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General => Image Sharing => Topic started by: bobbystahr on January 02, 2016, 05:11:54 PM

Title: Interior Lighting Test
Post by: bobbystahr on January 02, 2016, 05:11:54 PM
This scene is a basic lighting test scene I found at one of the free sites, to come to grips with lighting. Also to test out some lamps I hadn't tried in TG3, mainly the art deco 'flying saucer'(my name) lamp I found and lost in my directories and the floor lamp I couldn't get right before the Glass shader came about.
The scene has 6 spotlights, 3 obviously on the paintings and the other 3 are anchored to the ceiling above the stairs to the 'loft bedroom'. Also there is a twiggy flower in the vase that I forgot to dial the specularity on so there's leaf glare...sorry. And also forgot to dial in transparency on the back lit trees outside. At this writing the render has been running 10 hours and at least 3 of those are on the reflective marble coffee table and contents...Will I ever learn hee hee hee. The table area is still going...slowly. A few things I'll fix if it seems to be worth another 10+ hours are the paintings will get centered on the panels, the base of the couch will get the same texture as the ottomans, replace the twiggy flower with an XFROG plant, tweak the trees and make the top Glass part of the flying saucer metal so it can cast a shadow...the current shadow made me go d'oh this morning when it revealed itself....sigh. Also replace the flooring with a much higher res texture. As a part of it's function, the floor lamp lit that area and I may replace that with a chandileer more centrally located. Oh yeah, center the painting spots better but that will get done when  I've fixed their spacing. These long renders are handy for critiqueing your work and writing the comment heh heh heh.
Thinking I may put a patio out the window with garden lights I have and turn this into an evening/night scene. Even more complex lighting but the lighting doesn't seem to be a render problem, just that gol durn Reflective shader....
Title: Re: Interior Lighting Test
Post by: bobbystahr on January 02, 2016, 09:22:56 PM
Running a lo res test with the revisions and will do a full one over nite and into tomorrow
Title: Re: Interior Lighting Test
Post by: Dune on January 03, 2016, 03:42:54 AM
Really nice, Bobby. You can write a book while waiting for your next render  ;)
I only think it looks a tiny bit clean, and some dirt on the floor may be 'nice'. Or maybe not dirt but some more color variation, don't know really. Or a procedural (grass) carpet.
Title: Re: Interior Lighting Test
Post by: bobbystahr on January 03, 2016, 04:04:48 AM
Quote from: Dune on January 03, 2016, 03:42:54 AM
Really nice, Bobby. You can write a book while waiting for your next render  ;)
I only think it looks a tiny bit clean, and some dirt on the floor may be 'nice'. Or maybe not dirt but some more color variation, don't know really. Or a procedural (grass) carpet.

Thanks Ulco, added a patio with ankle high patio/landscape lights, Procedural grass to the mountains beyond that is going in, got rid of the floor lamp and replaced it with an off camera SS Light(In lieu of a visible, render unfriendly crystal chandelier), replaced the twiggy thing with all the carnations that came in the XFROG freebie dl(nice ones too)and I've added the ever useful Day/Night(Dandel0's?) setup with no stars as y' don't see 'em, but can flip back to Daylight easily. Doing necessary tests...I think this is the fun part 'cuz it sure keeps me awake late at night. Changed the flooring to a darker more mottled looking thinner board texture, anticipated that one.The grass carpet is a great idea really, Walli's mowed grass tightly packed and colour adjusted would make a great carpet. The night scene will have a small value, .5-1, High altitude pale blue sun for a moonlight in the plan as well. Off to check my render test.
Title: Re: Interior Lighting Test
Post by: bobbystahr on January 03, 2016, 05:34:38 AM
well the grass carpet was a cool idea but I had to close TG3 because I couldn't even change Tabs ...for another less resource heavy project I guess....
Title: Re: Interior Lighting Test
Post by: bobbystahr on January 04, 2016, 12:12:21 AM
At 16:32:31 in a render I often start 2nd guessing choices/decisions  made in planning...is that normal?...it's still not gonna be done till morning coffee.Thank god for the free winter people download..some cool texture collections at that site as well; leaves, barks, road textures...gotta go unpack em now, bye....
Title: Re: Interior Lighting Test
Post by: DocCharly65 on January 04, 2016, 03:09:38 AM
Very cool project! Curious how the next steps look like!

I can understand very well how hard the time can be, untill a render is finished...
Title: Re: Interior Lighting Test
Post by: Dune on January 04, 2016, 03:14:48 AM
You need a new machine, Bobby! Try for a trade-in, there are always guys going for the very newest.
Title: Re: Interior Lighting Test
Post by: WAS on January 04, 2016, 04:43:38 AM
This is looking cool! Shows a lot of the possibilities with Terragen, which I just love to see in any form.

