Planetside Software Forums

General => Image Sharing => Topic started by: Clay on January 12, 2016, 07:18:03 PM

Title: Rolling rocks..
Post by: Clay on January 12, 2016, 07:18:03 PM
New work in progress WHeeee!
Title: Re: Rolling rocks..
Post by: bobbystahr on January 12, 2016, 07:20:42 PM
WOW...that's some awesome displacements man...interested to see where this goes....
Title: Re: Rolling rocks..
Post by: Cocateho on January 12, 2016, 07:32:58 PM
Wow, cool rocks!
Title: Re: Rolling rocks..
Post by: Clay on January 12, 2016, 07:40:28 PM
Gonna fiddle with the shaders to see if I can get a lava mixed with grass effect, will take some time I'm sure..or a few more beers LOL!
Title: Re: Rolling rocks..
Post by: WAS on January 12, 2016, 08:34:15 PM
Looks like ancient, giant, lava flows that have cooled. Very nice.
Title: Re: Rolling rocks..
Post by: AP on January 12, 2016, 09:40:00 PM
Agreed, those would look nice with a very blackish and dark red semi-shiny shader with a low roughness noise.
Title: Re: Rolling rocks..
Post by: TheBadger on January 12, 2016, 10:01:10 PM
looks cool.
Title: Re: Rolling rocks..
Post by: Hannes on January 13, 2016, 04:45:30 AM
Very cool displacement!! Minor crit: I'd work on the clouds to make them a bit more interesting or leave them out completely. Just a thought...
Title: Re: Rolling rocks..
Post by: bobbystahr on January 13, 2016, 12:17:06 PM
Hey Clay...any chace of a .tgd or .tgc of those cliffs? I'd really dig seeing what you've done....
Title: Re: Rolling rocks..
Post by: WAS on January 13, 2016, 12:25:50 PM
Quote from: Hannes on January 13, 2016, 04:45:30 AM
Very cool displacement!! Minor crit: I'd work on the clouds to make them a bit more interesting or leave them out completely. Just a thought...

I'm sure the clouds are just a placeholder for scene lighting.

Quote from: bobbystahr on January 13, 2016, 12:17:06 PM
Hey Clay...any chace of a .tgd or .tgc of those cliffs? I'd really dig seeing what you've done....

That would be awesome.
Title: Re: Rolling rocks..
Post by: Clay on January 13, 2016, 03:38:19 PM
Ok,, thx for all the comments and crits, am "tweaking" a few things at the moment, but I'll upload the base file now if you all want to play around with it, the lava effect seems to want to take forever to render when I add a water shader to the black lava glass type thing. anyways I'll upload it here in a minute or so.
Title: Re: Rolling rocks..
Post by: bobbystahr on January 13, 2016, 03:41:30 PM
coolness
Title: Re: Rolling rocks..
Post by: DocCharly65 on January 14, 2016, 02:49:40 AM
Great rocks.
Could look interesting with some wet parts in the foreground as coastline.

I agree with Hannes... Some more work on the clouds?
Title: Re: Rolling rocks..
Post by: Clay on January 14, 2016, 01:36:58 PM
Quote from: DocCharly65 on January 14, 2016, 02:49:40 AM
Great rocks.
Could look interesting with some wet parts in the foreground as coastline.

I agree with Hannes... Some more work on the clouds?
just placement clouds
Title: Re: Rolling rocks..
Post by: Clay on January 15, 2016, 01:42:58 PM
Another view
Title: Re: Rolling rocks..
Post by: bobbystahr on January 15, 2016, 02:31:08 PM
Been messing around with it...got populations on it but it used 2 different Compute Terrain shaders. Will post when I get a render I let finish without finding flaws. In some extreme displacements I can see light ripping through and upping the Displacement Tolerance of Planet 1 didn't help....admittedly they are tiny and could be covered by a veg or something but keep an eye out for em. I didn't notice till I textured it at my selected view.
Title: Re: Rolling rocks..
Post by: bobbystahr on January 15, 2016, 05:13:08 PM
here's a lo res test
Title: Re: Rolling rocks..
Post by: Clay on January 15, 2016, 05:28:35 PM
Interesting, I can't get plants to settle on the terrain, copy pasting coordinates etc grrr
Title: Re: Rolling rocks..
Post by: bobbystahr on January 15, 2016, 06:10:57 PM
Quote from: Clay on January 15, 2016, 05:28:35 PM
Interesting, I can't get plants to settle on the terrain, copy pasting coordinates etc grrr

I think I had to add a compute terrain..Check out this ,tgd...there was one after this but I think this is the one from the render.
Title: Re: Rolling rocks..
Post by: Oshyan on January 15, 2016, 09:02:04 PM
You have a lot of overlapping and intersecting displacement (very messy geometry) so it's definitely going to be very difficult for the Water Shader to render (hard to resolve refraction paths).

- Oshyan
Title: Re: Rolling rocks..
Post by: TheBadger on January 15, 2016, 10:14:52 PM
Like your 2nd image a lot. Like bobbies go too.
Title: Re: Rolling rocks..
Post by: fleetwood on January 15, 2016, 10:51:35 PM

Played with the file a little bit. It makes some interesting structures but the high level of the Perlin Billows displacement produces broken or ripped texture black areas in the rock. The broken spots resemble cracks but they aren't really "good" cracks because the texture is lost or corrupt in the crack and they look black when direct light is shining into them.
To me this means the displacement needs to be backed off or smoothing turned on in the compute terrain, probably both.
Title: Re: Rolling rocks..
Post by: Dune on January 16, 2016, 02:35:45 AM
There's just too much intersection going on, but it's hard to build up quite extreme displacement without the planet folding into itself.