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General => Terragen Discussion => Topic started by: hughbee on February 06, 2016, 09:12:13 PM

Title: Displaceable Objects selective displacement
Post by: hughbee on February 06, 2016, 09:12:13 PM
Can displaceable objects be displaced based on the upper half or lower half of the object or a certain percentage range or altitude of the object? I would like to make some mushroom rocks.
Title: Re: Displaceable Objects selective displacement
Post by: Dune on February 07, 2016, 01:56:46 AM
You can displace with a height restriction, or a distance shader and camera at the bottom. Should be possible.

EDIT: 5 mins work  ;D  (I know you don't need a real mushroom, but anyway)
Title: Re: Displaceable Objects selective displacement
Post by: AP on February 07, 2016, 03:49:05 AM
Pulled a fast one there with the Mushroom. Very nice.
Title: Re: Displaceable Objects selective displacement
Post by: bobbystahr on February 07, 2016, 10:50:44 AM
Cool TG  modelling Ulco...you're an inspiration and if only I could suss how y think these things out I'd be off to the races.....
Title: Re: Displaceable Objects selective displacement
Post by: DannyG on February 10, 2016, 09:31:57 AM
Very cool
Title: Re: Displaceable Objects selective displacement
Post by: zaxxon on February 10, 2016, 12:46:13 PM
 8)
Title: Re: Displaceable Objects selective displacement
Post by: KyL on February 10, 2016, 03:30:11 PM
Quote from: Dune on February 07, 2016, 01:56:46 AM
You can displace with a height restriction, or a distance shader and camera at the bottom. Should be possible.

EDIT: 5 mins work  ;D  (I know you don't need a real mushroom, but anyway)

That's freaking awesome!

What about turning that into a shader now? Fake Mushroom Shader anyone?
Title: Re: Displaceable Objects selective displacement
Post by: El Kabong on February 10, 2016, 07:58:16 PM
Quote from: Dune on February 07, 2016, 01:56:46 AM
5 mins work  ;D

Yeah right.  ::)  plus how many hours of working with this program and mathematical knowledge acquired over how many years? 

Later, Ron

...hmmm, wonder what happens when this is plugged into that?
Title: Re: Displaceable Objects selective displacement
Post by: Kadri on February 10, 2016, 08:13:03 PM

Cool. And yes why not a fake mushroom shader? :)
Title: Re: Displaceable Objects selective displacement
Post by: AP on February 10, 2016, 08:33:43 PM
Maybe something can be done with Fake stones? Use the ideas here to apply to stones. That way, there is an entire field of procedural Mushrooms. I was working on something semi-mushroom shaped but ran into displacement problems.
Title: Re: Displaceable Objects selective displacement
Post by: AP on February 10, 2016, 08:44:46 PM
I think what would make huge a substantial difference and easy to create all sorts of shapes for anything is a B-Spline shape profile editor. Side axis can be drawn along there plain with the top axis for it's separate drawing window. Then of course the usual fractal displacements could be added for additional smaller and other details.
Title: Re: Displaceable Objects selective displacement
Post by: TheBadger on February 10, 2016, 09:42:49 PM
crazy :o
Title: Re: Displaceable Objects selective displacement
Post by: bla bla 2 on February 12, 2016, 08:21:12 AM
You go sûr planet and displacement 2 or 3. I think.
Title: Re: Displaceable Objects selective displacement
Post by: AP on February 12, 2016, 04:38:49 PM
I though i had it higher then 1. I could have overlooked that aspect of it. I spent very little time on that effect so it is a given.