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General => Image Sharing => Topic started by: Clay on January 20, 2016, 01:17:43 PM

Title: More rocks and grass
Post by: Clay on January 20, 2016, 01:17:43 PM
Playing around a bit, still tweaking out the rock textures..but its getting there I reckon.
Title: Re: More rocks and grass
Post by: archonforest on January 20, 2016, 01:37:01 PM
yes it is!
Title: Re: More rocks and grass
Post by: bobbystahr on January 20, 2016, 03:15:06 PM
Yup, yer gettin the TG feel happening...a bit more time/tweakin and this could be a photo real one man...liking this a lot.
Title: Re: More rocks and grass
Post by: Clay on January 20, 2016, 04:40:11 PM
Update, got my rocks goin:-)
Title: Re: More rocks and grass
Post by: bobbystahr on January 20, 2016, 06:15:38 PM
oooh gettin dark...izzit gonna rain? losing some finer details mate, I'd thin the clouds a bit.

Title: Re: More rocks and grass
Post by: AP on January 20, 2016, 08:33:18 PM
Thin the clouds or increase your ground GI.
Title: Re: More rocks and grass
Post by: Volker Harun on January 21, 2016, 03:09:44 AM
I like the new mood. ;-) You could expose the exr-output to satisfy the other's lighting needs ,-)
Title: Re: More rocks and grass
Post by: DocCharly65 on January 21, 2016, 06:03:18 AM
Quote from: Volker Harun on January 21, 2016, 03:09:44 AM
I like the new mood. ;-) You could expose the exr-output to satisfy the other's lighting needs ,-)

I agree completely!
Title: Re: More rocks and grass
Post by: bobbystahr on January 21, 2016, 10:47:33 AM
Also on the left side of the 3D preview window there's an exposure slider that I've started using since I remembered it to brighten up an over dark image....
Title: Re: More rocks and grass
Post by: Clay on January 21, 2016, 01:20:06 PM
Another update WHEEEeeee..still adjusting lighting. Shadows are to hard, and for some weird reason setting "use soft shadows" crashes TG every time I click on it..have to figure that out, I think it has to do with the image map I applied to the fake stones, I dunno.
Title: Re: More rocks and grass
Post by: bobbystahr on January 21, 2016, 01:33:05 PM
Very nice stone work and yup, the lighting is much improved. Never ran into that crash problem with use soft shadows. I just had an unsaved session crash when I deleted a displaceable plane object from the node view myself...bugger.
Title: Re: More rocks and grass
Post by: Clay on January 21, 2016, 01:47:32 PM
Quote from: bobbystahr on January 21, 2016, 01:33:05 PM
Very nice stone work and yup, the lighting is much improved. Never ran into that crash problem with use soft shadows. I just had an unsaved session crash when I deleted a displaceable plane object from the node view myself...bugger.
the stones and grass in the foreground look to "smeared" so I'm gonna do a re-render again hehe, luckily this file doesn't take to long to render out hehe.
Title: Re: More rocks and grass
Post by: Tangled-Universe on January 21, 2016, 01:49:52 PM
I liked your start and thought the second iteration (rock stone 3.jpg) showed some nice improvements.
This latest update makes me speechless, I just don't know what to say, but only ask uncomfortably: what did you do to your nice render?
Please revert to your previous version and make small step by step/incremental changes to your scene.

Indeed, to brighten up shadows off your terrain/surfaces you can do 2 things in your situation:
1) decrease cloud density to allow more light pass through
2) increase "strenght on surfaces" setting in the "enviro light" node. Say from 1 to 1.5 or from 1 to 2.

Good luck and take it easy with changing stuff! ;)

Cheers,
Martin
Title: Re: More rocks and grass
Post by: Clay on January 21, 2016, 01:55:30 PM
Quote from: Tangled-Universe on January 21, 2016, 01:49:52 PM
I liked your start and thought the second iteration (rock stone 3.jpg) showed some nice improvements.
This latest update makes me speechless, I just don't know what to say, but only ask uncomfortably: what did you do to your nice render?
Please revert to your previous version and make small step by step/incremental changes to your scene.

Indeed, to brighten up shadows off your terrain/surfaces you can do 2 things in your situation:
1) decrease cloud density to allow more light pass through
2) increase "strenght on surfaces" setting in the "enviro light" node. Say from 1 to 1.5 or from 1 to 2.

Good luck and take it easy with changing stuff! ;)

Cheers,
Martin
Oh I know I change stuff all the time, I fiddle til I get what I want LOL!! Great suggestions from everyone I will apply those and make a pretty picture:-)
Title: Re: More rocks and grass
Post by: Hannes on January 21, 2016, 04:43:42 PM
I totally agree with Martin. If you'd improve the first one, it would be a killer image.
Title: Re: More rocks and grass
Post by: Clay on January 21, 2016, 05:17:13 PM
Still tweaking it out but its gettin there heh. playing with clouds again
Title: Re: More rocks and grass
Post by: TheBadger on January 21, 2016, 05:37:42 PM
Very cool scene.

my thought was that a little bit of the trees on the mounds should be strategically removed to show a few nice cliff faces.
Title: Re: More rocks and grass
Post by: Clay on January 21, 2016, 05:38:52 PM
Quote from: TheBadger on January 21, 2016, 05:37:42 PM
Very cool scene.

my thought was that a little bit of the trees on the mounds should be strategically removed to show a few nice cliff faces.
Agreed, and I need some water in there too heheh
Title: Re: More rocks and grass
Post by: Clay on January 22, 2016, 08:48:05 PM
Aaaand another variation heh. still tweaking settings, don't like the rock textures grrr
Title: Re: More rocks and grass
Post by: bobbystahr on January 22, 2016, 11:11:00 PM
I don't think so, they look friggin' great man!, And I rarely use an exclamation point.
Title: Re: More rocks and grass
Post by: Clay on January 23, 2016, 04:44:52 AM
Quote from: bobbystahr on January 22, 2016, 11:11:00 PM
I don't think so, they look friggin' great man!, And I rarely use an exclamation point.
Thx Bobby, but they look to cartoony and kinda "painted" so I'll adjust heh.