Hello, je coince dans cet technique, j'ai fais un carrés multiples. Et, j'aimerais savoir si il y a moyen de mettre une texture mais en gardant la forme carrée en multiple ?
Hello, I stuck in this technique, I made a multiple squares. And I wonder if there is a way to put a texture but keeping the square shape multiple ?
I found good to put a texture but the problem is why on the sides not see every square?
If that 'tower' is displacement it may be just the usual stretching.
I assume you do not use camera projection to put an image on,right?
Exactly, I use not caméra projection. is all, a node and shader.
Have you tried the 'Use world space' feature of the transform shader?
Not sure if that helps, but worth a try.
Yes it's done, Thank you.
There are ways to space the square? For example, to 5 cm, between two bulk carrer?