I have a continuing frustration with the PF shader. If I am tweaking an unconnected PF shader I can count on it crashing the program.
Any idea what could be causing this? I've not seen other mention of this anywhere in the forum that I recall.
Sounds a bit like this
http://www.planetside.co.uk/forums/index.php/topic,20436.0.html
Greetings from another scatterbrain ;)
Quote from: j meyer on January 04, 2016, 01:38:37 PM
Sounds a bit like this
http://www.planetside.co.uk/forums/index.php/topic,20436.0.html
Greetings from another scatterbrain ;)
Greets back Jochen
Hee hee hee...I am gettin old...guess retention is one of the things I'm losing. Totally forgot I'd posted about this...Sigh
This will be fixed in the next 3.x update.
Matt
Quote from: Matt on January 04, 2016, 01:53:04 PM
This will be fixed in the next 3.x update.
Matt
Thanks Matt...I'll remember I've posted twice already and not post again, heh heh heh...a senoir's moment I guess.
Quote from: bobbystahr on January 04, 2016, 01:30:34 PM
I have a continuing frustration with the PF shader. If I am tweaking an unconnected PF shader I can count on it crashing the program.
Any idea what could be causing this? I've not seen other mention of this anywhere in the forum that I recall.
This is what i was mentioning in my bug report under support. If the PF is unattached and I fiddle with sliders, or enter in "0" I can guarantee a crash. Dune was not getting this though. So I am unsure what is causing it.
http://www.planetside.co.uk/forums/index.php/topic,20949.0.html
Quote from: Matt on January 04, 2016, 01:53:04 PM
This will be fixed in the next 3.x update.
Matt
So I am not crazy! Lol The silence sure made me feel so. Good to know! Thanks, Matt.
QuoteDune was not getting this though.
There's quite a lot I'm not getting ;)
You Should get out more ;)
:D You're probably right.