In this image I doubled the sphere I displaced for the glass object and made it invisible with cast shadows. The colour in the shadow comes from the terrain which uses pretty much the same stack for texturing, glass shader included. The grass is masonpappy's for no other reason than it was the first one i encountered but most of you ought to have this so it seemed safe to use in a shared project.
Hmmm, guess this wasn't that interesting, 41 stopped by, 19 looked at the image but no one dl'd the .tgd. A curiosity from BobbyWerld is all.....
Do the grass patches cast shadows?
It may be interesting, but one has to envision a use for it. In my work, I don't, so I didn't bother. But I really like your experiment, Bobby!!
Quote from: j meyer on February 06, 2016, 12:22:24 PM
Do the grass patches cast shadows?
I think they get blocked by the shadow cast by the invisible shadow caster Jochen
Quote from: Dune on February 07, 2016, 02:53:55 AM
It may be interesting, but one has to envision a use for it. In my work, I don't, so I didn't bother. But I really like your experiment, Bobby!!
Understand Ulco...guess my method of dl-ing everything because y never know if/when you'll need it isn't every one's method....
On the outline was what I meant. ;)
Quote from: j meyer on February 07, 2016, 11:05:56 AM
On the outline was what I meant. ;)
I suspect I forgot to turn back on cast shadows on the grass as originally I was gonna make it glass...overkill so I scrapped the idea.
Cool. Looks like a hairy glass monster :)