Planetside Software Forums

General => Image Sharing => Topic started by: Rumburak on November 29, 2015, 09:45:25 AM

Title: I used icy water...
Post by: Rumburak on November 29, 2015, 09:45:25 AM
I just had to use Kevin's amazing icy water. ;)
Title: Re: I used icy water...
Post by: Kevin F on November 29, 2015, 10:51:27 AM
nice one. To reduce the spikeyness, you could lower the amount of displacement in the ice layer or stretch the noise in x or y in the PF feeding the icelayer and/or try a different noise function. The displacement roughness and spike limit will also have an effect.
Experiment away!
Title: Re: I used icy water...
Post by: bobbystahr on December 12, 2015, 03:48:49 PM
seen like this it has potential for sea foam...must experiment
Title: Re: I used icy water...
Post by: AP on December 12, 2015, 06:43:35 PM
This might give you a fairly good idea for the look of ice formations.
Title: Re: I used icy water...
Post by: WAS on December 13, 2015, 01:31:43 AM
One thing I've noticed is we keep trying to emulate that intersection areas, which only occur when ice sheets collide. It doesn't really make sense that they just occur, for example, on a lake. It does look cool.