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General => Image Sharing => Topic started by: fleetwood on January 11, 2016, 08:33:27 AM

Title: Winter Beacon
Post by: fleetwood on January 11, 2016, 08:33:27 AM
This was supposed to be a rock experiment. Back light is too bright for moonlight but what the hey.

winter guy from xoio
Title: Re: Winter Beacon
Post by: Dune on January 11, 2016, 08:36:12 AM
This is really great. The lighting especially. I'd have another look at the rocks; some are sitting on others. With a bit more work this can be a stunner.
Title: Re: Winter Beacon
Post by: Kadri on January 11, 2016, 09:27:43 AM

Very nice image.
Title: Re: Winter Beacon
Post by: Tangled-Universe on January 11, 2016, 10:18:31 AM
Wow, this must have taken quite a bit of time to render this noise-free?
Very nice work, great rays and 'daring' to put the majority of the scene into shadows. I wish more people would try this.
Title: Re: Winter Beacon
Post by: mhaze on January 11, 2016, 10:23:13 AM
Brilliant sky and an all round nice image.
Title: Re: Winter Beacon
Post by: inkydigit on January 11, 2016, 10:33:28 AM
great start... keep on!
this has lots of potential for sure!
:)
J
Title: Re: Winter Beacon
Post by: TheBadger on January 11, 2016, 10:38:30 AM
pretty awesome already! Keep on it. You could take this to perfection! And it would even be worth that kind of trouble which is the really nice part.
Title: Re: Winter Beacon
Post by: bobbystahr on January 11, 2016, 11:25:38 AM
Brilliant rocks and a fine use of the hole in the clouds technique, makes a great planetary scale spot light and likely easier on resources than scaling up an actual spotlight. I agree with Dune on rock distribution, have you used a Merge shader in the rocks Distribution?
Title: Re: Winter Beacon
Post by: bla bla 2 on January 11, 2016, 11:32:41 AM
Ho, Pretty.  :) I like good.
Title: Re: Winter Beacon
Post by: fleetwood on January 11, 2016, 02:01:12 PM
Thanks for all the encouraging comments  :)
With only one imported object in the frame it only took about 6 hours to render at Detail 1  AA 8  Atmosphere samples 128.
The stone layers (4 of them)  use 3 merge highest shaders in a tree setup (4 become 2 and then those 2 become 1) to avoid overlap but something is "going on". Will have to try to see why and get a better look.
 
Title: Re: Winter Beacon
Post by: archonforest on January 11, 2016, 02:12:53 PM
yeah the overall mood and light is great!!
Title: Re: Winter Beacon
Post by: DannyG on January 11, 2016, 03:31:02 PM
Nice mood
Title: Re: Winter Beacon
Post by: WAS on January 11, 2016, 04:35:14 PM
Great use of the object. Also that is a really nice cloud setup. Love it.
Title: Re: Winter Beacon
Post by: inkydigit on January 11, 2016, 05:20:50 PM
detail 1?
that seems extreme?!
Title: Re: Winter Beacon
Post by: AP on January 11, 2016, 05:39:02 PM
Like a scene out of a film. Certainly keep at it with this.
Title: Re: Winter Beacon
Post by: bobbystahr on January 11, 2016, 06:32:00 PM
Quote from: Tangled-Universe on January 11, 2016, 10:18:31 AM
Wow, this must have taken quite a bit of time to render this noise-free?
Very nice work, great rays and 'daring' to put the majority of the scene into shadows. I wish more people would try this.

Hear! Hear!, creates great drama in a still. A lot of great painters used this device.
Title: Re: Winter Beacon
Post by: WAS on January 11, 2016, 06:40:26 PM
Quote from: inkydigit on January 11, 2016, 05:20:50 PM
detail 1?
that seems extreme?!

Same my render farm guy does. Always 1 detail and extreme atmospheres (too extreme) but still says Terragen still renders are hardly anything in comparison to other programs which is why he feels it's no consequence to up the scales. I can make a abstract simple render in C4D with no material that'd take days. Lol
Title: Re: Winter Beacon
Post by: Oshyan on January 11, 2016, 07:05:44 PM
Pretty much a waste of time and energy (power). Use 0.75 detail, don't bother going higher in the vast majority of cases.

- Oshyan
Title: Re: Winter Beacon
Post by: WAS on January 11, 2016, 07:14:27 PM
Quote from: Oshyan on January 11, 2016, 07:05:44 PM
Pretty much a waste of time and energy (power). Use 0.75 detail, don't bother going higher in the vast majority of cases.

- Oshyan

I've gone over this with someone else  on facebook who I had render grass close up spreading far at 0.75 detail and 12 AA and 1 detail at 12 AA and you could clearly see the choppyness in the 0.75 detail version.
Title: Re: Winter Beacon
Post by: Oshyan on January 11, 2016, 07:45:29 PM
Grass won't be affected by render detail unless it's not being raytraced, and it should be raytraced. There are definitely specific circumstances where you can benefit from using higher main Detail, but they're a lot more infrequent than many people seem to think.

- Oshyan
Title: Re: Winter Beacon
Post by: Jo Kariboo on January 11, 2016, 11:34:10 PM
Excellent work !
Title: Re: Winter Beacon
Post by: DocCharly65 on January 12, 2016, 02:49:04 AM
One of the best I've seen!