This was supposed to be a rock experiment. Back light is too bright for moonlight but what the hey.
winter guy from xoio
This is really great. The lighting especially. I'd have another look at the rocks; some are sitting on others. With a bit more work this can be a stunner.
Very nice image.
Wow, this must have taken quite a bit of time to render this noise-free?
Very nice work, great rays and 'daring' to put the majority of the scene into shadows. I wish more people would try this.
Brilliant sky and an all round nice image.
great start... keep on!
this has lots of potential for sure!
:)
J
pretty awesome already! Keep on it. You could take this to perfection! And it would even be worth that kind of trouble which is the really nice part.
Brilliant rocks and a fine use of the hole in the clouds technique, makes a great planetary scale spot light and likely easier on resources than scaling up an actual spotlight. I agree with Dune on rock distribution, have you used a Merge shader in the rocks Distribution?
Ho, Pretty. :) I like good.
Thanks for all the encouraging comments :)
With only one imported object in the frame it only took about 6 hours to render at Detail 1 AA 8 Atmosphere samples 128.
The stone layers (4 of them) use 3 merge highest shaders in a tree setup (4 become 2 and then those 2 become 1) to avoid overlap but something is "going on". Will have to try to see why and get a better look.
yeah the overall mood and light is great!!
Nice mood
Great use of the object. Also that is a really nice cloud setup. Love it.
detail 1?
that seems extreme?!
Like a scene out of a film. Certainly keep at it with this.
Quote from: Tangled-Universe on January 11, 2016, 10:18:31 AM
Wow, this must have taken quite a bit of time to render this noise-free?
Very nice work, great rays and 'daring' to put the majority of the scene into shadows. I wish more people would try this.
Hear! Hear!, creates great drama in a still. A lot of great painters used this device.
Quote from: inkydigit on January 11, 2016, 05:20:50 PM
detail 1?
that seems extreme?!
Same my render farm guy does. Always 1 detail and extreme atmospheres (too extreme) but still says Terragen still renders are hardly anything in comparison to other programs which is why he feels it's no consequence to up the scales. I can make a abstract simple render in C4D with no material that'd take days. Lol
Pretty much a waste of time and energy (power). Use 0.75 detail, don't bother going higher in the vast majority of cases.
- Oshyan
Quote from: Oshyan on January 11, 2016, 07:05:44 PM
Pretty much a waste of time and energy (power). Use 0.75 detail, don't bother going higher in the vast majority of cases.
- Oshyan
I've gone over this with someone else on facebook who I had render grass close up spreading far at 0.75 detail and 12 AA and 1 detail at 12 AA and you could clearly see the choppyness in the 0.75 detail version.
Grass won't be affected by render detail unless it's not being raytraced, and it should be raytraced. There are definitely specific circumstances where you can benefit from using higher main Detail, but they're a lot more infrequent than many people seem to think.
- Oshyan
Excellent work !
One of the best I've seen!