Better you check your options!
Has she already espied you?
Are you fast enough to escape through the corridor straight ahead?
What is behind you?
[attach=1]
A test for another scene in my animation... and script changed again ;D
Tomorrow there should be finished the 3D-version.
Later I'll try to modify the pose of the alien and to check which parts of her I can animate. also I will build a labyrint for a hide and seek or a chase scene animation ;)
The alien object is from TF3DM
The corridor is Part of a set I found on CG Trader and needed many changes and complete retexturing though it was not really cheap.
Hehe, fun scene. I love the light rays from the gridded floor...
- Oshyan
Give it a slight blue tint and you have the James Cameron look. ;D
The floor light rays are more reminiscent of Ridley Scott's look.
Great scene!
Animate the under floor lights to simulate a scurrying facehugger!
:)
J
Thanks :)
This scene will get quite many tweeks.
As I already told it will be a labyrint. The walls need some better designed technical stuff. And the chasing animation is just a small idea in the back of my mind... growing and growing... you know me... :o 8)
An already specified plan is the typical stroboscopic light you can see in most of the Alien films and some defective flickering floor-lights.
To integrate the facehugger unseen just as movement under the floor grid is a great idea, but I must check how I can integrate it in "my script" ;)
Terrific, you almost daily (a)maze me, Nils.
Oh sorry, Ulco, then I did a bad job this time!... I wanted to scare you!!! ;D ;D ;D
8) 8) 8)
This guy/girl don't scare me, wasn't it the one who nicely brought some tea to the pilot a while ago?
Ahhh, you remember the Junkworx-film!?
Great!
In fact they have a bit of exemplary role for me :)
8) heehee ---erh,sorry I meant aaaaarrrrgh.
Will there be giant poodle also? Please. ;)
A giant naked/shaven poodle with feetpuffs of course.
aaaaaaarrrrrrgh --- paaaaniiiccc -- Heeeelppp!!!
THIS IS REALLY UNSETTLING --- I'M FRIGHTENED NOW AS I NEVER WAS BEFORE!!! ??? ??? :-[ :-[ :o :o
What kind of animal did you say is that? Something out of the deepest hell of the genetic laboratories???
OK - Let's be fair - Deep down, this poor creature is certainly a lovable soul... :)
Time to redeem my promise:
3D anaglyphic for red blue glasses:
[attach=1]
and jps file inverted R/L for LG-TV:
[attachurl=2]
Quote from: DocCharly65 on November 23, 2015, 01:14:25 PM
OK - Let's be fair - Deep down, this poor creature is certainly a lovable soul... :)
very deep... ::)
;D ;D ;D You nailed it Ulco.
Those Dogs are such great animals. Ill never understand the need to make them look so... ... ... um...alien.
Still developing some creepy horror-like scenes in the corridors of my Enterprise 8) ...
Alien experts and enthusiasts know what kind of scene I try to develop here:
Only 720x405 and lowest render quality for some POV and DoF tests - "The rising queen"
[attach=1]
[attach=2]
Very scary/effective...well done young ridley, hee hee hee
Thanks bobby :)
I am soooo curious, what will be Ridleys next step after Prometheus!
I hope he does not mess it up!
Quote from: DocCharly65 on June 03, 2016, 10:21:31 AM
...
I am soooo curious, what will be Ridleys next step after Prometheus!
I hope he does not mess it up!
Like Prometheus? ;D
I hope not to bore you all with only twiggeling with my actual stuff... Still rendering the helicopter in the jungle and some additional scenes for my film.
But something new for my alien sequence: The alien queen needs an opponent... Let's mess up all cinema history: After the Alien appears in the Enterprise, captain Adama lurks in the ventilation shafts :o 8) ??? ;D
[attach=1]
Just a test of my "facegenerator" and illuminating a face behind a helmet visor...
And 3D anaglyphic (red/blue):
[attach=2]
One of coming tests will be to see the alien rise as a mirroring picture in the helmet visor... but many other things to do ;)
Doc,
You are going to have TOS people up in arms over your video.................can't wait. ;D
Really cool!
Many experiments until I found the slightly slimy look I wanted.
Also I would prefer the scene with TG-rendered fog and not greenscreen postworked like in my teaser.
