Here's a new one using Daniil's erosion (thank you Daniil), and my old faithful icy water.
Comments good and bad welcome.
I am still in love with that icy water :)
I cannot exactly define but something is strange with the cracks on the mountains. Or is it shadows or rivers?
Quote from: DocCharly65 on November 24, 2015, 04:35:03 AM
I cannot exactly define but something is strange with the cracks on the mountains. Or is it shadows or rivers?
They're large areas of snow slips, where patches of snow are starting to melt. i.e. the beginnings of avalanches.
That's my excuse anyway!
Nice setup. I like the melt (and the chunks of snow on the slopes) the best, but with a little extra effort.....
The dark crack-like texture on the slopes; is that due to displacement intersection with changed settings? (I have the idea I recognize that strange color). I think it's better to 'leave that out'. Then I think you need to use some bluer colors on old ice, to give it some more diversity. Maybe keep the tops rocky?
NIce. Like that ice too. render quality looks like a photo. Details need some more time, but already looks like a photo to me.
Thanks for the positive comments.
@ Dune. The dark patches are due to a fake stone layer using intersect underlying & favour depressions. Without this they disappear.
Some other changes underway.
cool image(pun intended)and I'm following it's development as I've nothing to add except I like it.
Nice image :) not sure about the dark lines though.
O.K.
new version without the "ice slip" dark lines, and a few other tweaks.
Neat looking. I like the improvements.
Yes, I like the dark rocky tops.
Quote from: Dune on November 25, 2015, 10:45:36 AM
Yes, I like the dark rocky tops.
Ditto...makes the scene IMO
Great rendering !
The dark rocky tops make it perfect!
Thanks for all the nice comments guys, and for your suggestions Dune.
Here's another version using a modified version of my icy water. This incredibly simple method is now even simpler and gives better and easier control of colours and shape of the ice and is much faster. I'm still tweaking it at the moment but will put it on the file sharing area when ready.
The icy water is fantastic.
your icy water is really great
David
Chilly looking!
Great work here!
:)
Quote from: Kevin F on November 26, 2015, 11:33:01 AM
I'm still tweaking it at the moment but will put it on the file sharing area when ready.
Oh good, I was about to ask for a .tgc...thank you
I'm particularly interested on how you did the dark lines on the high slopes so looking forward to seeing how it was done.
Quote from: Chris on November 26, 2015, 10:41:26 PM
I'm particularly interested on how you did the dark lines on the high slopes so looking forward to seeing how it was done.
Chris, do you mean the dark lines on the first image? If so, they were a result of the fake stones layer (used for the snowy boulders/lumps of snow) having intersect underlying - favour depressions set. Once I removed that the lines disappeared.
Don't know what within that was making the lines, so I can't really say how it was done. just how it was undone! :)
The peaks and flowing downward along the rim tips, those dark colored areas in your latest render.
Quote from: Chris on November 27, 2015, 04:38:34 AM
The peaks and flowing downward along the rim tips, those dark colored areas in your latest render.
O.K. tell you what I'll post the whole tgd file later today so you can pull it apart.
Thank you for posting your files, that was very generous. :)
Wow! The last one is even better!
Really fine work! This is my favorite example of the Erosion shader to date. The Icy Water is simply spectacular!
Great render, and thanks for sharing the ice ( I've got an older one, also by you I guess, but this one's very nice. I only replaced the get position by a get position in texture and warped the cracks by fractal warp). Using it on a Roman winter scene right now.
Thanks for all the great comments folks.
@ Dune, look forward to seeing your warped version. What's the benefit of Get position in texture?
This is just great, love the second version the most. I have not done ice/snow enough. You challenge me to an icy scene with this. And with that, I am off.
Get position in texture will let you adjust the voronoi (warp, e.g.), get postion won't.
Quote from: Dune on November 29, 2015, 03:32:00 AM
Get position in texture will let you adjust the voronoi (warp, e.g.), get postion won't.
I see. Thanks for that.