am in a few models (which also makes modeling & texturing take longer). So while I can't use the standard normal maps, I can use 100 percent real geometry for perfect 1:1 representation of the subject rather than an illusion of the reality via bump, This means I can get from very far to very up close using the same model at film resolution. IN TG I can have a population of 1million polygon objects, this is not going to happen in a lot of other soft.
If I was smarter and less stubborn, I would export my terrain and render in mental ray, rather than exporting to TG. But I am stubborn, and I do like TG. It lacks stuff, but what it has is easier to understand and work with. And TG is heads above the rest on atmo and light for large scale scenes.
It is mostly about atmosphere lighting because i use Terragen too Michael.
This image is not much suited for closeup. In that aspect it is normal that your work takes much longer.
This may have been posted before: https://www.behance.net/gallery/Buda-repossession/15531221 (https://www.behance.net/gallery/Buda-repossession/15531221)
Now that is really awesome Ulco :)
Thanks for sharing this!
I will admit, that is quite impressive. 8)
Timely :)
Ulco i liked that image.
But i had some of the same reservations that he answered below at that link.
It looks great but for a 3D image it feels like that he wasted a little time for the small 3D effect he got. But still a nice project of course.
Agreed. At first I thought it was all really 3D, but the painting was projected from the front, kind of.