But good looking fog needs high rendertimes.
Here comes the best compromise I could find:
Atmosphere with NO shadows (otherwise astronomically exploding rendertimes)
Clouds are imported from the older TG3 versions, quality 12 and low density to avoid semolina pudding instead of fog.
Then I found that renders with only objects in the view need less render detail than rendered terrain:
Detail 0.3 and AA 5
A little bloom
And there we are:
About 1h55 rendertime per frame
3 animations with each 300 frames + 1 animation with 130 frames = 1947 h = 82 days for this scene... :o
[attach=1]
Here an example with cloud quality at only 4 and render settings Detail 0.4 / AA 3 -- welcome to the semolina pudding ;D
[attach=2]
Nice.
Aliens is one of the few movies i can watch all the time.
Render time...ouch!
"quality 12" no typo?
Edit: Yes no typo i see now.
Almost 2hrs per frame, that's horrible. Can't you just omit the clouds? When no micropoly terrain maybe detail 0.1 will also do.
I am still learning postwork too you know.
But with that kind of render time you could use the render layers(there are surface depth etc. kinda options) objects
to comp them later in Fusion, After effects whatever.
I would render the objects in normal size and render the clouds in a much smaller size.
With clouds you can get away with much smaller render sizes.
Other then that are you sure that there isn't a better way Nils (as Ulco said above for example)? Curious?
You are both right Ulco and Kadri.
I am still undecided a bit.
On one side it's already a chosen "feature" of the film: 99% or more Terragen-rendered.
On the other side the render times...
Anyway the film will not be finished faster with more postwork and faster rendering because in intensivated postwork I would start at almost zero knowledge and with no professional software (only a bit hobby stuff like magix...). To bring the project to the actual state of knowledge and quality I can work with in TG now, I'd need about the same time. I guess it would need about 2 or more years to learn postworking. In that time I have rendered the scene 10 times in TG :D
In my alien teaser and the smoking doctor in the shuttle you can see that postwork-fog or smoke is possible in general. But especially the spaceship corridors are not convincing in my eyes. Somehow in the full TG render I can see that the fog (or the clouds´) are really there.
I will see, what the future brings. :)
I'm still working on my small knowledge about blender, wings3d, poseray and others as well... ::)
At the moment waiting for renders is quite relaxing... Otherwise I would forget to eat and that there is a real sky with a sun and clouds outside ;)
TG-workaholic-syndrom, you know? ;D
looks great!
Quote from: DocCharly65 on September 27, 2016, 07:11:30 AM
...
I guess it would need about 2 or more years to learn postworking. In that time I have rendered the scene 10 times in TG :D
...
LOL! Actually i think you could do it in 1-2 weeks and in 1-2 months (I think you might do it much faster actually) you might be able to do things you haven't done before. Really :)
I haven't done "Depth passes". But sometimes even basic things like rendering in layers(so to speak) is enough.
http://www.planetside.co.uk/forums/index.php/topic,18917.msg187180.html#msg187180
This one had clouds from Hitfilm (that isn't a pro program at all too).
Just a ground render sequence. Then a Building render sequence.
And all other elements were from Hitfilm. Rendered super fast.
We could see the finished animation before 2020 for certain in that way ;D
Quote from: DocCharly65 on September 27, 2016, 07:11:30 AM
...
TG-workaholic-syndrom, you know? ;D
::) ;D
You're still right Kadri :)
And I'm also still right :D
Difficult to explain but I'll try:
The 99% TG rendered point:
Perhaps you understand my fanatism to render most of the film and do minimum in postwork this way: See me as the crazy guy who builds eg. the complete Vatican with matches within let's say 5 years. Of course that's stupid because with some bigger parts of wood and a variety of power tools, drills, routers , circular saws, jigsaws and packets of blades you could finish that in 1-2 months. But then it would not be the Vatican in matches.
So I sometimes use additional tools if they are necessary but the basic project stays the film completely rendered in TG... I must admit that the project TG3 in Space had to be converted... Most of my tgd's don't work under TG3 any more since TG4 ;) ;D
A new status report: I chose the wrong 4D noise speed for the fog - so I had to check this. While doing that I found out that I forgot to play with the clouds acceleration dropdown list and that I was too lazy yesterday night to try quality-values between 12 and 4... 4 was too grainy and I think with 12 I chose a too big value.
