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General => Image Sharing => Topic started by: Dune on December 18, 2015, 03:23:28 AM

Title: Road and rocks
Post by: Dune on December 18, 2015, 03:23:28 AM
A few more experiments, using the new olive tree (which is in progress).
Title: Re: Road and rocks
Post by: DocCharly65 on December 18, 2015, 09:38:34 AM
I choose No. 3!  :)

Incredible good street!
Title: Re: Road and rocks
Post by: bla bla 2 on December 18, 2015, 09:56:50 AM
Also. ^^
Title: Re: Road and rocks
Post by: Lady of the Lake on December 18, 2015, 10:13:26 AM
#3 for sure.  The road is perfect and a great view of the tree.
Title: Re: Road and rocks
Post by: archonforest on December 18, 2015, 11:44:32 AM
Yep 3 it is!
Title: Re: Road and rocks
Post by: Clay on December 18, 2015, 01:28:02 PM
Nice!
Title: Re: Road and rocks
Post by: Kadri on December 18, 2015, 02:51:04 PM
All 3 are good.
Number 3 does have more of a "where is this road going" feel without using the road to much pronounced in the middle.
Nice.
Title: Re: Road and rocks
Post by: bobbystahr on December 18, 2015, 04:28:59 PM
like em all and appreciate the progression...
Title: Re: Road and rocks
Post by: fleetwood on December 18, 2015, 04:51:47 PM
No. 3 also. I'm sure they are planning to add a guardrail at No. 2.
Title: Re: Road and rocks
Post by: paq on December 18, 2015, 09:40:18 PM
Hey Ulco,

The marks on the ground doesn't make sense, except if local administration want to reduce the population number  8)
In other words it should be a straight white line with no broken one.

Really great images ... I can't really decide for a favorite one. Maybe the trajectory is a little bit to wavy in the first one.
I will probably will try to go for a darker and more reflective asphalt, but I'm probably biased with all the racing games
I'm used to play :)
Title: Re: Road and rocks
Post by: Dune on December 19, 2015, 05:20:37 AM
You're right, paq. I just threw in the roadlines I had, not paying attention really. I am making some changes to the road now (in another setup); rougher grit, holes in it, and better line. We don't want casualties, do we? For now, this is the non-adjusted version.
Guard rail is an idea, and no problem with the displacable cube.
Added better road.
Title: Re: Road and rocks
Post by: bobbystahr on December 19, 2015, 11:16:54 AM
maybe need a falling rocks sign...and you're welcome heh heh  heh
Title: Re: Road and rocks
Post by: bla bla 2 on December 19, 2015, 11:17:42 AM
lol  ;D
Title: Re: Road and rocks
Post by: Dune on December 19, 2015, 12:11:30 PM
 ;D
Title: Re: Road and rocks
Post by: Tangled-Universe on December 20, 2015, 03:47:04 PM
Oh that last one is a really nice one!
Don't have much to add besides may be a bit more colour variation in the rocks on the left and some mild breakup of the strata (not really breaking them up, but rather using a fractal to slightly decrease presence here and there).
Although, one can easily argue it's fine like this, because sometimes there isn't much variation in colour in real life.
Title: Re: Road and rocks
Post by: Antoine on December 21, 2015, 01:47:14 AM
This is really nice, especially the two last ones !
Title: Re: Road and rocks
Post by: Dune on December 21, 2015, 02:53:35 AM
I foresaw your comment, Martin, and was already doing some tuning to the strata. And the ugly holes, btw. The only thing I can't get rid of is the patch of tarmac on top of some fallen stones. Smoothing usually helps, but not now. I tried rock objects, but that wasn't very nice.

Rather fast one, this one; 45 mins with detail 0.8 AA8 and soft shadows, though with 5 samples.
Title: Re: Road and rocks
Post by: Hannes on December 21, 2015, 04:31:55 AM
Looks great, Ulco. Very realistic. The rocks are perfect.
Title: Re: Road and rocks
Post by: bobbystahr on December 23, 2015, 03:33:05 AM
This road is certainly going some where...big LIKE