A quick doodle messing with fractal variation again, this time used as a snow shader for the leaves. About time I did a winter render this year :P
When it snowed here, there were a lot of broken branches. You should add some maybe. This is really good though. Is the snow imported with the trees or managed within TG?
Nice!
Thanks guys!
Quote from: dorianvan on January 13, 2016, 07:48:55 PM
When it snowed here, there were a lot of broken branches. You should add some maybe. This is really good though. Is the snow imported with the trees or managed within TG?
the snow is little clip file I made with a white surface layer, a little breakup and displacement, as well as an (optional) reflective shader. I say optional because it makes renders take forever and then some :P ... anyway, that's all connected through a merge shader with the needle shader.
A very nice winter scene!
I personally would have added some withered grass especially at the areas without snow and perhaps used some more grey color for the rock beneath - but that's personally taste. Great image anyway :)
I like it ... very convincing.
really enjoy the light and tone. snow on trees is rather effective too I think
brrrr, like looking out my window. Good trick with the merge shader snow...gonna adopt that one....thanx 4 that. Great Image.
Very nice. I agree that a few bare bushes, grasses, or branches poking up could add to it.
Higher res version, added a few plants per suggestion :P
also attached the clip file for the snow if anyone wants to use it, they can use it however they want, I just saves the file so I wouldn't have to keep remaking the same setup for every plant part.
[attachmini=2]
Very well done upgrades to my eye and thanks for sharing the clip file. :D
Awesome image. thanks for sharing the file.
Even a greater image and thanks for the .tgc
I really like the improvements ... good picture.
Much Better - I like this one.
Much Better! :)
Somehow this was overlooked, just great. Very nice improvements.
Revisit this file in TG4? Thanks for the snow clip!
Quote from: luvsmuzik on July 14, 2016, 06:07:02 PM
Revisit this file in TG4? Thanks for the snow clip!
I'd like to, unfortunately I'm having hard drive issues at the moment, I'm using an old one that has most of my stuff but a lot of my more recent Terragen projects I don't have access to, although I do t think it will be indefinitely
Issue fixed, here's the TG4 version! Took the cloud layer and copied the settings over to a new one from the tg4 model, amazing how much of a difference there is.
beautiful
Gorgeous! Glad you did that one again!
Oh yeah very nice, snow looks nice and crispy
Someone asked about this recently. Scroll up to find the clip file. Again thanks for sharing and it is beautiful!
I like it, good Job :D
Quote from: Cocateho on January 16, 2016, 11:37:54 AM
Higher res version, added a few plants per suggestion :P
also attached the clip file for the snow if anyone wants to use it, they can use it however they want, I just saves the file so I wouldn't have to keep remaking the same setup for every plant part.
[attachmini=2]
I wonder how to connect this tgc to a population of trees. When i do this only the crown of the Tree gets thicker but there´s no white.
Thanx for your answer.
Quote from: PeterParker on October 27, 2016, 12:21:01 PM
Quote from: Cocateho on January 16, 2016, 11:37:54 AM
Higher res version, added a few plants per suggestion :P
also attached the clip file for the snow if anyone wants to use it, they can use it however they want, I just saves the file so I wouldn't have to keep remaking the same setup for every plant part.
[attachmini=2]
I wonder how to connect this tgc to a population of trees. When i do this only the crown of the Tree gets thicker but there´s no white.
Thanx for your answer.
The default leaf shader (red) must attach to the left merge shader input node, then attach the merge shader node to default leaf shader gray. This works on a population with one leaf color. I put the original default diffuse at pure white also, even tho there is an image texture for the tree. I do not know if that is necessary.
If there is more than one leaf color, each color must have the clip shader or be shaded accordingly. (I have a fir tree with 7 different green shaders in one object!)
I hope this helps, at least I replied and do not mind being told to do it a better way.