Planetside Software Forums

Support => Terragen Support => Topic started by: Fleshy on February 12, 2016, 11:04:45 AM

Title: rendering causes blocky discolouration
Post by: Fleshy on February 12, 2016, 11:04:45 AM
So I'm pretty sure this is a standard issue people run across because I remember reading about it a few years ago (Long time lurker, first time poster here lol), but I have no idea how to go about fixing it... Any help would be appreciated.
This happens on full renders too, but I can't be bothered waiting for a full render when I know that it's going to look the same.
Isn't this an issue with the GI pre-pass or something?
I'm rendering with Terragen 3.3

(https://41.media.tumblr.com/65a30b440e2050d685edf021fefb2cba/tumblr_o2fz64CrzA1tsodnno1_1280.png)
Title: Re: rendering causes blocky discolouration
Post by: KyL on February 12, 2016, 12:12:00 PM
Are you using a cloud for your fire?

If so, try to put the acceleration cache to "none" in the Optimisation tab. I had this a couple of times.
Title: Re: rendering causes blocky discolouration
Post by: Oshyan on February 12, 2016, 01:54:20 PM
Agreed, this is probably due to use of Acceleration Cache in one of your cloud layers. Often this can happen with very low density, soft clouds used for e.g. haze.

- Oshyan
Title: Re: rendering causes blocky discolouration
Post by: N-drju on March 01, 2016, 07:36:35 AM
You can also use the "GI cache file" which allows you to first calculate light / shadow values for the whole image and save it. Later you can use it to ensure that all render buckets use the same light settings. I had the same problem some time ago and it solved the issue.
Title: Re: rendering causes blocky discolouration
Post by: Oshyan on March 01, 2016, 09:52:55 PM
GI Caches are very useful but won't help if the problem comes from the Acceleration Cache in clouds.

- Oshyan