My new image. I used the Yosemite terrain from Ashundar but as I was working it started to remind me of my home country :)
Hope you like it and don't be shy with your comments.
Cool - it's nice to see the terrain being used.
It does look like Norway - though it has been 20 years that I have been there.
Very good use of foliage and surfaces. Lovely water. I am not sure about the sky - something is missing, but, as stated, I am not sure.
Volker
Very nice surfacing. The scene makes me want to see more of the lake.
Remarkably realistic textures! Probably the best large granite faces I have seen. What's your secret? ;)
- Oshyan
The rock shaders are possibly the best I've seen for this kind of scene. My only criticisms would be that the clouds are a little too speckly (try reducing the fractal roughness), and the dark parts of the image are too dark (maybe increase gamma, or use less contrast in the renderer?). I'd like to choose this as Image of the Week, especially if you can improve those two aspects :)
Matt
Thanks a lot guys.
I will fix the clouds and try to make it a little brighter in the dark areas. But this is a scene where Terragen really likes rendering the trees. Even if they are behind the mountains. So it take some time to render.
Oshyan: It's not really a secret. I used images for both rock and grass surface. The rock surface have a displacement also.
What was the displacement of the rock surfaces based on - procedurals or images?
Btw if you save in .exr (high dynamic range) you can probably adjust brightness better in post processing and not have to re-render.
- Oshyan
I used the same image on the displacement as I did for colour.
Thanks for the tip.
Harvey Birdman - I just noticed the topic: Ashundar Download Accreditations and wanted to know: Is this your terrain?
I did mean to give the owner credits, but I did not know who this was as it just sad: Ashundar Artists.
If it's your terrain I'm really sorry. But I didn't know.
That looks amazingly realistic!
Is the image you used a publicly available texture? It seems to work remarkably well, particularly with multiple levels of scale, which is surprising. Whatever it is it's well chosen and well applied. :)
- Oshyan
Yes it is Oshyan. I downloaded it from www.cgtextures.com (http://www.cgtextures.com)
It's under: stone - rock - layered. They don't have names and I can't remember the exact number. I have renamed mine.
But there is a lot to choose from.
Cool, thanks for the resource. :)
- Oshyan
Great image! I agree with pretty much what everyone has said. Great clouds shapes but make them less noisy, fantastic use of image maps, and I really love your tree placement.
Great image, as everyone said excellent surfaces and also the sense of scale provided by the trees is very good.
This picture reminds me of going through the Alaskan fjords. Great work. It's beautiful.
Let me chime in with everyone else to say that this is a great image.
My only suggestion would be to adjust the sun's heading a little. The cliffs in the distance over the water would look a little more readable if there was a little more light falling across them from screen right, so the form and shape can be better understood. This would improve the contrast in that area too, making for more visual interest.
Thank you guys.
njen: I will try out your suggestions, but right now I'm rendering a new version with some different clouds.
I'l post it later today.
Her is the new version with some new clouds. Hope this is a little better.
I was just wondering...... how do I use this exr. files? Which software do I open them in?
That's a beauty.
.EXR files can be opened in Photoshop CS, HDRShop (commercial version), and many other 2D programs. If you have a program that opens .HDR files but not .EXR files, then you may be able to find an EXR to HDR converter somewhere. There are others on this forum that know more than I about how to use EXR data for post-processing.
Matt
Agree with Matt about the picture! I really like the sky now!
Great job!
The new clouds are a big improvement. It really looks like a cohesive scene now. Definitely Image of the Week material. Great work!
- Oshyan
Thanks alot guys. I'm just glad you all like it :)
Love it, sjefen.
very nicely done!
Yes, very nice!
Very nice work. Very natural looking.
This looks much better. Well done!
Thanks guys. Nice to know I didn't mess it up.
This render was also a few hour faster :P
Very nice work on this one as well. As Oshyan said, image of the week material. It should go into the official TG2 gallery if you ask me.
I'm curious about the type of mapping used on the rocks. Was it top down, side on, from camera or other? They seem well placed and undistorted.
Glenn
Quote from: Grassynoel on February 24, 2008, 03:15:29 PM
I'm curious about the type of mapping used on the rocks. Was it top down, side on, from camera or other? They seem well placed and undistorted.
Glenn
I used
Object UV
Thanks!
Glenn
Joda, det ligner dette her, vet du. ^^ Digger fargen på himmelen, forresten. Landskapet er nydelig, stå på. :)
This picture is actually one of the ones that first made me download Terragen.
cant beleive I missed this....(I was on my honeymoon at the time though!;))....absolutely excellent and inspirational....5+ stars
Thanks a lot guys.
I have a plan to update this one in the near future. I'm just waiting for the beta :P
Zonic Blazer: Takk, takk. Artig å se en til fra Norge her. Trodde jeg var helt alene :)
Hvorfo ikke kalle det fjorder?
anyways, awesome clouds and rock texture(;
Quote from: sjefen on February 24, 2008, 04:38:46 PM
Quote from: Grassynoel on February 24, 2008, 03:15:29 PM
I'm curious about the type of mapping used on the rocks. Was it top down, side on, from camera or other? They seem well placed and undistorted.
Glenn
I used Object UV
You use "Object UV", I'm surprised because I want to try this soluce and it's no possible why ?
I don't know, it's not easy to work with "image map shader" !
Quote from: Phylloxera on March 14, 2008, 06:39:41 AM
Quote from: sjefen on February 24, 2008, 04:38:46 PM
Quote from: Grassynoel on February 24, 2008, 03:15:29 PM
I'm curious about the type of mapping used on the rocks. Was it top down, side on, from camera or other? They seem well placed and undistorted.
Glenn
I used Object UV
You use "Object UV", I'm surprised because I want to try this soluce and it's no possible why ?
I don't know, it's not easy to work with "image map shader" !
Hi Phylloxera
I understand what you mean. I've noticed that using "image map" as textures doesn't alway work the way I want it to.
Sometimes it looks funny, sometimes it looks good. It almost looks like there is a little problem with the UV and I can't figure it out.
If it doesn't work with the image you are using, try another one. Sometimes that solves the problem ;)
If I had this scene I would have shared it, but I lost all of my scenes not to long ago. Anyway.... I am going to make a new version of this one and if I figure out the problem I'll let you know.
"Object UV" is designed for imported objects that have 2D UV coordinates in the object file. If you use "Object UV" on terrain, the UV coordinates are just the X and Y coordinates of the terrain and is therefore similar to "Side Z (edges = XY)". This may only look good if the camera is looking from an appropriate direction (e.g. nearly along the Z axis). If looking nearly along the X axis it might be better to use "Side X (edges = YZ)".
EDIT: made some corrections
Matt
Hi Matt
Will it be possible to make it generate the UV coordinates for terrains?
I don't know; it's not an easy problem to solve, and it's a lot more complex when the terrain is procedurally generated. It's usually a good idea to just choose a few projections that are appropriate for the scene you are rendering (either of the side or plan projections, or a projection from an arbitrary viewpoint using an attached camera). That is already possible.
Matt