Planetside Software Forums

General => Image Sharing => Topic started by: AP on January 07, 2016, 02:11:20 AM

Title: Flowing Out
Post by: AP on January 07, 2016, 02:11:20 AM
Procedural erosion on top of height field erosion. Sprinkles on top of Icing... But the baking time was too long so the recipe needs to be changed.
Title: Re: Flowing Out
Post by: Dune on January 07, 2016, 02:32:17 AM
You do know the first time is always long? Then the information is stored and consequent renders go faster.

Nice lenticular cloud, btw.
Title: Re: Flowing Out
Post by: AP on January 07, 2016, 04:00:32 AM
I never had a problem with that aspect of it. I think because i have very fine erosion along with a Water and large area Reflection shader, it seems a lot to calculate and influences the render times.

The Lenticular was a happy accident. I want to try and do a group of them and have a good idea of how to do so.
Title: Re: Flowing Out
Post by: archonforest on January 07, 2016, 04:43:49 AM
I like this landscape and the view.
Title: Re: Flowing Out
Post by: bobbystahr on January 08, 2016, 11:24:01 AM
nice...that reflective shader is both a boon and a curse with render times...
Title: Re: Flowing Out
Post by: TheBadger on January 08, 2016, 01:48:39 PM
Like that flow to the sea, man. Cool!
Title: Re: Flowing Out
Post by: AP on January 08, 2016, 05:38:17 PM
Yes, the idea for a very long fluvial effect is what was in mind and i have to find a faster render solution next time.