Trying to do some new mossy rocks, this time procedural, but having a strange issue. The surface layers for the surface texture seem to be ignoring shadows.
(http://i.imgur.com/9OkBSBs.png)
Any ideas? Should I compute normal before any surface layers?
fakestones..if so maybe.
Quote from: bobbystahr on January 08, 2016, 06:08:58 PM
fakestones..if so maybe.
It's a Rock Population, so not on that?
You sure have a lot of questions on this forum WASasquatch! :)
Nothing wrong with that, just that I'd like to see some of your finished work.
You seem to be working so many different scenes, and each one presents you with problems.
No offence meant. ;)
Quote from: Kevin F on January 09, 2016, 06:16:47 AM
You sure have a lot of questions on this forum WASasquatch! :)
Nothing wrong with that, just that I'd like to see some of your finished work.
You seem to be working so many different scenes, and each one presents you with problems.
No offence meant. ;)
That is what happens when you learn new software and want it to do specific things through experimentation. Terragen also doesn't have appropriate documentation or tutorials like any other professional software
(You could be helping with that). Most is also outdated... And I use Terragen free. Nothing to share unless it's render and much better settings, in that area, I have like 7 images. All available. Lol If there is one thing Terragen needs more then anything, is another 100,000 users asking questions and submitting tutorials, and getting problems solved so people can understand the under-appreciated software. Lot of people suggest using Vue mainly in the principle there isn't much help or documentation here...
If a scene isn't producing problems like every other person which press you to make new unique approaches, you aren't working hard enough imo. No one here is a master of Terragen, hell even some of the most impressive people ask questions. Lol
I would like to see you ask more questions Kevin. Icy Erosion is getting there.
Is it possible that the model is letting light through because it works off of limited faces (in this case 200)
(http://i.imgur.com/Z9ZuUni.png)
Same look with computer normal, or terrain (just for the heck of it)
maybe post the .tgd and we'll/I'll have a run at it
Quote from: bobbystahr on January 09, 2016, 03:22:10 PM
maybe post the .tgd and we'll/I'll have a run at it
Agreed. It's really hard to say what might be going on here without seeing a TGD since we have no idea how you have setup the texturing there.
- Oshyan
It's just a updated version of the highland boulders I did awhile back revised with procedural texturing. Found someone using the old version without proper mask setup and wasn't getting the right results.
Some of it is shadowed, others areas aren't.
Well the best I can suggest is up the displacement tolerance in the boulder and render at as high an AA as you can/dare. I disconnected the compute shaders to no effect...Really I dunno..sorry I also lowered subdivide to 1
It's not a quality/detail issue, it's a setting that is conflicting/causing problems somewhere. In this case it's the Smoothing Effect in the Rock Moss Shader v0.1 shader that's at the end of the shader chain. There's a lot of other questionable stuff going on in here, the Compute Normals for example seem pretty unnecessary and are increasing render times. But the Smoothing Effect is the source of the lighting problem. I would guess this is because Smoothing Effect is meant to be used on the planet surface with displacement and it isn't setup to work right on an object.
- Oshyan
Quote from: Oshyan on January 09, 2016, 07:53:10 PM
It's not a quality/detail issue, it's a setting that is conflicting/causing problems somewhere. In this case it's the Smoothing Effect in the Rock Moss Shader v0.1 shader that's at the end of the shader chain. There's a lot of other questionable stuff going on in here, the Compute Normals for example seem pretty unnecessary and are increasing render times. But the Smoothing Effect is the source of the lighting problem. I would guess this is because Smoothing Effect is meant to be used on the planet surface with displacement and it isn't setup to work right on an object.
- Oshyan
Aha, the smoothing effect was from a planet. As this shader is not meant for a rock object.
The compute normal was an effort to remedy the problem as talked about above.
Quote
That is what happens when you learn new software and want it to do specific things through experimentation. Terragen also doesn't have appropriate documentation or tutorials like any other professional software (You could be helping with that). Most is also outdated... And I use Terragen free. Nothing to share unless it's render and much better settings, in that area, I have like 7 images. All available. Lol If there is one thing Terragen needs more then anything, is another 100,000 users asking questions and submitting tutorials, and getting problems solved so people can understand the under-appreciated software. Lot of people suggest using Vue mainly in the principle there isn't much help or documentation here...
If a scene isn't producing problems like every other person which press you to make new unique approaches, you aren't working hard enough imo. No one here is a master of Terragen, hell even some of the most impressive people ask questions. Lol
I would like to see you ask more questions Kevin. Icy Erosion is getting there.
