Planetside Software Forums

General => Terragen Discussion => Topic started by: WAS on November 20, 2015, 09:10:23 PM

Title: Specular Highlights Question
Post by: WAS on November 20, 2015, 09:10:23 PM
How would one go about getting specular highlights from angles facing the camera when the sun is not necessarily facing the camera? I want to add speckle to my granite mica,  but I also don't want it everywhere. So I wanted to use a distance shader to give me an area to add speckle. I was thinking of maybe a surface shader, piping in a non-reflected surface as the input node, and a reflected as a child node, and mask by a distance shader. But when I do this, I can't seem to get any speckle off the stone without putting the sun straight in front of the camera practically.
Title: Re: Specular Highlights Question
Post by: Dune on November 21, 2015, 02:35:13 AM
Use an extra sun that's not so bright as to be really visible, but increase specularity dramatically?