Here's a pic for C&C that I started last night. Thanks to red_planet for the conversion of the bridge from .max to .obj.
Great idea and good start. For me the back (part behind the main subject) is pretty empty. Some trees or something would be cool to fill it up.
Some human models on the bridge perhaps?
Nice! will like to see a high quality when you are done 8)
I agree with Archon, a bunch of people on the road would be nice, and some trees. Perhaps also something like reeds on the foreground to give some depth.
Thanks all...in the mean time awaiting replies I revisited Mr Google to see the source of my inspiration and all comments ring true...except the foreground reeds...not very Japanese/Chinese...they tend to be OCD about contrived landscapes, with trees distorted into wild shapes the main organic input....they like water a lot as well. O K, I'm generalizing but in my mind I had a zen like scene...will I think redesign the scene from scratch I think. Stay tuned
some of this may be fun for you B. If you haven't already seen it.
http://3dchaya.com/views/content/us/architecture/houryuji_pagota00.html
http://3dchaya.com/views/content/us/architecture/houryuji_pagota00.html
http://artist-3d.com/free_3d_models/dnm/model_disp.php?count=count&uid=2531
http://3dchaya.com/views/content/us/contents/index.html !
Agree that the rules in east asian art are pretty strict.
Very nice I like the emptiness, much more Asian and very peaceful. Please don't clutter the image. I am not a fan of the clouds, perhaps some long wispy ones.
Nice start.
This scene has so much potential for some very good minimalism. I would light up the shadows though with a bit more GI so the details can be more appreciated.
Quote from: mhaze on January 31, 2016, 07:06:06 AM
Very nice I like the emptiness, much more Asian and very peaceful. Please don't clutter the image. I am not a fan of the clouds, perhaps some long wispy ones.
Doing my best to not clutter it up but the whole image has changed...You may still like it....more to follow..............
Quote from: Chris on January 31, 2016, 04:50:16 PM
This scene has so much potential for some very good minimalism. I would light up the shadows though with a bit more GI so the details can be more appreciated.
see post #10...and GI is on the list
I did, it was more an acknowledgement of what was already discussed. ;)
made some changes, here's a comp of 3 new view and a top down. Couldn't stop myself from breaking up the grass with a Chinese design in honour of the Year of the Monkey tonight.
Breaking up the grass is very cleaver. I like it. 8)
Quote from: Chris on January 31, 2016, 09:30:08 PM
Breaking up the grass is very cleaver. I like it. 8)
Thanks Chris
Curious, have you ever thought about making a border of a tree line encircling the grass area where the dirt meets the grass? Not certain of it would make a nice border with the whole minimalist theme though. It would be just one single row so not a lot of trees there.
Quote from: Chris on January 31, 2016, 10:58:53 PM
Curious, have you ever thought about making a border of a tree line encircling the grass area where the dirt meets the grass? Not certain of it would make a nice border with the whole minimalist theme though. It would be just one single row so not a lot of trees there.
Here's a lo res version of what I'm going with, took just over an hour so I figger overnight for the higher res version.
That will work and i like the perspective to. The sun is in a very good position. Almost symbolic in a sense.
That is really cool. You could add some half open treeline in the distance between the parklike front and the far mountains.
Excellent, try adding a positive displacement to the distant mountains, there is an unnatural hole behind the pool.
I like the minimalism in this image. Very peaceful!
I really like this !
Well 7 hours in it's almost gone the first 4/7ths, most of the sky and treetops...almost. I keep designing scenes well beyond the abilities of my confuser to do in any time like the present. Had I the cash I'd be sending all my finals to the farm. I may have to pause the render till tonight as I have some heavy work to do for a friend, and some cash on the computer today. Awaiting that call right now.
update without any of the suggestions as I started the render a while before they were posted...
Mick, the unnatural hole is I think where the SS shader stops on the flattened terrain. In the first iteration it wasn't as visible as the camera was lower. Dunno what to do 'bout it except reset to that camera position.
And it hasn't got to the water yet...sigh
Very odd, Bobby. Your render is hung up in about the same proportions as my current render (attached)
By any chance are you making heavy use of painted shaders in the bottom third of your image?
Quote from: masonspappy on February 01, 2016, 12:00:11 PM
Very odd, Bobby. Your render is hung up in about the same proportions as my current render (attached)
By any chance are you making heavy use of painted shaders in the bottom third of your image?
nope but a fair bit of displacement and water to come...it's not hung as it's still chipping away at it it 1 pixel bites...I'll likely let this finish as my appointment for today cancelled...a snow day in the country so he ain't driving on country roads.
Well here it is 22:53:19 hrs later. Would have posted earlier but I fell asleep watchin' tube while this finished. Thanks for all the help along the way...I am happy with this as it matches the zen vision it started from.
Beautiful just as it is.
Just for your info - I've had this issue before, mask the background and apply a large positive displacement offset in the basic shader that'a creating the terrain.
Mick
Agreed, as it is does match that Zen theme quite well.
Great job. I like the stillness, and the subtle paths on the right (and all the rest).
Thanks everyone....this was as peaceful a process to as peaceful an image as I've done in years. Thanks for all the suggestions I wilfully ignored as this image kept itself in my brain no matter what was said.....onward to new stuff now.
Zen yeah.
When you have an idea in your mind that seems to be just right with every fiber of your being saying this is the way it should look and feel then you go with it.
Quote from: mhaze on February 02, 2016, 04:52:57 AM
Just for your info - I've had this issue before, mask the background and apply a large positive displacement offset in the basic shader that'a creating the terrain.
Mick
That would be the hole you mentioned?..That would be in the PF terrain Displacement Tab?
Yes, or put the basic terrain through a separate displacement shader.