Trying out some fake rock ideas and a somewhat brick like crack pattern (rather faint under the truck)
plants - xfrog, Terragen3 pack,Mr. Lamppost
crocs - Alessandro
truck - PixelLabs
cart - stectoons
Love the truck..............nice weird pic. ;D
You got an address for PixelLabs............I couldn't find anything. ???
If I eat corn chips and salsa just before bedtime I will have dreams like this :o
I like it! Surrealistic-like.
the poor crocodiles are mentally ill. They have forgotten that they have already eaten him ... :'(
Very nice composition and interesting structures and details! :)
twisted a bit but GOOD!
Looks interesting.
Different and creatively dismal.
I really like the rocks. Remind me a lot of "pillow lava": https://commons.wikimedia.org/wiki/File:Pillow_Lava_at_Galapagos_Rift_01.jpg
Or some other porous volcanic rock...
- Oshyan
Nice comparison to the Pillow Lava rocks and neat rocks overall in both cases here.
Thanks for all comments :)
Pixel Labs has a number of free models in the C4D format. Requires sign up.
https://www.thepixellab.net/freebies (https://www.thepixellab.net/freebies)
Been experimenting with my own rock photos as image maps and using spherical projection as the image mapping (rocks are roughly spherical after all) and at the same time merging two different maps.
Regardless of projection, I find merging different amounts of two photos gives a huge range of possible outcomes because the merge can be controlled by slider or pf or distribution shader, etc.
Some of the rock test results were pretty good I thought. In this case I had what I thought was a nice set up in one file and inserted it into my Ice Cream file. The rocks changed a great deal after moving them probably due to underlying terrain being different and thus the basic rocks building off different terrain or perhaps also due to distance of the scene from xyz origin. Of course with spherical projection you place the image in the center of the sphere. With fake stones I found that centering the image a few meters above the foreground worked well enough. Detail distortion of the patterns far distant rocks doesn't show up much.
Here was my original rock test image (scene is very near 0,0,0 xyz) that I hoped to be able to move these rocks around without needing a bunch of alterations - didn't work that way, I got the lava look instead of my original even after re-adjusting the position of projected images. Need more experiments to see if this method is useful or too fiddly.
Heh heh, yeah went there and was quite disappointed...I have no converters for C4D...really though I have bulging directories already so maybe that was God talkin', hee hee hee.
Maybe just as well. C4D objects often have single named parts that have multiple textures assigned to smaller defined polygon groups. This can be a whole bunch of work to break out into individual parts for .obj format.
My conversion wasn't particularly wonderful on the truck, but I didn't care to spend hours to pull apart every sub part of the model.
And i found the Ice Cream man who is driving the Ice Cream truck.
^HA! now I see the story unfolding :) ;D
Good image in the OP fleet. I found it really surreal feeling for some reason. TO me you don't even need the alligators at the bottom. Actually I found it kinda unsettling image, but then the alligators lightened it up.
About the link to models you posted. DO you find that it is easy to deal with those models? I don't have C4D, are they in C4D file format?
Thanks.
Badger : :( Converting really varies depending on the original author modeler and their work methods. The great variety of texture features in C4D can mean multiple textures assigned inside a part. Those can be very time consuming to fully convert to obj format especially if the author just used numeric part names or part names in an unfamiliar language.
Once in .obj format I take them into PoseRay for reassigning/renaming and then to Deep Exploration for texturing...can be tedious but hey,,,I'm retired with nada but time on my hands. Recently renamed about 300 parts in an object that turned out to be not what I wanted...such is life, heh heh
Three hundred parts? Holy Poopla!
Quote from: Chris on February 14, 2016, 12:57:09 AM
Three hundred parts? Holy Poopla!
turned out to be a building plagued with flipped faces and only found out once I got it all renamed and started texturing it. I work that way as once everything is named in PoseRay if there are duplicated textures you can do one and select the rest of them and just paste them in.
Ah, i see.
Pavlovian ice cream I scream truck
Bonkers, but I like it!
:))
Quote from: fleetwood on February 11, 2016, 03:50:16 PM
Been experimenting with my own rock photos as image maps and using spherical projection as the image mapping (rocks are roughly spherical after all) and at the same time merging two different maps.
Regardless of projection, I find merging different amounts of two photos gives a huge range of possible outcomes because the merge can be controlled by slider or pf or distribution shader, etc.
Some of the rock test results were pretty good I thought. In this case I had what I thought was a nice set up in one file and inserted it into my Ice Cream file. The rocks changed a great deal after moving them probably due to underlying terrain being different and thus the basic rocks building off different terrain or perhaps also due to distance of the scene from xyz origin. Of course with spherical projection you place the image in the center of the sphere. With fake stones I found that centering the image a few meters above the foreground worked well enough. Detail distortion of the patterns far distant rocks doesn't show up much.
I tried this with the image map at 0,0,0 and found it works well as well.
Those are some decent looking stones. The ideas presented here look like they can work quite well.