Hi WASasquatch, and all,
I completely agree with your statement. For me Terragen is beautiful but very complicate, often i get strange issues and not having a detailed manual (hopefully in my language) i have to try and try and try... to understand the errors and the bugs or see if i understand something without bother others with my problems.
This is frustrating, guys, but nobody has science infused. Terragen is a fun but i would want to make my best, if you understand. English in not my language and this is another problem in addition to others. Excuse me for this speech, and for my english, but unfortunately I do not find manuals or detailed instructions in my language (and updated) and then I manage that by myself, often finding myself in trouble for things perhaps banal.
I do not do competitions nor representations, I just want to spend a little time to forget the troubles of life enjoyed by Terragen. The forum i think there is even for this, or am I wrong?
I conclude here.
With esteem and without malice. :D
I
Quote from: Oshyan on January 09, 2016, 07:53:10 PM
It's not a quality/detail issue, it's a setting that is conflicting/causing problems somewhere. In this case it's the Smoothing Effect in the Rock Moss Shader v0.1 shader that's at the end of the shader chain. There's a lot of other questionable stuff going on in here, the Compute Normals for example seem pretty unnecessary and are increasing render times. But the Smoothing Effect is the source of the lighting problem. I would guess this is because Smoothing Effect is meant to be used on the planet surface with displacement and it isn't setup to work right on an object.
- Oshyan
Well solved....I got lost in his network and had the onset of a weather change migraine,,,was at the limits of my coherence....
Quote from: WASasquatch on January 09, 2016, 02:30:49 PM
That is what happens when you learn new software and want it to do specific things through experimentation. Terragen also doesn't have appropriate documentation or tutorials like any other professional software (You could be helping with that). Most is also outdated... And I use Terragen free. Nothing to share unless it's render and much better settings, in that area, I have like 7 images. All available. Lol If there is one thing Terragen needs more then anything, is another 100,000 users asking questions and submitting tutorials, and getting problems solved so people can understand the under-appreciated software. Lot of people suggest using Vue mainly in the principle there isn't much help or documentation here...
If a scene isn't producing problems like every other person which press you to make new unique approaches, you aren't working hard enough imo. No one here is a master of Terragen, hell even some of the most impressive people ask questions. Lol
I agree with all you say, asking questions is fine with me.
I'd just like to see what you do with the advice you get.You seem to have a lot of projects on at once or one scene with lots going on. The variety of the questions you have posted recently would indicate this. It would help if you showed your work as a whole.I don't agree that if a scene isn't producing problems then you aren't working hard enough!I work to my own level of competence or incompetence and ask for advice or help when I need it.I noticed you downloaded a copy of my method for snow on trees a year or so back, thanked me and said you would show what you had done with it. Did I miss that one?Quote from: WASasquatch on January 09, 2016, 02:30:49 PM
I would like to see you ask more questions Kevin. Icy Erosion is getting there.
I've asked plenty of questions over the years, ever since this forum started. Perhaps you should check some of them out.
I don't understand what you mean by "icy erosion is getting there". - Getting where? ???
My advice, Kevin; don't take it all too seriously ;)
Quote from: Kevin F on January 10, 2016, 11:29:54 AM
I noticed you downloaded a copy of my method for snow on trees a year or so back, thanked me and said you would show what you had done with it. Did I miss that one?
You did, I posted up questions on limiting to tops and beveling, and gave up. I have a couple winter firs, but have not created alpine scenes in which I want to use them. Having only 4GB (3.5) usable ram, limits the use of objects in general to about one to two tiny populations.
Quote from: Kevin F on January 10, 2016, 11:29:54 AM
I don't understand what you mean by "icy erosion is getting there". - Getting where? ???
It's very nice, but It's effect is only seen in the intersections of ice ledges colliding in the real world, so isn't suited for a shader imo. I see this method of ice used a lot and find it very unrealistic. I would love to see something mixing this into shelfing, which I have been attempting with voronoi cells but haven't quite gotten anything that looks nice.
As far as a scene not offering challenge, I employ you. Even professionals such as my friends cousin who worked on The Lord of the Rings specifically as a debugger and coordinator for visual effects encountered hundreds of projects to do during it's production. Same goes for any movie with any amount of research.
This is also why many people work on these scenes and peer review them for bugs even they cannot see as well.
Quote from: Dune on January 11, 2016, 02:52:28 AM
My advice, Kevin; don't take it all too seriously ;)
Best advice...