Testing some more values now... let's see what happens :)
Nah i understand you Nils ;D
It is just i lost so long for render times i am not a purist anymore. Of course you do it in the way you want.
I rendered some clouds in half resolution, even smaller.
But if i had more time,money i would render them in Terragen in 4K resolution if i could :D
... got it, Kadri ;)
reduced all render times to app. 20-30 minutes per frame.
Maybe I can add a scene with a discussion between "Helmet and Alien" why the Alien has eaten the duck ... or not? Or something completely different? Keep anxious to see ;) :o 8)
Now I'm just waiting, too...
Some frames from different scenes/views:
"In the Trap":
[attach=1]
The Alien (named "Marge") unsettled because of her updo hairstyle: ;D ;)
[attach=2] [attach=3]
Talking Comdr. Adama in Helmet:
[attach=4] [attach=5]
Cool! Looks impressive!
Yes looks nice.
Not sure about the Alien Queen shader. Maybe it looks better in the animation Nils?
Ok - usually I try not to mix categories here but I hope I'll be forgiven in this case.
Kadri, this will be the average quality (only "pre-"upscaled to 1920x1080 later)
https://vimeo.com/185804346 (https://vimeo.com/185804346)
Story or conversation of the actors could vary :D 8)
Ok...i see :)
Just some little additions to the whole alien scene...
I hope some specialists will recognize one or the other of the the allusions ;)
One very simple scene with only some heavily illuminated cubes and some disks:
[attach=2] [attach=3]
I was looking for the model since beginning of the Alien Queen scene - but last weekend I found out the name I had to look for: So welcome the drinking bird :)
[attach=4] [attach=1]
And a 2-3 second role for Ripley:
[attach=5] [attach=6]
Ripley's got a line across her nose, but perhaps that's in fashion at the station? ;)
I like that bird staring at the can, and the background with all the instruments is impressive.
:)
Cool believe-poster variant.
Me don't see no line,btw.
That really looks like Ripley................me see the line also. :)
Here.
Quote from: DocCharly65 on October 06, 2016, 09:51:44 AM
Ok - usually I try not to mix categories here but I hope I'll be forgiven in this case.
Kadri, this will be the average quality (only "pre-"upscaled to 1920x1080 later)
https://vimeo.com/185804346 (https://vimeo.com/185804346)
Story or conversation of the actors could vary :D 8)
quack quack...hee hee hee
Aah, that line, interpreted it as an ugly shadow.
Quote from: j meyer on November 07, 2016, 12:01:35 PM
Aah, that line, interpreted it as an ugly shadow.
Youre all right.
Unfortunately the line IS an ugly shadow!
Nose is lit from above and from the bottom and the not so perfect nose quality of FaceGen Modeller causes almost a line as shadow.
Hope you will forgive me for the seconds of her appearence!
Well, I think it definitely ruins the years of hard labor you put into this >:( .......... :P
Quote from: Dune on November 08, 2016, 03:19:44 AM
Well, I think it definitely ruins the years of hard labor you put into this >:( .......... :P
Ulco, sometimes you're a bad man! ;)
I know - that you know - that I know - that your post is a kind of humor and ment a bit ironic but also:
You know - that I know - that you know - that I could not resist at least to give myself a try to take the challenge ::) :P
And of course I did: I deacivated the bump map of the face (not the first time - I often had problems like this with somehow strange normal-/bump-maps behavior and deleting them solved the problem) I reduced and softened the reflectivity layer and I moved one light a bit.
And in fact : Limited to the models quality I could reduce the effect of the dark line:
Old one:
[attach=1]
New one:
[attach=2]
And now I will restart the animation rendering... :P
;D ;D
You did it! Cool. I'll be more bad (worse even) in future ;)
After I let my PCs work some days:
The scene will have many cuts.
Another 2-3 seconds animation (frame450)
[attach=1]
I needed 3 days to find out that the strange part in the left eye is the reflection of her nose... then I gave up deleting it... ;D ;D
Awfully nice close-up!
Edge of my seat... enjoying the info and banter here! :)
Amazing stuff!
Impressive, Nils! Ripley looks great!