Procedural erosion on top of height field erosion. Sprinkles on top of Icing... But the baking time was too long so the recipe needs to be changed.
You do know the first time is always long? Then the information is stored and consequent renders go faster.
Nice lenticular cloud, btw.
I never had a problem with that aspect of it. I think because i have very fine erosion along with a Water and large area Reflection shader, it seems a lot to calculate and influences the render times.
The Lenticular was a happy accident. I want to try and do a group of them and have a good idea of how to do so.
I like this landscape and the view.
nice...that reflective shader is both a boon and a curse with render times...
Like that flow to the sea, man. Cool!
Yes, the idea for a very long fluvial effect is what was in mind and i have to find a faster render solution next time.