My first render with the full program. Experiment a success but this has to be a final at 19 h 10 m 23 s render time. 12+ hours on the water.
Posted this pic in the thread discussing it but decided it belongs here as well.
Already told you what I think.of the water. The rocks look pretty good, could use small details but for the render times already in place I think.its fine for this scene.
I wonder how long my PC wold take with full detail renders. What sort of specs do you have?
Quote from: WASasquatch on November 27, 2015, 12:14:48 AM
Already told you what I think.of the water. The rocks look pretty good, could use small details but for the render times already in place I think.its fine for this scene.
I wonder how long my PC wold take with full detail renders. What sort of specs do you have?
This is it's puny old self....
I really don't understand why this image would take so long (aside from the water, which looks very rough, which increases render time a lot). What were your render settings?
- Oshyan
lovely image, but i think size of the car is wrong :)
Quote from: Oshyan on November 27, 2015, 07:15:28 PM
I really don't understand why this image would take so long (aside from the water, which looks very rough, which increases render time a lot). What were your render settings?
- Oshyan
Check my specs in the post down a few...not a real speed demon....slower by almost half than my previous AMD cpu
Detail.6, AA6 and 4 for both in the GI tab...
I think it was the excessive small displacement in the water as everything else went fairly fast. I was experimenting with the rock fall which though not perfect points me in the correct direction so sorta worth the time.
@ majidkaviani...actually I sized the car at the top of the hill before I sunk it to the lake bottom. what you're seeing is the left front sunken into the mud and the whole car rotated to it's left side, combined with the IoR of the water which optically/visually twists and foreshortens stuff.
Congratulations for the full Version... nice new features for you now :)
Cool Image!
Perhaps I'd change the water to less roughness and bigger wave scale
And the car seems really a bit small.
Would you mind to render a "fast test" (smaller size, low AA and detail - both at 2-3) with the car or perhaps a copy of it on the top of the hill?
I would:
decrease size of rocks (!) and make more sizes, and more texture/displ. Maybe an ocassional huge one.
replace underwater veggies by simple fractal displ, not too spiky for faster water
give the water a slight muddy appearance and no waves or very little.
I throw at thee a Dens Rock Shader I made. Maybe it can give you some ideas.
I think, Ulco nailed it, Bobby. Keep on playing with your new toy... ;)
Quote from: Dune on November 28, 2015, 12:26:32 PM
I would:
decrease size of rocks (!) and make more sizes, and more texture/displ. Maybe an ocassional huge one.
replace underwater veggies by simple fractal displ, not too spiky for faster water
give the water a slight muddy appearance and no waves or very little.
Thanks Ulco...I will bear all that in mind. I just had to try something in the new program and have moved on testing it against what my clunky old computer can handle. Seems to choke on populations, even smallish ones, over the number 5. Have saved your recommendations to a text file for future reference as I may (will likely) come back to this as that seems my pattern.
Quote from: Hannes on November 29, 2015, 04:15:30 AM
I think, Ulco nailed it, Bobby. Keep on playing with your new toy... ;)
see my reply to Ulco
As I seem to keep getting programs for free I'm hoping for a gig that will get me a new computer, heh heh heh