Can't wait to see the next render.
Title: Re: Interior Lighting Test
Post by: bobbystahr on January 04, 2016, 09:52:37 AM
Quote from: Dune on January 04, 2016, 03:14:48 AM
You need a new machine, Bobby! Try for a trade-in, there are always guys going for the very newest.

I agree totally Ulco but total pension of 1300 bucks a month leaves little room new computers after food and utilities. When my AMD cpu bought the farm I was lucky I had had a rare good paying music gig which had put $500 in my pocket the day after it stopped working and I managed to save all my files and got this dell with what I had....but it's 1/2 the machine of my AMD...26 hours and counting on the render btw....
Title: Re: Interior Lighting Test_Final Really final
Post by: bobbystahr on January 04, 2016, 11:14:39 AM
Done at 27:30 hours...whew
Title: Re: Interior Lighting Test
Post by: Dune on January 04, 2016, 12:57:58 PM
But it's worth the hours, Bobby. Great lighting.
Title: Re: Interior Lighting Test
Post by: zaxxon on January 04, 2016, 02:03:04 PM
Sometimes the render times are justified, nice render and lovely light.
Title: Re: Interior Lighting Test
Post by: bobbystahr on January 04, 2016, 02:26:23 PM
Thanks guys, I feel the same way. A successful lighting test. I learned some stuff. And an aside, this is the proportions of the F B cover image but I'll forgive it for that as it is a lovely wide screen format.
Title: Re: Interior Lighting Test
Post by: inkydigit on January 04, 2016, 03:53:57 PM
Great render Bobby!
Nice little scene set up....
Love the details!
:)
J
Title: Re: Interior Lighting Test
Post by: bobbystahr on January 04, 2016, 06:15:57 PM
Quote from: inkydigit on January 04, 2016, 03:53:57 PM
Great render Bobby!
Nice little scene set up....
Love the details!
:)
J


Thanks Jason...it came full but missing 2 walls as most of this stuff does so I added 2 to contain the lighting. In the scene I only moved the coffee table and added the lamp and 4 carnations in the vase(it was there already but empty). TG handles lighting quite well I find.
Title: Re: Interior Lighting Test
Post by: AP on January 04, 2016, 09:18:35 PM
That is quite an ultra modern interior you have there. It looks very European in it's design aesthetic. The lighting is nice to examine over along with the various methods the shaders are used.
Title: Re: Interior Lighting Test
Post by: bobbystahr on January 04, 2016, 10:06:20 PM
Quote from: Chris on January 04, 2016, 09:18:35 PM
That is quite an ultra modern interior you have there. It looks very European in it's design aesthetic. The lighting is nice to examine over along with the various methods the shaders are used.

It's here if y wanna have a play with it:

http://tf3dm.com/3d-model/house-interior--81890.html
Title: Re: Interior Lighting Test
Post by: AP on January 04, 2016, 10:26:37 PM
Thank you. I just might do that although the urge to model my own content does cross my mind every now and then.
Title: Re: Interior Lighting Test
Post by: bobbystahr on January 04, 2016, 11:56:07 PM
Quote from: Chris on January 04, 2016, 10:26:37 PM
Thank you. I just might do that although the urge to model my own content does cross my mind every now and then.

I hear ya but I was after a lighting set as I dig doing light set ups so I keep an eye out for clean models to work on with light.
Title: Re: Interior Lighting Test
Post by: AP on January 05, 2016, 01:47:42 AM
Yes, lighting can be challenging but well worth the result as displayed here.
Title: Re: Interior Lighting Test
Post by: WAS on January 05, 2016, 01:53:54 AM
Maybe there needs to be a increase in atmospheric haze? It seems the light sources themselves have no bloom which is something I can plainly see on my ceiling lights without actually being able to see the bulbs or inside the cylinder from across the room. At least enough to know there is a light source on my ceiling.

It might be challenging dialing in the exact atmospheric settings so it doesn't look hazy, but catches light.
Title: Re: Interior Lighting Test
Post by: mhaze on January 05, 2016, 04:16:20 AM
Wow! terrific lighting.
Title: Re: Interior Lighting Test
Post by: bobbystahr on January 05, 2016, 11:40:50 AM
Quote from: WASasquatch on January 05, 2016, 01:53:54 AM
Maybe there needs to be a increase in atmospheric haze? It seems the light sources themselves have no bloom which is something I can plainly see on my ceiling lights without actually being able to see the bulbs or inside the cylinder from across the room. At least enough to know there is a light source on my ceiling.

It might be challenging dialing in the exact atmospheric settings so it doesn't look hazy, but catches light.

There's only the one interior light you can see in the flying saucer lamp and the patio lights are blooming nicely....