Planetside Software Forums

General => Image Sharing => Topic started by: Clay on February 05, 2016, 02:43:13 PM

Title: Fake stones
Post by: Clay on February 05, 2016, 02:43:13 PM
So been fiddling with fake stones, if interested here are the settings for these pesky lil critters:-)
Seed 48811
Scale/Density
*stone scale 12
Stone Density 0.7
"vary density checked" 1
Density seed 41275
Density variation scale 10

SHAPE
Stone tallness 0.66875
Pancake Effect 1.85
only displace upwards checked

Everything else is default settings
I added this displacement function to a surface shader as a child layer that way you can control the altitudes slopes etc as to where you can place the stones, then in the stones you can add the color, image map or whatever. Hope this helps anyone out.

Title: Re: Fake stones
Post by: bobbystahr on February 05, 2016, 02:54:34 PM
I'm being lazy today, could you post the .tgd file please?
Title: Re: Fake stones
Post by: Clay on February 05, 2016, 03:12:26 PM
Quote from: bobbystahr on February 05, 2016, 02:54:34 PM
I'm being lazy today, could you post the .tgd file please?
hahaha, yeah should be there any second now:-)
Title: Re: Fake stones
Post by: mhaze on February 06, 2016, 04:29:28 AM
Nice stone but notice what happens as they fade out!
Title: Re: Fake stones
Post by: Clay on February 06, 2016, 05:29:51 AM
Fade out? They seem to look fine, guess it depends on the effect you're after:-)
Title: Re: Fake stones
Post by: Clay on February 07, 2016, 11:56:50 PM
Making progress on this one..off and on:-)